KAOSTAR
the Ascended One
fair enough. I still think it goes the other way. I thought it was from the MU thread.
ill respond and read your post when I get to a computer.
ill respond and read your post when I get to a computer.
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you don't get what i'm saying. like if there were only 5 chars in the game, it would look like this:Me and Gustav Wind did this. we wrote code and such. the equilibrium is fox -> infinity, all other characters -> zero.
That's pretty much exactly what we did.you don't get what i'm saying. like if there were only 5 chars in the game, it would look like this:
You think a majority of the match-ups are in Mewtwo's favor... lmaofair enough. I still think it goes the other way.
So Samus would eventually be 4th according to this weighting method.In that spreadsheet, Marth is continuously pulled up by his even match-up with Fox. Won't beat Falco though
What that method essentially does though, is that anyone who does well against the best character, will eventually be 2nd best after enough iterations. His/her other match-ups won't really matter (besides determining 2nd/3rd/etc. if there's others that do equally well against the best). It's an interesting perspective, nonetheless.
Sheik is the breaker of Low Tier hearts.*sniff* I let all the Yoshi players down.. I went to the AZ tourney here...got a sheik first round and Peach 2nd round, but was determined to stay Yoshi and rep him... sadly I did lose..painfully... but I will still continue to push/strive for perfection...
<3 Yoshi..
Vids will be up soon, so all can watch me get pummeled.. by those better chars?
It may not work as tier list but it could work as list to define who is truly the best character. If we're simply talking about which character is the best then it wouldn't matter if some characters are used more than others.The rankings I used for the chart are a different method than tier lists. Tier Lists suggest which characters offer the greatest chance to win tournaments (more or less). The ranking method I used would only work out as a tier list if all characters were used equally. Even though some weaker characters aren't totally abysmal, they still aren't used at all in tournaments, unlike Brawl and SSB64.
you just said the same thing 2 different ways...The first one looks pretty accurate to me. Weighting shouldn't be done here because the weights would have be defined by that character's match ups but at the same time the character's match ups would define the weight. It becomes kind of a chicken and the egg thing.
This is the exact reason Diddy Kong is 3rd on the current Brawl tier list. He has mediocre MUs galore, but has the best MU vs MK, and MK takes out his worst MUs.What that method essentially does though, is that anyone who does well against the best character, will eventually be 2nd best after enough iterations. His/her other match-ups won't really matter (besides determining 2nd/3rd/etc. if there are others that do equally well against the best). It's an interesting perspective, nonetheless.
Im aware that bair spam puts pressure on individuals. But m2 doesnt typically have a problem with those power moves. REason being, he slides alot, and even more when he lightshields. Not to mention his backwards roll distance it too large for DK to punish. On the edge Light shield in to ledge grab into return to the stage.The point of Bair at most times is not to simply hit with. A well-spaced bair is not only hard to punish, a big monkey coming at you with his foot spaced properly puts pressure on the Mewtwo player. Spamming bairs might seem defensive to you, but approaching you with an attack is actually offensive and the Mewtwo player is pressured by it. The more pressure a player is under, the more likely he is to make a mistake. That's partly the point of spamming bairs with DK. Yes, it's a great move and difficult to punish. Jigglypuff's is even better. But neither character would win matches unless they did other things, too; bairs apply pressure and increase the likelihood of mistakes (every player makes mistakes, btw) to punish.
SB=shadow ball. Im just gonna start with you are underestimating the sb. I wouldnt be sitting here telling ppl over and over again that you can use sb to guide approaches if it didnt work. The mindset is not the same as laser into grab that falco has.I don't understand your terminology at times. Does SB mean Side-B, or Shadowball? Either way, none of those are going to combo into grab, and if you're using Shadowball to cover your approach as Falco uses his lasers, then IDK wtf you're doing. Shadowball has far more ending lag and pushes Mewtwo backwards a bit. DK can just hit an uncharged shadowball with his foot, I'm fairly sure. If it's charged, he can powershield it or lightshield it to put distance between Mewtwo and DK.
