Smash Bro
Smash Journeyman
Actually, no, I haven't tried it again... Guess I'll try.
EDIT: Yeeeaahhh...still nothing.
EDIT: Yeeeaahhh...still nothing.
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haha that sucksActually, no, I haven't tried it again... Guess I'll try.
EDIT: Yeeeaahhh...still nothing.
If you tried replacing a character and it didn't load, then perhaps you didn't save it as a PCS file? Most characters use PCS, but a few use PACs (like Wario, Bowser and Samus, for example). And yes, it is something to do with the textures. I did a test by transferring the material data from MegaMan's drill (well, the properties of the 2nd layer, since it was the same size) over to the one I put on Jigglypuff's head.So, I tried exporting the PPark Blaziken model and replacing it with C.Falcon. I renamed some of the bones--y'know, the ones like TopN and HipN, just to see how each move would basically look-- and it saved fine. I loaded it onto Brawl, and nothing had changed. C.Falcon's model was still there. When I re-loaded the file in BBox, the model is completely white and the textures don't apply.
??????? I think it has to do with the textures...
Maybe. Send it to me and I'll check it out after I do a few more tests.^ Say, TBush would rearranging the texture header resolve my problem with my Moonview Highway stage, or will it only work with characters?
Also, what parts of the header did you re-arrange?
*facepalm*If you tried replacing a character and it didn't load, then perhaps you didn't save it as a PCS file? Most characters use PCS, but a few use PACs (like Wario, Bowser and Samus, for example). And yes, it is something to do with the textures. I did a test by transferring the material data from MegaMan's drill (well, the properties of the 2nd layer, since it was the same size) over to the one I put on Jigglypuff's head.
Indeed. The game freezing at least says it tried to process whatever you did. You just did whatever you did wrong. I look forward to the eventual success.*facepalm*
It's a .pac... Lemme try saving it as a .pcs... I'm still so used to having both .pac and .pcs files from ASH...
EDIT: Well, as expected, the game froze. But, it's progress!
Yep. This is also progress.EDIT: Well, as expected, the game froze. But, it's progress!
Not just yet. I want to find out how to fix this error, first. And then try this method with a few more things.Oh my gosh, that's great news!
Thanks again, TBush! ^^
Say, can you please send me the .pac for the edited Moonview through PM please, or maybe at least tell me what you re-arranged?
So did it require much retooling from the original data, or is it close enough that there may be some simple fix? I've been wondering if there's a similar header fix for other assets to actually load them.Yep. This is also progress.
We already have a few MDL0 to DAE converters, we just need to get them back to MDL0. The reason I ask is because I want to look into converting models from PS3 games to DAE or a similar format, so if you can get DAE to convert to MDL0, then we'll be able to have models from other games besides Nintendo.
wooooowYep. This is also progress.
I tried Wiimote's Moonview Highway stage, after correcting the material headers (polygon headers didn't seem to cause problems with the things I tried). It's... really frickin' picky right now. It only loads up with specific characters, BUT IT LOADS.
It seems to put you very far underground (you can see part of the course on the top-right).
And there was the occasional graphical glitch that I managed to take a picture of.
However, I was able to play a few matches with it being buggy and all... but as soon as I paused or picked specific characters to fight as, it made the game commit sideways (suicide).
So, if it went that far, then that's gotta mean something.
just fyi, a silent freeze is no different than a regular freeze, except there was no sound playing at the time of the freezeHmm... Interesting progress with Blaziken.
I put Blaziken's model and textures over both Red Alloy and Olimar--C.Falcon has too many bones. So, I tried Brawling with Red Alloy first, and it made it up to the "READY TO BRAWL!" screen, right after you select a stage. It froze, but not normally. There was no BEEEEEEEEEEEEEEEEEEEEP whatsoever. It was completely silent. It took me about 2 minutes to realize that the game had frozen. I think I'm getting very close here...
When I tried playing as Olimar, the game froze again at the same spot, but the beep was really, really quiet. And YES, I had my tv volume turned up. I'm almost certain that it's the textures I'm messing up.
Someone set up the red carpet for this kid! (I call everyone a kid by the way)Yeah, I was able to export Blaziken to a DAE (which explains why it was fully rigged in the screenshot I took) by modifying the polygon (turns out I need to change them after all) and materials headers, and then putting it through AiS 0.1.1. But, something causes it to choke and crash when I put it through AiS 0.1.3. If I find out what else needs to be changed to get it to work in AiS 0.1.3, then I might've found out how to make it work in Brawl.
You mean usable as in Trophy only or fully usable as in replacing a Fighter.Yeah, I was able to export Blaziken to a DAE (which explains why it was fully rigged in the screenshot I took) by modifying the polygon (turns out I need to change them after all) and materials headers, and then putting it through AiS 0.1.1. But, something causes it to choke and crash when I put it through AiS 0.1.3. If I find out what else needs to be changed to get it to work in AiS 0.1.3, then I might've found out how to make it work in Brawl.
I'm finding a method that you could follow to get 'em working yourself. Once I figure out what else needs to be changed. (I'm getting close if Moonview Highway is partially working, and if I can export models to DAE.)Someone set up the red carpet for this kid! (I call everyone a kid by the way)
Are you working on a program that automaticly would make the models compatible with Brawl? Or are you just finding a method that we could follow to get it working. (Similar to how you showed us how to get them working in Brawl Box)
I'm trying as a trophy first, but then if that works, as a fighter.You mean usable as in Trophy only or fully usable as in replacing a Fighter.
Nice.I'm finding a method that you could follow to get 'em working yourself. Once I figure out what else needs to be changed. (I'm getting close if Moonview Highway is partially working, and if I can export models to DAE.)
I'm trying as a trophy first, but then if that works, as a fighter.
Yeupp yeupp, still no luck.Smash Bro, did you rename all of Blazikens bones?
Haven't gotten a chance to look at it yet today. Hopefully I will tonight.I'm a bit inpatient but,
RandomTBush, got a little closer with finding the method?
Just wait, dude. It's pestering like that that makes people get fed up with a project, and leave it. If you just wait, it'll come. We're so close to importing models, I can taste it.I'm a bit inpatient but,
RandomTBush, got a little closer with finding the method?
It's the transitional format between BMD and MDL0.As a quick note, I believe most 3D DS games also use a variant on the mld0 file.
...You mean converters? I don't think so.Are there any that will work on the primary-colored Alloys?
When the game freezes, it freezes on the same note that whatever noise that was playing was at, hence the beep. If there is no sound whatsoever playing at the time (such as when a stage is loading), then it will not have a beep.Hmm... Interesting progress with Blaziken.
I put Blaziken's model and textures over both Red Alloy and Olimar--C.Falcon has too many bones. So, I tried Brawling with Red Alloy first, and it made it up to the "READY TO BRAWL!" screen, right after you select a stage. It froze, but not normally. There was no BEEEEEEEEEEEEEEEEEEEEP whatsoever. It was completely silent. It took me about 2 minutes to realize that the game had frozen. I think I'm getting very close here...
When I tried playing as Olimar, the game froze again at the same spot, but the beep was really, really quiet. And YES, I had my tv volume turned up. I'm almost certain that it's the textures I'm messing up.