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Mass Effect series discussion

Pluvia

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So my EC predictions:

It will clarify and extend the current endings a bit, about 80-90% of ME fans will be absolutely shocked by this and will screech about all the stuff they hated not being changed/removed and will say something along the lines of they're done with Bioware/Bioware deserves to burn and will fail to see how much they're overreacting.

That's what I expect to happen in this next 72 hours.
 

mood4food77

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promoted my sentinel class and decided to do it over again, using a good build

have to say, it's a great support class, especially the turian and humans (i don't have the vorcha) when spec'd right, warp and overload allow everyone else to deal a crapload of damage and with the tech armor, they have some decent bulk to them

my only gripe with the turian is the fact he can't roll, for the love of god bioware, let him roll, he's not bulky like a batarian or a krogan to sponge the hits like they can, nor does he have their melee abilities to just kill something, this would make both classes great, they're usable, it's just really annoying that they can't roll

i'm probably going to do soldier next to learn them, i don't have any good infiltrators yet so once i get something else, i'll probably do that, it happens when you're bored
 

LivewiresXe

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promoted my sentinel class and decided to do it over again, using a good build

have to say, it's a great support class, especially the turian and humans (i don't have the vorcha) when spec'd right, warp and overload allow everyone else to deal a crapload of damage and with the tech armor, they have some decent bulk to them

my only gripe with the turian is the fact he can't roll, for the love of god bioware, let him roll, he's not bulky like a batarian or a krogan to sponge the hits like they can, nor does he have their melee abilities to just kill something, this would make both classes great, they're usable, it's just really annoying that they can't roll

i'm probably going to do soldier next to learn them, i don't have any good infiltrators yet so once i get something else, i'll probably do that, it happens when you're bored

I always thought Sentinel was an odd class. At least well, the Human multiplayer and the Single Player versions. As opposed to the ME2 version, it just feels kind of...incomplete to me, if that makes sense.
 

mood4food77

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first thing first: https://docs.google.com/spreadsheet/ccckey=0Aggsxz6Nqcb4dHBqVl9lb2VKRjRTckFnbnphSEc3UXc#gid=0

this site is great, right click on each link to access the webpage and you'll get very good builds for any class you want, use it, it's really helpful

i get what you mean, it feels like it can't decide between being a powerhouse or being a team supporter

i'll explain how i feel each one should play with the power set-up i have with each

human sentinel- (http://narida.pytalhost.com/me3/classes/#30OQPIDS0A9AA@@) he's a team support player, having warp increasing the amount of damage the enemies take is huge, i use a Paladin II. Going in this order: Warp, unload Paladin clip, Throw; kills brutes and ravagers on silver (or very close to it), it will also decimate banshees very quickly. It makes all those armor enemies your *****. Tech Armor can be used exactly the same way a kroguard uses his Barrier, use it to double your shields, then when a squaddie goes down, explode it and then revive your teammate, it's really useful. The Paladin gives him +161% recharge speed which is perfect for him, but faster is always welcome. Great team support guy, warp is your main tool, use it so your more damaging squaddies can take care of the bosses with ease.

Turian Sentinel- (http://narida.pytalhost.com/me3/classes/#31KJMODj9@0AA@@) The turian sentinel is a complete team support class. He makes your teammates deal more damage to enemies while also taking care of shields, armor, and barriers. He has the 2 most common powers that set up biotic explosions and tech bursts respectively (they basically combine with any other biotic/tech power to make an explosion in some way, whether it's first or second). My only gripe with this is that turians can't roll. If he could roll, we'd be talking about one of the best classes in the game. While not much offense, it won't matter when everyone else is dealing almost double the damage to enemies as they normally would. I use a sniper on this class as he wants to be sitting in the back of the field. I would not try to revive with him due to his lack of bulk and lack of roll.

Krogan Sentinel- (http://narida.pytalhost.com/me3/classes/#32RALNPT9d4AA@@) The Krogan Sentinel is a powerhouse. Equip him with two weapons (probably a sniper/assault rifle and a shotgun) and go have fun. He uses only tech armor and grenades so recharge is not an issue (mostly because carnage is probably the worst ability in the game). With his melee all the way up, you can bulldoze through any enemy you want on silver. He's a tank, abuse it well.