Yes he does. M2 is a more mobile character than Donkey Kong. Somebody who rivals m2 in terms of mobility would be IC. Id say they are about equal tho Id give the ICs the slightest of mobile edge. As far as ground mobility, falco is kinda weak, he just has every tool to make up for it....ie saying pew pew pew and now you cant even move.DK has the 5th best dash-dance in the game if you count Pikachu. He runs faster than Falco, for God's sake. His wavedash is about as good as Sheik/Ganondorf's. Mewtwo has a good wavedash, I'll give you that, but in no way does Mewtwo "outclass" DK in speed OR mobility. Shadowballs can just be jumped over, Mewtwo can't punish DK as he comes down (which doesn't take very long, btw; his falling speed is faster than Marth's). Trying to grab DK after he shields is funny because you'll get Up-B'd out of shield.
I agree that he is doing it wrong. Thats why m2 can cross him up occasionally. Teleport oos and get to that front side gets you out of pressure and every now and again can get you a grab or something.If DK is facing Mewtwo and he isn't Dash Dancing, he's doing it wrong. DK's tilts suck except for dtilt, which can be used pretty much like Marth's. Good luck trying to punish his dtilt, let alone trying to punish it with Mewtwo.
So now you know what Im thinking? lol. Im not saying you cant get around them. But you having to get around them is the point of using them in the first place. Fulljump will get you naired. Especially if you charge Giant punch.If you were Falco, I'd be able to believe that I can't spam bairs and deal with the projectile at the same time and keep any sort of an even exchange of damage going. Mixing up his approach with full jumps, fast falls, dj's, wavedashes, Dash Dancing, lightshield/powershields, etc. can get around Falco's lasers to an extent. Don't try to argue that Mewtwo's Shadowballs can do what Falco's lasers can't. SB's don't even apply pressure to DK. DK can just fulljump charge Giant Punch and you can't punish that if you're spamming SB's. Then the monkey's head starts steaming. This in and of itself applies pressure on the Mewtwo, because you're always like "Shiet, when is he gonna unleash his Donkey Punch?" GJ spamming one of the lesser projectiles in the game.
LMAO. You dont get it. you dont edgeguard at the ledge lol. Im ****ing m2. Edgeguard at mid/higher percents and do it off stage.Mewtwo's ridiculously hard to edgeguard, I'll give you that. Dtilt and bair can only accomplish so much, and when Mewtwo can just teleport on reaction if DK tries to edgeguard with Up-B, it's kind of silly. But what exactly can Mewtwo do against DK sweetspotting an Up-B, save for a super clutch ledgegrab & ledgeroll? If you're on the ledge I'm likely going to try to recover high. Then you can wavedash onto the ledge and... do what? What is Mewtwo going to do against Monkey Copter when he's facing away from the ledge and DK's already on-stage spinning? And what do you do if DK just recovers high? Like, to a platform on Dreamland high. Double jump bair? lol. Dair is somewhat legitimate for edgeguarding, but MEXICAN and I have both learned to ledgetech well enough by now. Doing that will most likely lead to a spinning monkey in your face while you're in the endlag of your dair.
You are starting to sound condescending. You have to wait for the hitstun of a constant attack to end b4 you can just hit m2 oos with up B. M2s nair isnt very easy to punish while you are sitting on a platform. You nair the bottom half on the shield and its a **** *** shield poker. Idk how DK and his ****ty *** shield can punish that. I dont care if you can waveland like crazy or even move platforms or something stupid like that. the point is m2 is at an adv if you are shielding on a platform. You go for the shield poke, If it happens go from there. If not uptilt when you land and if they escape just reset.DK can be on a platform. He can maneuver platforms as well as or better than Mewtwo. Nairing DK while he's on a platform won't work because I'll just up-b you out of shield. Uptilt is a passive attack with Mewtwo. He isn't Marth, so he isn't going to scare DK trying that ****. Teleport OoS is a legitimate option, but I'm going to guess that it's possible to uair Mewtwo's shield, fastfall, then dash -> shffl Nair on Mewtwo before he can land if he's going from a platform, unless he's going to another platform, in which case CONGRATULATIONS, you just reset the position and gained nothing.
