Pierce7d
Wise Hermit
- Joined
- Dec 20, 2006
- Messages
- 6,289
- 3DS FC
- 1993-9028-0439
Alright. I'm actually pleased that the Link Boards aren't going to just roll over and die after such posts, because I think Link is a relatively good character, with some blazing weaknesses, and such a horrible recovery to fall rate, it makes him garbage.
Marth advantages
Marth outranges link, and Link's Ftilt comes out too slow to deter Marth's Fair.
Link cannot reliably use grab, because missing the grab results in a Smash attack punish.
Marth completely owns link in the air, especially from the sides.
Link's projectiles are easily perfect shielded (or regularly shielded in the instance of bombs) and do not pose a significant problem.
Marth's dtilt poke is too fast for Link to deal with by anything on the ground, except a risky grab.
Marth can easily gimp Link the moment he's off the stage.
Link Advantages
Link's Zair is good to deter Marth's spacing
Link has projectiles.
Link has good kill power, and Marth is light
Link is heavy, to counteract his poor recovery, and it is tricky to knock him off the stage.
It is hard to juggling Link because his Dair is so effective.
Link's Usmash punishes Spot dodging, and when used with DACUS, can also punish RDing.
Most of this match, Link will throw projectiles at Marth, but Marth will penetrate quickly. Link will then use Hootshot. After Marth gets in that, link has problems. His jab is good, but it loses to Marth's shield, or fully spaced dtilt. Link has few answers to a closer ranged Fair. Once Marth penetrates Link's projectile and Zair range, it's hard for Link to respace, being much slower than Marth. Marth can then proceed to knock Link off the map, especially with Dancing Blade and Dolphin Slash out of shield as tools. From there, Marth can edgeguard Link to death, or for significant damage, if the Link's DI is good.
70:30 Marth
Marth advantages
Marth outranges link, and Link's Ftilt comes out too slow to deter Marth's Fair.
Link cannot reliably use grab, because missing the grab results in a Smash attack punish.
Marth completely owns link in the air, especially from the sides.
Link's projectiles are easily perfect shielded (or regularly shielded in the instance of bombs) and do not pose a significant problem.
Marth's dtilt poke is too fast for Link to deal with by anything on the ground, except a risky grab.
Marth can easily gimp Link the moment he's off the stage.
Link Advantages
Link's Zair is good to deter Marth's spacing
Link has projectiles.
Link has good kill power, and Marth is light
Link is heavy, to counteract his poor recovery, and it is tricky to knock him off the stage.
It is hard to juggling Link because his Dair is so effective.
Link's Usmash punishes Spot dodging, and when used with DACUS, can also punish RDing.
Most of this match, Link will throw projectiles at Marth, but Marth will penetrate quickly. Link will then use Hootshot. After Marth gets in that, link has problems. His jab is good, but it loses to Marth's shield, or fully spaced dtilt. Link has few answers to a closer ranged Fair. Once Marth penetrates Link's projectile and Zair range, it's hard for Link to respace, being much slower than Marth. Marth can then proceed to knock Link off the map, especially with Dancing Blade and Dolphin Slash out of shield as tools. From there, Marth can edgeguard Link to death, or for significant damage, if the Link's DI is good.
70:30 Marth