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MDL0 files from Non-Brawl games

wildvine47

Smash Ace
Joined
Mar 19, 2009
Messages
964
Sorry to be a little buggy, but has anyone taken a look at Godzilla: Unleashed yet. I would do it myself, but [john]I don't think my disk drive can read Wii Discs and I don't like torrents.[/john]

Plus the thought of Godzilla being playable tickles me.
I took a look at G:U's files (being a huge Godzilla Fan myself), but they're in .bdg format. So until we find out how to extract those, we're stuck.
 

brawlshifter

Smash Lord
Joined
Oct 8, 2009
Messages
1,195
Location
If you look at this, you're a stalker: NorCal
No one has sent me any files.
So yeah. I haven't done anything yet.
Alright, its going to be a while, but I'll get you the files. I have to hex one first, though. (Or, someone who has already hexed them could save Dantarion [and me] a lot of time and just send him your files [its not very hard, just go to your uploading site and hit upload files].)
 

piggybank67

Smash Journeyman
Joined
Dec 29, 2009
Messages
294
hey someone's gotta start animating :p
not impressive but it's a start
work on it later for now im shoveling snow :(
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
I already sent Danty a non-hexed one. ;-;

Hrm, can't figure this out ;_; ds22, could you hex up BJ's model from NSMBW for meh? I got it working in BBox, I just can't figure out how to do steps 8 and on.

Also, what about the CHR0s? Some models come with them; can we use them?
 

-BigSharkZ-

Smash Lord
Joined
Jan 19, 2009
Messages
1,071
The second I saw this, I literally needed new pants. I tried making Zero from TvC but I failed at the importing part. I'm sure I did it correctly, as I've had no problems getting the model to work in Brawl Box, but I'm not sure what I did wrong. Help would be greatly appreciated, over MSN if possible (GokuSSJ15@live.com). Also, not to offend you, RandomTBush, I actually congratulate you for your efforts, but could you make the tutorial a bit clearer? A few people I know didn't understand how to do it, myself included (Took me a bit of common sense to understand a minor thing, and had to restart a step because the way you said it confused me). It's still really good and I understand it, but it would be better if there was a step for each minor thing, for ******** people. :p

Oh and, would it be possible to put Zero on Link? That's mainly my goal, to fit the awesome moveset by Eldiran (Also making a stage to go with it). I don't want Zero running like a ******** mouse with electricity, or having Pikmins follow him. D:

I'd also like if anyone could send me a file that they have made, so I could take a few looks into it.
 

Zeruel21

Smash Journeyman
Joined
Jun 8, 2009
Messages
229
Location
Bellevue, WA
The second I saw this, I literally needed new pants. I tried making Zero from TvC but I failed at the importing part. I'm sure I did it correctly, as I've had no problems getting the model to work in Brawl Box, but I'm not sure what I did wrong.
I'm also working on Zero, and I can't get past the definitions header editing. Once I add the FF bytes, it stops working in BrawlBox. Is that your problem as well? I've encountered the same issue with Ryu.
 

-BigSharkZ-

Smash Lord
Joined
Jan 19, 2009
Messages
1,071
I'm also working on Zero, and I can't get past the materials header editing. Once I add the FF bytes, it stops working in BrawlBox. Is that your problem as well? I've encountered the same issue with Ryu.
My issue is that when trying to preview the imported model, I see a glimpse of the error for a split second, then it crashes.
 

brawlshifter

Smash Lord
Joined
Oct 8, 2009
Messages
1,195
Location
If you look at this, you're a stalker: NorCal
My issue is that when trying to preview the imported model, I see a glimpse of the error for a split second, then it crashes.
BrawlBox wasn't designed to open files from other games, so there could be a lot of complications, plus that fact that I'm sure each game has a different version of MDL0, and so I think there would need to be a different tutorial for each game. I could be wrong, but that's my theory.
 

-BigSharkZ-

Smash Lord
Joined
Jan 19, 2009
Messages
1,071
BrawlBox wasn't designed to open files from other games, so there could be a lot of complications, plus that fact that I'm sure each game has a different version of MDL0, and so I think there would need to be a different tutorial for each game. I could be wrong, but that's my theory.
I know how to get the model to show, but the problem is that after I've edited it in hex, with RandomTBush's tutorial, it stopped working.
 

Zeruel21

Smash Journeyman
Joined
Jun 8, 2009
Messages
229
Location
Bellevue, WA
I know how to get the model to show, but the problem is that after I've edited it in hex, with RandomTBush's tutorial, it stopped working.
Again, this is also my issue. The tutorial clearly showing him opening up the model after hexing it to demonstrate how some information had been moved around and why it caused crashes in game.


Here is the Bowser Jr. model component tree working after the hexing is done.

After the editing, attempting to view the model (or its component tree, in my case) results in a crash of BB.

In any case, it would seem there may be exceptions to this conversion method. RandomTBush may have to look at it himself.
 

-BigSharkZ-

Smash Lord
Joined
Jan 19, 2009
Messages
1,071
Well, he did get Roll to work, so why wouldn't Zero work? Maybe he did it in another way.
 

brawlshifter

Smash Lord
Joined
Oct 8, 2009
Messages
1,195
Location
If you look at this, you're a stalker: NorCal
Yessssssss!

If you could, please PM me and Dantarion the modified and unmodified Zero model files!
Dantarion has the files he needs, just so you know.

Don't. Quote. Pictures. D:

At step 8 I convert -8860 to hex and get FFFFFFFFFDD64. D: Is that right?
Dial up? Anyway, I don't think that's right, because I converted that to decimal and got 4503599627361636.

EDIT: Ninja'd.
 

-BigSharkZ-

Smash Lord
Joined
Jan 19, 2009
Messages
1,071
ds22, I love you. May I please get a hand on it? And if possible, tell me what I did wrong?
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
I'm following what TBush did with BJ but my offsets, even when aligned properly, look nothing like his. At 22D0 he has a line of 0000 where I'd have a line of multiple different characters. ;_;

EDIT: Oh fff. My bad. I had the .brres opened instead of the MDL0. -_-
 

shock44

Smash Journeyman
Joined
Nov 29, 2007
Messages
348
By the way guys I call dibs on Klonoa. Cuz I'm working on him now. When I get his bones working right I'll post pictures.
 

-BigSharkZ-

Smash Lord
Joined
Jan 19, 2009
Messages
1,071
Hmm, I made the rim_t texture transparent, an in-game, Zero steals any nearby texture, and on certain animations, such as touching the ground, he changes into these giant glitches of textures and lags the game. Plus, his Z-Saber is always out, or is that a PSA effect? Or maybe both. o.o
 

fortwaffles

Smash Ace
Joined
Jan 20, 2009
Messages
514
Anyone want to try editing the size of fitsoandsoSHD.mdl0 to try and get collisions working?
 

ds22

Smash Lord
Joined
Aug 30, 2009
Messages
1,662
Location
Rotterdam, The Netherlands
Hmm, I made the rim_t texture transparent, an in-game, Zero steals any nearby texture, and on certain animations, such as touching the ground, he changes into these giant glitches of textures and lags the game. Plus, his Z-Saber is always out, or is that a PSA effect? Or maybe both. o.o
Stage affected.
Try loading him in Battlefield or Smashville.
Got the same glitches with the Naruto Model when I loaded him in Delfino Plaza.
 
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