A powerhouse is just a character that uses a lot of strong moves or spams a strong move as their primary method of attacking. DK has a bunch of strong moves. He isnt the slowest character in the game. But he is slow enough.Most of this is kinda wrong. As I showed earlier, DK is not a "lower mobility powerhouse." Not even sure he's a powerhouse, since he's a bad character, just not as bad as Mewtwo. Yea, DK's grab range is shorter than Mewtwo's, but so is Fox's. Fairly moot point; DK's still going to get grabs. Cargo u-throw Uair probably doesn't combo forever, but cargo fulljump uthrow to uair/bair/fair/Giant Punch probably combos longer than cargo uthrow uair.
DEFENSIVE STANCE. KONG FU. UH-ROO?
M2 can tech chase fine. its safe to say he can usually cover 2/4 options. At times 3-4 based on how close to the edge they are. Because he has so much of his game centered around dtilt/grab its very easy to get put into one of those positions. It doest help that DK is heavy and big and has low shield.Yeah, the Neutrals won't really change the match-up much. DK can Up-B mewtwo while Mewtwo's on the platform above him on all neutrals but Dreamland, though. I'd hate to play against Mewtwo on Dreamland in tournament... oh wait, I have... **** lasted 6 minutes. But the DK player will most likely counterpick to Brinstar, or Kongo Jungle 64. Brinstar's fun because it makes DK's bad vertical recovery way better thanks to Mr. Acid, and the stage being smaller doesn't hurt his Bair spamming at all.The uneven terrain will mess with Mewtwo's tech-chases (which I'm doubting he seriously has legitimate tech-chasing; what is his answer to DI away + tech away that he can do on prediction?) while not hindering DK's movement or bairs at all.
M2s upthrow is ONLY affected by falling speed. Dk is harder to kill off the top that most lol yes, but its still pretty reasonable to get upward kills on him. Not my first option but when he gets to those higher percents fair, uair, upthrow which can be linked from some combo for dtilt and sb.Two things.
1. DK is still the fourth fastest faller in the game, tied with Roy. Thus, he's the 4th hardest to KO with uthrow.
2. After Uthrow is DI'd, the throw becomes either a 75 or a 105 degree attack, at which point falling speed is no longer the only factor.
DK will also be getting kills off the top (cargo uthrow uair), so despite Mewtwo's uthrow being buffed on smaller stages, DK also gets buffed.
I personally don't like Yoshi's Story, either. Close blastlines mean DK can't make much use of his high weight and horizontal recovery as much as he should be able to.
Mewtwo has a legit pummel, I'll give you that, but it doesn't increase the time of the grab any more than (Frames it takes to pummel + Hitstun of Pummel - 1), as with any pummel.
Well I guess zelda sucks more lol. Dks recovery is more predictable but not as easy to punish. But OMG dk is m2 combo food. lol.He's more mobile than Zelda, that's for sure. sup Zelda, I herd u had the slowest running speed in the game, and accelerated slower than Jigglypuff, and have no aerial mobility to make up for it? Yeah, he's more comboable (being a heavy semi-fast-faller does that), but his recovery isn't easy to punish. Especially not for bad characters.
I dont really see m2 having a lack of priority as anything new. He lacks vs almost any character. His best aerial approach is nair and thats uber low priority. DK has range no doubt, and he is a solid character imo. I just think that he lacks some of the speed and combos.the rest
You still wanna do the DK vs. ICs $5 MM at Apex?Donkey Kong keeps getting lower and lower on this list.
/tear ;_;
Enough said Kaostar....Alot of text nobody will read.
I read his post because of this.Enough said Kaostar....
Kage =DSo.. what exactly do you guys want to know about Ganon vs other matchups specifically?
Cuz here in the states, upthrow u-air actually combos marth playersHow can Marth and fox be 50/50?
Marth>Fox
I hate you!I read his post because of this.
I'm pretty sure this is the same in PALCuz here in the states, upthrow u-air actually combos marth players