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Mass Effect series discussion

mood4food77

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i feel krogan battlemaster would be something more like:

barrier, nova, and warp (i think wrex is a battlemaster)
 

Archangel

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As much as I love Geth and Legion I think adding Geth to the game would be silly unless they remove geth as an enemy and add someone else.
 

smashbot226

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As much as I love Geth and Legion I think adding Geth to the game would be silly unless they remove geth as an enemy and add someone else.
That would be silly. They could add Geth as playable and still keep the Geth as enemies. All they'd really need to do is make Geth models look like Legion. I mean, they did it with Thane and Drell models.
 

mood4food77

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well the thing with the drell is....

THEY ALL LOOK LIKE ****ING THANE

seriously, we've seen three of them and they all look identical, no other species had this issue

but yea, the geth playable guys should look like legion
 

Pluvia

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Someone asked for a Quarian Infiltrator build?

I use a Disciple Shotgun and have the Cloak maxed for duration with the ability to use another power without coming out of it.

It's because you only really need your powers for Geth on Gold.
 

smashbot226

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Someone asked for a Quarian Infiltrator build?

I use a Disciple Shotgun and have the Cloak maxed for duration with the ability to use another power without coming out of it.

It's because you only really need your powers for Geth on Gold.
I actually find Geth the most bearable enemy force to deal with, mostly because they're the only ones without a unit that causes one hit kills. And they get ***** hard by Energy Drain/Sabotage. Unless you're just talking about Quarian Infiltrator usability in general, in which case Cloak is helpful all the time and the other ones less so.

Disciple Shotgun is best shotgun
 

Pluvia

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The expensive packs give weapons.

Anyway I just found a glitch, Wrex is alive in my all female playthrough for some reason.
 

Archangel

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That would be silly. They could add Geth as playable and still keep the Geth as enemies. All they'd really need to do is make Geth models look like Legion. I mean, they did it with Thane and Drell models.
They do all look like thane which I find silly but that isn't what I mean. You don't fight waves of drell in the game either so there is no confusion. What I mean is....how can you tell who is who in some cases. Mistake enemies for allies and allies for enemies would become annoying. I'm already tired of Humans dressing up like cerberus troops trolling as it is... It's bad for people who aren't so good vision wise -_-.
 

smashbot226

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They do all look like thane which I find silly but that isn't what I mean. You don't fight waves of drell in the game either so there is no confusion. What I mean is....how can you tell who is who in some cases. Mistake enemies for allies and allies for enemies would become annoying. I'm already tired of Humans dressing up like cerberus troops trolling as it is... It's bad for people who aren't so good vision wise -_-.
I suppose you'll have to ask yourself if you've confused Legion as an enemy in some Mass Effect 2 missions. They can literally use his EXACT model and people probably wouldn't have a problem with it. Just, like, get a different voice actor.

Actually I think the Geth Prime can do an instant kill but I'm not sure.
No. Their weapons do stun you for a full second if one of the projectiles hit you, ensuring you're hit by the subsequent ones. I wouldn't say that counts necessarily but it's still a damn pain. He can also summon Combat Drones/Turrets.
 

LivewiresXe

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So...I just got the Revenant last night. I put it on my Turian Sentinel with the Stability and Capacity mods, and in Turian Rebel upgraded Weapon Damage/Stability at 4 and 6, and headshot damage at 5. I then proceeded to absolutely tear through Brutes like they were Swiss Cheese. Seriously, I thought that gun was just "meh" because of the "holy crap, it's heavy!" weight, but you don't really use it with a class you're planning on going Power Heavy with. Good lord, putting a Warp Ammo or Armor Piercing Ammo mod thing on that gun for a game would be absolutely insane.
 

smashbot226

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I did and it was annoying then when i used powers on legion.:glare:
Really? That's never happened to me, lol.
I am smirking very hard right now.

So...I just got the Revenant last night. I put it on my Turian Sentinel with the Stability and Capacity mods, and in Turian Rebel upgraded Weapon Damage/Stability at 4 and 6, and headshot damage at 5. I then proceeded to absolutely tear through Brutes like they were Swiss Cheese. Seriously, I thought that gun was just "meh" because of the "holy crap, it's heavy!" weight, but you don't really use it with a class you're planning on going Power Heavy with. Good lord, putting a Warp Ammo or Armor Piercing Ammo mod thing on that gun for a game would be absolutely insane.
Revenant is a VERY economic weapon due to the mass amounts of ammo. It's definitely more of a short-range assault rifle due its accuracy but yes, it's indeed insane. Admittedly, I always did find it a bit situational and compared to, say, the Claymore, it's a bit outclassed. It's still a very powerful rifle with the right class/power allocations such as the one you mentioned. If you include maxed out Tech Armor and Fitness, you've got a monstrosity on your hands. All that's left is to replace "Turian" with "Krogan."
 