Batarian Sentinel- (http://narida.pytalhost.com/me3/classes/#33QOAPKf9P9AA@@) The Bataian sentinel actually plays pretty similarly to the Krogan sentinel, only not as up close and personal, mostly because the Batarians heavy melee isn't as fast. But on the contrary, blade armor makes all melee options stronger so, use it well. I use him with the Paladin because it's awesome. Shockwave is great in conjuction with a class with Warp. He's probably the worst of the 4 because he doesn't know what to do.

Nothing on the vorcha sentinel since i don't have it, enjoy!
 

Mic_128

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ME1's gameplay is terrible. Up until just before ME3 was released I was the only person I knew, out of about six, that had actually managed to complete it because everyone else hated the terrible gameplay. As of right now I know tons of people that have completed ME2 and 3, but only one or two other people that have completed ME1. If you're there for the story, which is absolutely fantastic btw, you'll be able to overcome the gameplay. Thing is it's radically different from ME2 and 3, it's like a night and day difference, but if you stick with it for like the first 3rd of the game you'll probably overlook most of the faults and get used to it.
The combat really varies on taste. That aside, actually being able to explore the citadel and drive around off-world was great. So much better than friggin scanning planets.
 

Pluvia

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The combat really varies on taste. That aside, actually being able to explore the citadel and drive around off-world was great. So much better than friggin scanning planets.
I've gotten used to the combat now and in some weird sort of way enjoy it a bit (once you realise how broken the pistol is the game becomes so much easier) but I actually hated having to trail around the Citadel, or drive the Mako around bland planets. Though the Mako's ability to climb up anything was amazing, driving up a cliff never gets boring.

Anyway I'm currently on Rannoch on my playthrough, also got no work today so I can just power through the rest of the game.
 

sakuraZaKi

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I liked trailing the Citadel and the other planets (Noveria and Feros, iirc), but HATED the Mako.

Absolutely despised it. The planet missions got boring fast, and every time I had to use it, it felt like the same experience.

I didn't like the Warhammer or whatever either. I guess I just don't like the way BW handled vehicles.
 

mood4food77

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i didn't like either vehicle but the warhammer>>>>>>>>>mako

the mako sucked and the fact that it was pretty much forced onto you for so many missions made it worse, at least there were only like 8 warhammer missions

and the citadel in ME1 was ********, i kept getting lost
 

LivewiresXe

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One thing I've heard rumoured about the Extended Cut stuff is that in order to get it to work properly you have to load a Save from
the Cerberus Base. Now, unfortunately, it wasn't specified if it was BEFORE the Cerberus Base, or ON the Cerberus Base before you make the approach to Earth (which is what I personally think it must be) , but I just thought I'd pass along what I'd heard.
 

sakuraZaKi

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Anyway, I just viewed the Extended Cut DLC on Youtube, so this is based on that and what BW has given us as the lore:

I chose the Destroy ending, and I really felt that it got the short end of the stick.

Control actually felt like a non-douchebag move; Shepard is still alive and kicking with the Reapers as their Overmind, has all their knowledge, and can control them. People still remember Shepard, and Shepard still remembers everything he was while still recognizing what he has become. He's even having the Reapers assist with rebuilding.

Synthesis ended with a touching scene with EDI and Liara; eyes started watering when it happened. People still interact the same way they do as if they were organic; evident by the same slideshow scenes that both Destroy and Control have. Joker gets his woman-thing. I think BW made this decision pretty much the all-win situation. Everyone just has green eyes now, and lives peacefully with synthetics. It felt right in almost every sense of the word I could think of. Yay~

As for Destroy, wth. I killed every synthetic life out there, woohoo. No touching scenes and no special treatment. They even left the Shepard breathing scene as it was with no extension of it. I got nothing new out of what I got three or so months ago. Sounds to me like the galaxy's choice of wanting to destroy was just aggressively selfish and a douche move. Yes, we rebuild, but that happens in all other endings sans "Refusal". We're kinda left with nothing.

Now that I think about it, it makes some sense if this whole time we were playing the bad guy.

