Juggleguy
Smash Grimer
Hahaha, and the best part is half of the stages look like they have ideal platform heights for tippers.
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You seem to know Marth better than I do, so I hope you're right. I'm hoping for as much balance as possible...L2space nub nubs.
Marth requires spacing skill. If you have good spacing skill you can avoid the tip and punish him on his lag frames.
He wasn't "broken" in Melee. They reduced his horizontal recovery and took away the power of reverse Dolphin Slash. His standar B move is tougher to use as an edgeguard now as well. He got a little worse, which is exactly what he needed.
They also reduced lag on his moves.L2space nub nubs.
Marth requires spacing skill. If you have good spacing skill you can avoid the tip and punish him on his lag frames.
He wasn't "broken" in Melee. They reduced his horizontal recovery and took away the power of reverse Dolphin Slash. His standar B move is tougher to use as an edgeguard now as well. He got a little worse, which is exactly what he needed.
LOL. He has an aerial kill move, a spike, reduced lag (which, ironically, is only further speeded up by other characters being slower), a retardedly strong tipper (which, if you played Melee much, isn't that hard to space) and can STILL chainthrow some characters with downthrow.L2space nub nubs.
Marth requires spacing skill. If you have good spacing skill you can avoid the tip and punish him on his lag frames.
He wasn't "broken" in Melee. They reduced his horizontal recovery and took away the power of reverse Dolphin Slash. His standar B move is tougher to use as an edgeguard now as well. He got a little worse, which is exactly what he needed.
Hee hee... "Ike Like"We are. Marth's tipper gives him Ike-like power without the horrendous lag. Fast characters were supposed to have trouble killing people at low percents in Brawl (Fox's upsmash and uair got nerfed, Sheik's fair got nerfed, etc.), but Marth clearly doesn't have this problem, so he getsto enjoy overhwhelming speed AND power yet again.
Well, it's probably changed a bit, but on a fundamental level all of Marth's moves seem to have made the transition into Brawl intact. I was so sure that Sakurai was going to over-react and nerf him into oblivion, a la Kirby and Pika from ssb64. Go Marth!so yay nor nay?
marth;s f-smash changed right?
Everyone also seems to forget that Marth's biggest nerf is that edgeguarding pretty much doesn't exist anymore. That was a large reason why he was so high up on the tiers, cause he had ways to get you off the stage quickly and keep you off.I think that the physics engine changes will hit Marth harder than most of us have realized. In Melee, he relied on combos, particularly from shffling and grabs. He also was excellent in his edge game. In Brawl, shffling is effectively dead, or the merest shadow of its former (dominant, I admit self). Grabs are hard to combo out of. Everyone is much harder to edge guard, and because everyone has faster aerials Marth's edge guarding tricks will be available to more characters. I think that those are nerfs enough.
Edgeguarding does exist, but only in its offstage form, more of an "air guard" as t!mmy calls it. Jigglypuff is amazing at it, as she can go far off stage and can attack without much risk, even with the new airdodge system, which is a huge plus for her. Characters with multiple jumps now get a big edgeguarding plus, and marth's options offstage are pretty predictable, so they can be airdodged easily. Still, I think he will be a medium edgeguarder. If they recover high, he still has the same options as in melee, and if they come low, well, he'll just have to edgehog and try to punish their lag from landing onstage.Everyone also seems to forget that Marth's biggest nerf is that edgeguarding pretty much doesn't exist anymore. That was a large reason why he was so high up on the tiers, cause he had ways to get you off the stage quickly and keep you off.
That said, he looks pretty beastly. Going on my impressions alone he would be in the top 5.
I don't care if he's very good or not, I just don't want him to be broken, that's all.In the end, it comes down to the same thing: Marth's EG is hugely nerfed.
Yeah, This guys reasons to support his statment are so good, I may not main marth [/sarcastic]marth will forever be rigged
his air combos are not the same. the knockback on his fair was increased to the point where it is nearly impossible to do the ken comboYeah, This guys reasons to support his statment are so good, I may not main marth [/sarcastic]
Marths Edgeguard is worse, his Air Combos are the same if not better, so.. I lose about half 1/4 of my current gameplay. meh, I'll come up with somthing new.
Grow some balls.Marth, BROKEN?
NEW AND EXCITING!
What the hell were they thinking. An undodgeable, one hit KO FS, reduced lag, and now THIS? **** this ****.
This made me lol. His range is reduced, but it's still one of the biggest in the game (DDD probably has better range with that accursed hammer of his).Grow some balls.
His range is pathetic, and the doods tipper isn't as strong as it was in melee. So shut up.
His FS is a KO, but it can be avoided. If Marth misses, he will SD. Here's proof:Marth, BROKEN?
NEW AND EXCITING!
What the hell were they thinking. An undodgeable, one hit KO FS, reduced lag, and now THIS? **** this ****.
If he uses it on a ledge and misses he will stop at the edge (some one posted a video of it earlier). The potential automatic death is a good addition; makes Marth a little more wary about using it without repercussions.His FS is a KO, but it can be avoided. If Marth misses, he will SD. Here's proof:
http://www.youtube.com/watch?v=XJy7XTySmr8
All the more reason to main Marth all over again.http://youtube.com/watch?v=5142fHYDdBc
At 4:20, watch Pika flyyyy
I really, really, hate Marth all over again.
Agreed, although I dont use Marth's tip as much as I do his Aerial game which is hard to keep a combo with if you use the tip every hit.All the more reason to main Marth all over again.
ugh i really hate people who use the most broken character in the game or use a character just because some tier sheet (or someone on smashboards) says they are better than other characters. Sure they may have a point, but it destroys the competitive spirit, making the match decided more on char selection than skill. Sure a really good pichu player can kill a fox of lower skill, but if they are ANYWHERE near the same skill level, pichu is owned.All the more reason to main Marth all over again.