Archangel

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specifically in dark stages I don't see well...in fact against some enemies I'll leave depending on which map we go to. If they do add Geth as I hope they look significantly different.
 

smashbot226

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Salarian

Adept -

Sentinel -

Vanguard -





help?

someone wanna try.
Mass Effect Codec said:
Biotics are virtually unknown in the salarian military. Those with such abilities are considered too valuable to be used as cannon fodder and are assigned to the intelligence services.
Sorry to burst your bubble. Only other class Salarians would get are Soldiers and even then it'd be a bit odd-looking. Same Codec states that Drell have wiry strength so considering making them anything combat-oriented without the use of biotics is questionable.
 

Archangel

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Sorry to burst your bubble. Only other class Salarians would get are Soldiers and even then it'd be a bit odd-looking. Same Codec states that Drell have wiry strength so considering making them anything combat-oriented without the use of biotics is questionable.
You are taking this way to seriously dude. It's all hypothetical dude. We are just tossing around the what if designs. and if then how. It started with the Krogan Vanguard a few pages back. It's not serious you don't have to get all NO!, THAT'S IMPOSSIBLE!!! BLASPHEMER!!!! ;)
 

smashbot226

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You are taking this way to seriously dude. It's all hypothetical dude. We are just tossing around the what if designs. and if then how. It started with the Krogan Vanguard a few pages back. It's not serious you don't have to get all NO!, THAT'S IMPOSSIBLE!!! BLASPHEMER!!!! ;)
Then I don't see why people should waste their time filling out forms for a "what if". The class/race balance is so hilariously bad anyway.
 

O D I N

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Salarian Soldier I could see get an Energy Bomb of some sort. Maybe even flashbangs.

But possibly a stun bomb. Like Overload in a grenade.

Give the option of Neural shock or Damage in rank 4, Rank 5 is Capacity as usual along with radius, rank 6 could be Shield/Barrier Damage or shrapnel upgrade.

TA-DAH!

Give them Marksmen, and Energy Drain, you're done son.
 

Master Xanthan

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So to get the commendation pack do I just have to promote 2 chars or do I need to get 2 chars from level 1 to level 20 and then promote them during the weekend? Because when the weekend started I had a level 19 infiltrator, got it to level 20 promoted. Then I used my level 8 soldier, got him to level 20 and then promoted him.
 

Pikaville

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I'm probably gonna miss out on the pack for promoting 2 characters.

Was it another rare weapon or something?

Also I'd say the Asari justicar will just be a more powerful version of an adept.
 

Master Xanthan

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I'm probably gonna miss out on the pack for promoting 2 characters.

Was it another rare weapon or something?

Also I'd say the Asari justicar will just be a more powerful version of an adept.
You get an N7 weapon in the commedation pack. The victory pack doesn't matter that much though, all I got a was a Viper in that :(
 

LivewiresXe

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You get an N7 weapon in the commedation pack. The victory pack doesn't matter that much though, all I got a was a Viper in that :(
You lucky *grumble grumble*...I was hoping to get a Valiant from that thing, then I found out we were excluded and raged, lol. One question by the way. If you import a Mass Effect 3 save for your next game (like one you've beaten), are you stuck as the same class or can you change it?
 

Master Xanthan

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You lucky *grumble grumble*...I was hoping to get a Valiant from that thing, then I found out we were excluded and raged, lol. One question by the way. If you import a Mass Effect 3 save for your next game (like one you've beaten), are you stuck as the same class or can you change it?
You're stuck in the same class. You can't change your face either.
 

LivewiresXe

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You're stuck in the same class. You can't change your face either.
Fuuuuuuuuuuuuuuuuu-crap. I want to re-go though my Ashley playthrough again so I still have the Black Widow, but I don't want to be stuck as Soldier. I wanted to like...try Infiltrator or something after. Oh well, I still have to get through this Kaidan playthrough too. Kinda amusing how in it, after the first mission and upon getting to walk around the Normandy, my available team so far consists of a Pure Combat squaddie, a Pure Biotic squaddie, and Shepard's a Vanguard, which is half and half.
 

Pluvia

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Anyone want to know how much Reapers there are?

Assuming each cycle produces a maximum of 1 Sovereign class and 3 destroyer class (this limit is arbitrarily placed), there may be upwards of 20,000 Sovereign class Reapers and 60,000 destroyers.