And that new "Refusal" ending. We all died refusing any assistance from the Crucible, pretty much - and it's obvious that we would without it - but not without leaving something behind. We have passed on information to later generations/civilizations to beat the Reapers. If Liara gave information on what I thought she gave, I could see the next cycle kicking the Reapers to the curb. Who knows, though? I like how they ended it there, though, giving some other next story to take on the Reapers. It's not our story anymore.

Now, what's interesting about this ending is that after you refuse, the Star Child's voice changes to the voice of a Reaper, or Harbinger, I dunno. Whether this means something or not is beyond my train of thought, atm.

In other words, while Synthesis and Control left you with options to take care of the galaxy post-Reaper invasion, Destory left you with ****, lol. From the information we have in front of us (NOT counting that Indoctrination Theory people!) I'd say that the colors pretty much represented what they were supposed to represent. The fact that the middle option is the most peaceful ending pretty much implies that BW felt that the best stance is a middle/neutral stance.

I like what you did BW, just not for Destroy. Whether I felt it was good writing is a whole other story, though xD

My two cents. I still haven't actually played the EC, though, so I could be missing important stuff. I'll get to it... someday. It does address several plotholes, though.

I would love to actually have some discussion with you guys on this.
 

BirthNote

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If the EC was what we got originally, things would've been very different from now. I don't think its bad, but it kinda shows how rushed the non-EC ending is in comparison.
 

Pluvia

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Man I just played it! There's an absolute ton of new content starting from when you used to get hit by
Harbinger beam
, they've instead changed that part into
your squaddies, in my case it was James and Ashley, getting injured Shepard getting the Normandy to come pick them up, then Shepard running forward for a little bit and things going back to getting hit by Harbingers beam.

Then there was the whole massive new dialogue options, and while I'm not too sure I think they may have added another part to
TIM's section. This time I got all the dialogue options yet TIM decided to advance towards me shouting, instead of shooting himself/Anderson like I expected, and I had to renegade interrupt shoot him dead. Was that new? I got all the dialogue and I've never seen that outcome before on Youtube. Anyway I chose Synthesis, I just couldn't resist I wanted to see how the galaxy would react to it. Also for some reason it showed me Mordin as one of the last people I saw before I died, even though he died in ME2 in this playthrough. That was weird.

Oh and I'm sooooooo glad they added that "new" option, exactly what I expected to happen if you chose it happened too, LOL.

EDIT:

Just watched the new
control ending
and I'm kicking myself that I never chose that one, as it's AWESOME.
 

O D I N

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Oh and I'm sooooooo glad they added that "new" option, exactly what I expected to happen if you chose it happened too, LOL.
Yeah, if it's what I think you're referring to...

I was messing around...

Turned around, shot that little Star Brat in the face... And new terrible ending. Kinda awesome. Except for the whole... Having to go through that again for another 30 minutes to see the other new stuff.
 

Pluvia

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When I wrote that I thought the only way to get it was through the dialogue wheel. My friend said he was surprised at one stage but I just thought "How the hell was he surprised by that you have to go through like 5 dialogue options to get it".

Anyway I've never even considered
shooting the Catalyst even pre-DLC
so it would've been a LONG time before I stumbled upon that option otherwise.
 

mood4food77

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finally!

bioware is updating the packs so that when you complete a character appearance in mulitplayer, they never show up anymore, and they are adding an N7 ammo type
 

BirthNote

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Yeah, if it's what I think you're referring to...

I was messing around...

Turned around, shot that little Star Brat in the face... And new terrible ending. Kinda awesome. Except for the whole... Having to go through that again for another 30 minutes to see the other new stuff.
Something similar happened to me.
I already got that ending from the dialogue, so I had to go hrough the sequence again. This time I was being careful not to upset the kid and even made it seem like I'd never choose Destroy. When the decision making process came, I walked very slowly to the Destroy lane, and when I was halfway on the ramp and said "Yea punk, I'm STILL choosing destroy! How do you like that?!" and shot at him.

