Dantarion
Smash Champion
No one has sent me any files.
So yeah. I haven't done anything yet.
So yeah. I haven't done anything yet.
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I took a look at G:U's files (being a huge Godzilla Fan myself), but they're in .bdg format. So until we find out how to extract those, we're stuck.Sorry to be a little buggy, but has anyone taken a look at Godzilla: Unleashed yet. I would do it myself, but [john]I don't think my disk drive can read Wii Discs and I don't like torrents.[/john]
Plus the thought of Godzilla being playable tickles me.
Alright, its going to be a while, but I'll get you the files. I have to hex one first, though. (Or, someone who has already hexed them could save Dantarion [and me] a lot of time and just send him your files [its not very hard, just go to your uploading site and hit upload files].)No one has sent me any files.
So yeah. I haven't done anything yet.
Impressive.hey someone's gotta start animating
not impressive but it's a start
work on it later for now im shoveling snow
*Wait1*
I have an idea to add some bones but dont know if it works jet :/No one with under 30 bones will work on anyone.
Alright, ds22 sent me the files, so check your PM box.No one has sent me any files.
So yeah. I haven't done anything yet.
I'm also working on Zero, and I can't get past the definitions header editing. Once I add the FF bytes, it stops working in BrawlBox. Is that your problem as well? I've encountered the same issue with Ryu.The second I saw this, I literally needed new pants. I tried making Zero from TvC but I failed at the importing part. I'm sure I did it correctly, as I've had no problems getting the model to work in Brawl Box, but I'm not sure what I did wrong.
My issue is that when trying to preview the imported model, I see a glimpse of the error for a split second, then it crashes.I'm also working on Zero, and I can't get past the materials header editing. Once I add the FF bytes, it stops working in BrawlBox. Is that your problem as well? I've encountered the same issue with Ryu.
BrawlBox wasn't designed to open files from other games, so there could be a lot of complications, plus that fact that I'm sure each game has a different version of MDL0, and so I think there would need to be a different tutorial for each game. I could be wrong, but that's my theory.My issue is that when trying to preview the imported model, I see a glimpse of the error for a split second, then it crashes.
I know how to get the model to show, but the problem is that after I've edited it in hex, with RandomTBush's tutorial, it stopped working.BrawlBox wasn't designed to open files from other games, so there could be a lot of complications, plus that fact that I'm sure each game has a different version of MDL0, and so I think there would need to be a different tutorial for each game. I could be wrong, but that's my theory.
Again, this is also my issue. The tutorial clearly showing him opening up the model after hexing it to demonstrate how some information had been moved around and why it caused crashes in game.I know how to get the model to show, but the problem is that after I've edited it in hex, with RandomTBush's tutorial, it stopped working.
Are Roll and Zero from the same game? If so, then it should have worked. If not, then there could be many reasons why it shouldn't have.Well, he did get Roll to work, so why wouldn't Zero work? Maybe he did it in another way.
Can be changed in PSA.^
And he's bite-sized! Awww! :D
Alright, I guess I just fail at everything. Would you mind PMing it to me? I want to see what I did wrong and if I can use it for something.Okay, I got Zero to work.
*Zero*
Yessssssss!Okay, I got Zero to work.
Don't insert the - in the calculator.Don't. Quote. Pictures. D:
At step 8 I convert -8860 to hex and get FFFFFFFFFDD64. D: Is that right?
Dantarion has the files he needs, just so you know.Yessssssss!
If you could, please PM me and Dantarion the modified and unmodified Zero model files!
Dial up? Anyway, I don't think that's right, because I converted that to decimal and got 4503599627361636.Don't. Quote. Pictures. D:
At step 8 I convert -8860 to hex and get FFFFFFFFFDD64. D: Is that right?
I know - just messing with you. xDCan be changed in PSA.
Important is that I got him to load inbattle using RandomTBush's tutorial.
Sorry. The last few pictures have been so epic I've been disobeying that rule. It is a good rule though, and I am usually the one telling people not to do it.Don't. Quote. Pictures. D:
Excellent! Thanks very much!Also, Eldiran, Dantarion, I send you both a PM.
With the help you gave me with my Naruto PSA, it was the least thing I could do.Excellent! Thanks very much!
Send you the PM.ds22, I love you. May I please get a hand on it? And if possible, tell me what I did wrong?
Thats what she saidds22, I love you. May I please get a hand on it? And if possible, tell me what I did wrong?
Stage affected.Hmm, I made the rim_t texture transparent, an in-game, Zero steals any nearby texture, and on certain animations, such as touching the ground, he changes into these giant glitches of textures and lags the game. Plus, his Z-Saber is always out, or is that a PSA effect? Or maybe both. o.o