Sigh.
Dedede:
Great range (ftilt, grab, bair, etc etc etc)
Reliable Kill moves (utilt, dsmash, fthrow, bthrow)
Damage Racking (Chain grab, bthrow)
Great Gimping (bair, bair, bair)
Great Weight (4th!)
Marth:
'Similar' but overall FASTER ranged moves
That huge fatass likes the nair, shieldbreakers, dies at about 140% to untippered dsmash
EQUAL OR SLIGHTLY WORSE DAMAGE RACKING CAPABILITIES (juggling, dancing blade, blah)
Harder to gimp but we can try and rack up damage ^^
GREATEST WEIGHT (LIKE LAST)
Seriously, not trying to repeat stuff. But what scares us the most while vsing D3? Chain grab, his weight, and his KILLS. So instead of an ftilt like Snake, he just has the CG to cover him (a reasonably worthy comparison).
Stage coverage is good for Marth on Battlefield, Lylat, Smashville; while Yoshi's and FD can be troublesome.
Walking out of the CG means they have to move further, we do have dolphin slash to a degree, makes for great love on Battlefield...
We can keep the **** going on D3 to hopefully cover the weight difference, us dying at about 105% and him at the 140%. Smaller the boundaries the better. Bigger boundaries are torture (FD... Norfair...)
His killing is his gimping, and yes he can do that quite well from a cg, or from any throw most of the time. He also has an extremely dangerous utilt for inbetween perfect shielding and that crap.
While his ftilt outranges us, our poking is absoloutely superb in comparison. This isn't Snake where that deadly ftilt outranges our moves, his ftilt is a poke/spacer, a weak one at that. Dtilt will hold him down, as long as we're out of his shield grab range he doesn't have many great options.
Anyway, while it could be just as 'hard' as metaknight (really), I don't see why we need to change it from 55:45...