My reaction after that was priceless. I was like "WAIT MAN I WAS JOKING!!"

finally!

bioware is updating the packs so that when you complete a character appearance in mulitplayer, they never show up anymore, and they are adding an N7 ammo type
So we won't be able to play as that completed character anymore? I like my characters.
 

mood4food77

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you will, but once you unlock the last option on the character, it will stop appearing in the packs
 

LivewiresXe

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finally!

bioware is updating the packs so that when you complete a character appearance in mulitplayer, they never show up anymore, and they are adding an N7 ammo type
That's awesome. It looks like we're going to be having a higher chance to get some of those rares and ultra-rares so...me like.
 

Pluvia

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----------------------------------------------------------------------------
June 26, 2012
----------------------------------------------------------------------------

Character Pack Changes
- Removed character kit cards as rare drops after all appearance options have
been unlocked and we've introduced new powerful Rare Ammo types that will
drop when you've maxed out your kits.
See more details here.

Tactical Cloak Power
- Base duration decreased from 8 to 4 seconds
- Evolution 1 duration bonus increased from 50% to 150%
- Base damage bonus decreased from 50% to 40%
- Evolution 6 sniper rifle damage bonus decreased from 40% to 25%

Human Adept Heavy Melee
- Base damage increased from 250 to 500

Saber Assault Rifle
- Encumbrance decreased from [2.0-1.4] to [1.7-1.4]

Wraith Shotgun
- Encumbrance decreased from [1.5-0.9] to [1.2-0.9]

Crusader Shotgun
- Encumbrance decreased from [2.5-2.0] to [2.3-2.0]

Javelin Sniper Rifle
- Encumbrance decreased from [3.0-2.4] to [2.7-2.4]

Black Widow Sniper Rifle
- Encumbrance decreased from [2.5-2.0] to [2.3-2.0]

Indra Sniper Rifle
- Encumbrance decreased from [1.25-0.7] to [1.0-0.7]


So nerfs on Tac Cloak and some snipers decreased in weight.
 

mood4food77

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the turian sentinel with the N7 Hurricane is an absolute freak of nature

seriously, it's sooooo good, i just carried a team on silver while letting them do what they want, it's so good with team support it's not even funny. it does everything with the hurricane (especially since it has a natural recoil dampener, so just have stabalization things and you're set to go)

i love this class now, i'm going to start doing gold runs

i did soldier, the human soldier is the only one i liked, it's the only class of the races that has inner cohesion, use the hurricane and it's awesome at crowd control (especially with a ridiculously fast recharge on concussive shot), don't have the batarian soldier but it probably isn't that good like the turian and the krogan, we all know about how good the vorcha are, so i'm just going to tell you how to use a human solider

human soldier- (http://narida.pytalhost.com/me3/classes/#10ORFOF@0@0AA@@) the human soldier is a power house, he's there to **** **** up. concussive shot is really fast and stops everything that isn't a big guy. the soldier can take care of pyros no problem. he's not great at taking care of atlas/banshee/brute/ravager/primes but anything else he'll down quickly. use him as crowd control over a large group of small baddies, especially equipped with the hurricane (better than any assault rifle out there sadly)
 

Master Xanthan

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Yeah, if it's what I think you're referring to...

I was messing around...

Turned around, shot that little Star Brat in the face... And new terrible ending. Kinda awesome. Except for the whole... Having to go through that again for another 30 minutes to see the other new stuff.
Sadly that's just what the Refusal ending is, a new crappy ending. Personally I still think destroy is the best ending. Its the only ending in which the Reapers are dead and can no longer be a threat. You could say that Control is a good ending but the Shepard AI (the real Shepard is dead in that ending) could eventually be corrupted and go crazy kinda like the Catalyst. Synthesis is an interesting ending that seems to be the best except that Shepard is dead. Also in synthesis even husks seems to be synthesized which is really weird. The endings were made better by the EC, though. I think Control is actually pretty good for a renegade since the Shepard AI is basically a galactic dictator, plus I hear the dialogue the Shepard AI says is different if you are a renegade.
 

Pluvia

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It's implied in the game, but word of god states that one of the future cycles uses the Crucible anyway.