Of course, if each cycle produces more than one Sovereign, then that number could balloon even more. Basically there are enough Reapers to "darken the sky of every world".
We know the Reapers are at least 1 billion years old, and we know it takes tens of thousands (possibly hundreds of thousands, but was it really hundreds of thousands of humans that went missing during ME2? That seems a bit high) to make about half of a Sovereign class Reaper. So lets be generous and bump it up to 5 million to make a full Reaper, because hey why not. That means harvesting 11 billion Humans on Earth would make 2200 Sovereign class Reapers.

Lets say each cycle only managed to harvest 1 billion species, that means each cycle would produce 200 Sovereign class Reapers, that would mean there's 200 billion Sovereign class Reapers.

We also know that the Destroyers "in astounding numbers, make up the bulk of the Reaper fleet" so lets just times them by 3 like that guy in the quote above me did. That's 600 billion Destroyers.

Edit:

That doesn't count all the Oculus, which I presume are made from the materials from the destroyed ships(?)
 

Master Xanthan

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Anyone want to know how much Reapers there are?



We know the Reapers are at least 1 billion years old, and we know it takes tens of thousands (possibly hundreds of thousands, but was it really hundreds of thousands of humans that went missing during ME2? That seems a bit high) to make about half of a Sovereign class Reaper. So lets be generous and bump it up to 5 million to make a full Reaper, because hey why not. That means harvesting 11 billion Humans on Earth would make 2200 Sovereign class Reapers.

Lets say each cycle only managed to harvest 1 billion species, that means each cycle would produce 200 Sovereign class Reapers, that would mean there's 200 billion Sovereign class Reapers.

We also know that the Destroyers "in astounding numbers, make up the bulk of the Reaper fleet" so lets just times them by 3 like that guy in the quote above me did. That's 600 billion Destroyers.

Edit:

That doesn't count all the Oculus, which I presume are made from the materials from the destroyed ships(?)
Wow...... makes you wonder how they didn't obliterate Earth in a single day.
 

LivewiresXe

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Well, we know Harbinger is 1 billion years old. It's possible that it took them a lot of cycles to figure out how to properly harvest and stuff. It's also quite possible that they lose a bunch of them every cycle or whatnot. And I always figured the Oculus things were made WITHIN the Reapers themselves, which would mean that not only would there be a number less Reapers, but that they'd be made from the same kind of material. Plus, you have to take into account that a big number of people/bodies would be destroyed before they could be made into ooze.
 

Pluvia

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Well, we know Harbinger is 1 billion years old. It's possible that it took them a lot of cycles to figure out how to properly harvest and stuff. It's also quite possible that they lose a bunch of them every cycle or whatnot. And I always figured the Oculus things were made WITHIN the Reapers themselves, which would mean that not only would there be a number less Reapers, but that they'd be made from the same kind of material. Plus, you have to take into account that a big number of people/bodies would be destroyed before they could be made into ooze.
Actually Harbinger is older. We don't know how much more though, he could be 3 billion for all we know.

And yeah there is a lot of things to take into consideration, but even if they only made 1 every cycle for a billion years that would be 20,000. But chances are they would lose less in previous cycles than they did with this one due to the whole shutting off the relays and capturing the Citadel thing, and 20,000 is FAR too low when you consider those sums, which were being quite low in the first place.

Heck even 500 million species would still make 100 Sovereign class Reapers, and seeing as though Husks capture people and the Reapers can indoctrinate people, 500 million seems quite low.
 

LivewiresXe

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Actually Harbinger is older. We don't know how much more though, he could be 3 billion for all we know.

And yeah there is a lot of things to take into consideration, but even if they only made 1 every cycle for a billion years that would be 20,000. But chances are they would lose less in previous cycles than they did with this one due to the whole shutting off the relays and capturing the Citadel thing, and 20,000 is FAR too low when you consider those sums, which were being quite low in the first place.

Heck even 500 million species would still make 100 Sovereign class Reapers, and seeing as though Husks capture people and the Reapers can indoctrinate people, 500 million seems quite low.

You're also forgetting one thing. Bioware. They can say anything about how the Reapers get made, how many died, how long it takes, how many times they failed, etc. Hell, Bioware could bring up something about how there were plenty of cycles where none of the races met the genetic makeup necessary for making Reapers and such. If Bioware wants to say "there's 30,000 Reapers TOTAL" then, that's how many there is, end of story whether we like it or not.
 

smashbot226

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You're also forgetting one thing. Bioware. They can say anything about how the Reapers get made, how many died, how long it takes, how many times they failed, etc. Hell, Bioware could bring up something about how there were plenty of cycles where none of the races met the genetic makeup necessary for making Reapers and such. If Bioware wants to say "there's 30,000 Reapers TOTAL" then, that's how many there is, end of story whether we like it or not.
I still remember when they showed off omni-tools transforming into weapons. A day where 0's and 1's could kill people was the same day where BioWare proved even THEY can't buy their own lore.
 
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