RandomTBush
Smash Ace
Gah, never mind about that. The value I changed broke the whole thing, so that nothing loaded (which was why it wasn't freezing, because it hadn't loaded up Moonview's data at all). I changed it back to what it was before, and it went back to the way it had been -- visible and glitchy. :xFascinating... After correcting a bunch more values, now when I load up Moonview, I get absolutely nothing. And I'm being serious about that -- all I get is a black screen (and delayed sounds). But it doesn't seem to freeze when I pause, and I can even exit the match without it freezing then.
Hmmm...
(At least I now figured out how to make the files work in AiS 0.1.3.)
But, like I said, I did find out how to get them working in AiS 0.1.3. Change the third set of four bytes in the MDL0's header from "0000000B" to "00000009".
And I'll keep working on trying to get it working. I have a feeling it might be the material properties that's stopping it from working now (since everything else seems to be fine), so I'll be making a list of what the material flags do (I already found one that make things see-through). Perhaps I might find some that make Brawl crash.