On a different note I loved the EC, off back to make another playthrough, a "complete failure" one because I really want to see everyone talking to Shepard like he's amazing despite the fact he's clearly terrible at everything he does.
 

O D I N

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I'm indifferent.

I don't love or hate it.

I didn't like the original ending(s), or lack thereof.

The new ending(s) are better, but at the same time I'm still kinda... Hurt? Is that the right choice of words? I dunno... Anyway, hurt I guess from what happened before. Too little, too late. It was nice that they offered a little more, some nice nods, and some more closure. But all in all... Meh.

I stopped caring, is what it boils down to.
 

Master Xanthan

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It's implied in the game, but word of god states that one of the future cycles uses the Crucible anyway.

On a different note I loved the EC, off back to make another playthrough, a "complete failure" one because I really want to see everyone talking to Shepard like he's amazing despite the fact he's clearly terrible at everything he does.
I know that the next cycle wins if you choose Refuse, but since the next cycle uses the crucible anyway, it makes refusal pointless since you can just use the Crucible. Definitely not one of my preferred endings, I don't play through an entire trilogy just to lose in the last 10 minutes.
 

Archangel

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So I finally got around to playing through the EC endings.....so yeah somewhat big post coming. Lots of black..


my opinion on the EC endings.


SO BE IT -
LOOOOOOOOOOOOOL. This was by far the most Humorous ending I've seen in any game. I actually wish there was just a little more to this ending though. Even though I get the feeling they had so little for it simply because they thought people who chose or accidentally got this ending would go back and start over. Still, Of all the outcomes to mass effect....as a stand alone story. I honestly feel this is the most realistic outcome. Maybe not with Shepard shooting the kid or whatever but the moment when he/she seems to die on the floor....well....that would mean the Weapon didn't work. The weapon not working honestly means no chance for you. What I would have liked to see would maybe have been more Dialog from Liara, or possibly even Shepard showing a few clips of the past and giving some kind of motivation speech to the person who finds the beacon. I would have also liked to seen who exactly it was that discovered that message left behind and what they looked like. Possibly some of the lower lifeforms from earth and/or other planets in a more evolved form. I think it would've added more of a new ending feel to this choice rather than having it seem like a practical joke ending.


Control -
In the original ending I HATED control because....well considering the info we had it seemed just stupid(to be fair all endings seemed bad.) However with the extended DLC I found myself the most satisfied with this ending.(based on my own personal play through). It's just super legit! Not only did I feel that my Shepard lives on but he becomes a....Dare I say...God? **** YES!!! That was pretty awesome. The fact that your character who always seemed to be a larger than life kind of character anyway. Then goes on to really become this like...super hero godlike protector consciousness is a pretty epic outcome.

Destroy -
out of the original crappy endings I actually favored this one the most originally. Not exactly because of the possibility of Shepard living(didn't get it the first time) but because it seemed the lesser of the 3 evils. Oddly enough after viewing the 3 original endings again and seeing the end result...I actually despise this choice now. It seems not worth it at all to destroy everything and erase the reapers and all synthetic based tech. I completely don't see a reason to choose this ending now unless you just want to see the breath at the end and it makes you feel that you'll play as Shepard again in a future game?...idk...but fact is Shepard as a main character to the Mass effect universe dies no matter what so....not sure why you should sacrifice the possibilities you get from Synthesis and Control just for the sake of blowing **** up but...meh to each his own...

Synthesis -
This ending originally was by far the most confusing to me and as far as how it works it raises some more questions but I'll discuss that below after I'm done posting about each ending itself. With the additional visuals I'd say I agree with the Ai God kid here. Taking aside my personal bias for the Control ending and Shepard being a badass Ai God. I think this is actually the ideal solution for this conflict. The fact that everyone may transcend to the point of defeating death itself is something crazy to think about. This ending also shows how a Joker/EDI relationship could actually work out in the future :laugh:. On a serious note...can you imagine what they will become? I wonder where the line will be drawn for this new..Orthetic...Synganic life? I'm going to guess they will be a blend between Proth and Geth level intelligence and power but will probably exceed both. They have the information of all Synthetic and Organic life that came before them. I'd pretty much say everyone becomes somewhat of a god or close to it. Not sure what will become of life though in this cycle. Once they collectively know everything will their be no point of living? Or maybe they will build super mass relays and attempt to go to other galaxies? Only time will tell I guess.


