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Those look really weird, though... No offense to Mr. Weegee. <_<This guy got them to work, relatively.
Also it would help the Mewtwo hack tremendous.Whoa.... Does Pokemon Battle Revolution Use mdl0 models? If So we can bring scizor to the brawl! *shrieks* lol jk btw Do These mdl0 also contain the proper bones?
I second this. It would be interesting if we could import things from Melee, or at least find a way to covert Melee's files to the proper format to use...What type of file does Melee use?
I think you can modify a setting in PSA to make them larger, but it shouldn't affect the collisions (as far as I know). I'm-a try that out with Roll in a bit.Ok, I got Naruto to load over Ike and what I feared is true.
He's small!!1
Anyway to modify that?
Almost forgot,
Thank you RandomTBush!!1
*puts another check mark on the wall*Hey RandomTBrush, would the ported version of Mario Power Tennis for the wii have the MDL0 file for ShyGuy...I'm very curious where ShyGuy can be found as a MDL0 file.
Bowser Jr.'s NSMBWii model has 33 bones (a bunch of them aren't actually used, though). His MaSatOWG model has about 76, and has a higher polygon count. But his head is a separate model, so you'd have to rebuild it before it's usable. :VCan't wait to get started on mah Junior <3
But, I wonder if his other models have enough bones, how many does his NSMBW model have?
By the way, what do you use to unpack .arcs? I tried arcman and u8mii, but for some reason the download either didn't come with the needed files or they just aren't working.
I don't know, but I don't think it's MDL0. Otherwise, they would've cracked the format long ago.I second this. It would be interesting if we could import things from Melee, or at least find a way to covert Melee's files to the proper format to use.
Changed and it worked.I think you can modify a setting in PSA to make them larger, but it shouldn't affect the collisions (as far as I know). I'm-a try that out with Roll in a bit.
I already have a list of games that I'm maintaining at the bottom of the first post. :VIm checking out a list of wii games right now to see if there any characters people would like so i can list off the wii games. This will make things easier so we can compose a list of games without having to keep suggesting. Either that or find them ourselves and I personally don't mind doing that . I don't want to make RandomTBush do all the work.
try to make him as a stage :3HAUNTER.....WILL.........LIVE!!!!! :3
(And if he doesn't have enough bones then OH well, I'll just make a different Ghost pokemon and finally have something to replace Gaycario with [Settle down fan-boys, just a personal opinion])
EDIT: ZOMG! 250 Posts. Wootage! One free cookie for everyone in the next 5 minutes!
The Naruto model also has the texture error at some points.I already have a list of games that I'm maintaining at the bottom of the first post. :V
Also...
*Roll*
Don't let the perfect-ness of this image fool you. While the textures are fine right now, it seems to have the same error that SqLeon's Ichigo model had, where the textures seem to go haywire at random moments, and in random stages. (Well, I guess this image can show that models are rigged and everything, for anyone who didn't believe that they were.)
I'm going to have to look into that.
what game is that?I already have a list of games that I'm maintaining at the bottom of the first post. :V
Also...
Don't let the perfect-ness of this image fool you. While the textures are fine right now, they seem to have the same error that SqLeon's Ichigo model had, where the textures seem to go haywire at random moments, and in random stages. (Well, I guess this image can show that models keep thier rigging when put in Brawl, and don't have to stay in Model-T all the time...)
I'm going to have to look into that, but first, I think I should get some sleep.
Yeah, and as a result of that, she has a huge collision box... I'll see if I can find another way to resize the model without any side effects later on.The Naruto model also has the texture error at some points.
What I wanted to say/ask, is that Roll model size edited in PSA?
It's still Brawl, but I put Roll in from Tatsunoko vs. Capcom. I found out how to fix the brightness error for those models -- I made the rim_t texture fully transparent as opposed to being partially transparent.what game is that?
Yeah I also got that huge collision box.Yeah, and as a result of that, she has a huge collision box... I'll see if I can find another way to resize the model without any side effects later on.
Yea it does but the only issue I see with using blaze is that she would always be in her winter Olympic clothing right?Mario and Sonic has MDL0's?!
ZOMG Blaze! *Hype
That outfit isnt much diffferent from her usual one. Besides dont the first and second olympics use the same models? We could just take the regualr olympics modelYea it does but the only issue I see with using blaze is that she would always be in her winter Olympic clothing right?
I dont think they do. But im not 100% sure either.That outfit isnt much diffferent from her usual one. Besides dont the first and second olympics use the same models? We could just take the regualr olympics model
I was making a suggestion, I dont know if it has any MDL0 files or not. =/I can't unpack any arcs from Super Mario Galaxy. No idea why. If anyone can point me to what you used.
I was just talking in general, lol.I was making a suggestion, I dont know if it has any MDL0 files or not. =/
It's still Brawl said:Thats all i needed