Link
Go ^_^
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This, power attacks, zair, and his crappy projectiles. But still, it's enough to bump him up to 65:35 imo. He DOES outrange Marth(with his sword), even if he's too slow to really make use of it. His zair CAN stop aerial approaches, even if it's not nearly as good as Samus', his crappy projectiles DO damage so....stupid as they are they CAN make a difference in the match up. They're crappy yes, but you can't ignore the fact that he has three of them and a move that stops aerial approaches sometimes, AND a decent range with decent knockback.I gave it to him that close because he has good sword range.
Also, he CAN counter when coming back down. Honestly, Link doesn't exactly have the fastest moves so it can be considered a viable option.Marth is weak from below, yes. He can stall with side b to mix it up though.
But when you are in his face after getting past his projectiles, Marth's speed advantage is very noticeable. Link players will need to concentrate heavily on spacing and dodging and cannot take advantage of many of Marth's aerials because they don't have much lag. Sure, Link can rack up the damage, but finishing is much harder for him because his strong attacks require a bit of time and have punishable lag. I can see Link's relying on vertical k.o.'s (uair, occasional dair) because ftilt and fsmash are slow in comparison to Marth's ground attacks.Another thing, Link can be slow if you make him that way. With the quickest fast-fall and one of the best pivot boosts/craq walks in the game, Link surprisingly is not that slow, and that helps his spacing game even more along with his projectiles(in which case are not crappy if used intelligently). Just wanted to point that out.
Yeah but Marth can DS out of Marth's dthrow > fsmash combo, so it's probably more like 68.2:31.8 Marth.Why not discuss the Marth matchup? I have indisputable evidence that it's 72:28 Marth's favor over Marth.
By the way, Links zair is better.Just watch out for zair cause that's all we have against Marth's superior range.
Once Link knows you can do this he will try to outspace you. Things like that won't work in the mid percents. with DI and such.And Marth can also "death combo" Link form 0%, with the chaingrab to uptilt, reverse up tilt to ken combo aka the Cactuar combo lol
Well, that only works at low percentages. Also, Marth's throw is pretty freaking bad. You literally have to be right on them to get it off. But yea, I had this happen before a tournament, it I ended up losing a stock b/c of it, but I only let it happen once. So, it is bad and you can probably own a lot of Link's that way, but versus a Link who knows Marth well, I doubt that combo will happen a lot. Of course Sword Dance to Fairs is still really good. If you mix up the sword dance with shield breaker, you can really punish Link. I think this is a hard match up for Link, until he gets used to Marth, than it is around 60-40 in Marth's favor. Certainly harder match ups for Link out there.Wow, I'm sorry. 60-40? What? Doesn't anyone else realize that fthrow -> to tipper fsmash -> fair then pivot utilt if link is still onstage -> bair then fair to hit him regardless of airdodge fair is a death combo on Link (I'm pretty sure of this). Also, I believe the fthrow to dair combo works on Link as well.
Projectiles are a non-issue, as jumping over a charging arrow is easy, and ALL of the projectiles are high telegraphed and shield-able. Link's grab is super unreliable, and this is one of the main tools needed against Marth.
Marth still outranges link, except projectiles maybe fsmash, which is not even close to safe.
This match-up is at least 70-30. If Link has a 60-40 vs Marth, he may as well have on the whole cast, since Marth is one of his worst match-ups. And then he might as well be mid-tier.