Ather thoughts
With the extended explanation of the choices I had a thought....Why wouldn't I just Merge Control with Synthesis? In a sense they are very similar in how they work. My energy is dispersed no matter which one I choose so why can't I become a god while at the same time uplifting everyone who is left behind? If it was at all possible to break the rules and merge endings I would probably do that. They are the 2 endings I like most after all and doing them both would be like having your cake and eating it to. I may even remain in contact with everybody who I left behind in that form. I would become like....the king of a superior existence in the universe....would be AWESOME!

My Idea for the future Mass effect related game(has pretty much been stated there will be another game a few times)
Well my first thought is prequal see'ing as how I'm not sure how this universe could be continued. Even if it was thousands of years into the future with the endings so different in how they happen I don't think you could relate a game to all 4 endings. Especially not the SO BE IT! Then it hit me....They wouldn't have to. Basically if they created a Mass Effect related game that continues after this one. Why not have each game be dependent on how you ended the ME3 game. In a sense making the new ME game 4 games in 1. Including one where all he races are different because our cycle was harvested. Now This is IMO a cool Idea but unlikely because it would take ALOT of work...so...we'll see in the future I guess...



All in all....I'd say Bioware has earned a Victory Pack for the EC. Still some plot holes left and some people mad about them.(Harbinger not blasting Normandy when it shows up to evacuate the squadmates for example) but...they filled in enough I think. Everything else I'm like...**** it! lol....now...If only the EC would've been the original version....I'm not sure I'd even be posting in this thread if that were the case......well It was nice meeting you. It's likely my involvement with ME is done for now until another game comes out so I'll probably not post here too often...or ever...but it was fun. Until another ME game comes out I'd say my journey is over. See you all on the other side :).
 

mood4food77

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now that i think of it, a prothean trilogy would be too much

make a spin-off game with javik as the main guy, everyone loves javik
 

Pluvia

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They could just make a game a bit in the future, say when
the relays are rebuilt (they could just say that the destroy ending managed to rebuild them faster than the thousands of years it would probably take them, maybe because of all the Reaper tech lying around, it's not perfect but hey the ones that chose destroy probably wouldn't mind
that way they could make a game that ignores all the choices apart from the major ones.

Heck even with the different endings they could just have some new lines of dialogue, some different cutscenes and maybe different backgrounds in some sections
(like if you imported a Control or Synthesis ending you'd see some Reapers flying around in the background of some places and dialogue/cutscenes about/with some of them)
. Even with the radically different ending they could just change the aesthetics of the characters, and add some new lines about whats new, but the rest of the game could play out the same as the other two endings technically.

It's not perfect but realistically it's possible. Do any of you like this idea?
 

Pluvia

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So new buffs for Cerberus:

----------------------------------------------------------------------------
July 4, 2012
----------------------------------------------------------------------------

Collector Assault Rifle
- Damage increased from [48.7-60.9] to [55.4-69.2]
- Encumbrance decreased from [1.8-1.25] to [1.6-1.2]

Ops Survival Pack Consumable
- Increased amount of bonus shields given from 1500 to 2000

Cerberus Guardian
- (Bronze) Health increased from 750 to 900
- (Silver) Health increased from 1125 to 1350
- (Gold) Health increased from 1687 to 2025

Cerberus Turret
- (Bronze) Health and shields increased from 900 to 1050
- (Silver) Health and shields increased from 1350 to 1575
- (Gold) Health and shields increased from 2025 to 2362

Cerberus Nemesis
- (Bronze) Health increased from 450 to 525
- (Bronze) Shields increased from 750 to 860
- (Silver) Health increased from 675 to 790
- (Silver) Shields increased from 1125 to 1295
- (Gold) Health increased from 1012 to 1180
- (Gold) Shields increased from 1687 to 1940

Cerberus Atlas
- (Bronze) Armor increased from 7500 to 9000
- (Silver) Armor increased from 12940 to 14000
- (Gold) Armor increased from 21094 to 23000
 
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