basvhout
Smash Apprentice
Im really having trouble against ROB and DDD. MK is one of my best matchups. cause you can grabrelease him to tipped Fair every time.
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If your having a harder time against Marth's even match-ups, then it either:Im really having trouble against ROB and DDD. MK is one of my best matchups. cause you can grabrelease him to tipped Fair every time.
I could still use some input from you guys. Marth discussion is dying D;Posting this in two different threads because I can.
Luigi boards are discussing the Marth match up!
http://www.smashboards.com/showthread.php?t=251887
Neo, Rukk's trying to tell you something.b) You have no ROB or D3 experience, making you play the match-up wrong.
YOU are doing it wrong, I must teach you the ways of the troll.Ballin'
who be trollin'?
I think MK marth is more like 60-40 or 55-45 this isn't 2008 we have releases to spikes and Db and counter on nado and other stuff we all know and i feel we should edit the first post
I think it's debatable who is better at taking space... Even though both characters are definitely able to take and control space, MK's zoning is still more effective than ours. Marth is a character with zone-related weaknesses; being above an opponent, being off-stage against some opponents, and being on the ledge. MK doesn't share these weaknesses (at least to the extent we do), but can take advantage of them very well.We arent outzoned when we can cover a larger range than he can in a shorter space of time (as in he cannot dash and attack with something as well as we can when we have aerial mobility and dancing blade).
Struggles is a bit of a stretch don't you think? MK has more options than the entire cast on the ledge, can choose which ledge he wants to go to, and isn't strictly forced to grab the ledge anyway. Marth can bait and punish some of MKs options, but he definitely doesn't edge-guard MK to hell.Edge-guarded to hell applies to both characters. MK struggles to back on stage against us.
Grab release to D-air is a bit of a stretch don't you think? Landing a grab near the edge and nailing the tiny D-air window is a good step more challenging than what the MK trying to gimp us has to do.Gimped quite easily? Its a major way for MK to kill us faster than we can kill him (in terms of odds of it happening... but technically with grab release to dair that kills MK at 40%... well...)
shaya is the most inteligent person on this boardWe arent outzoned when we can cover a larger range than he can in a shorter space of time (as in he cannot dash and attack with something as well as we can when we have aerial mobility and dancing blade).
Edge-guarded to hell applies to both characters. MK struggles to back on stage against us.
Gimped quite easily? Its a major way for MK to kill us faster than we can kill him (in terms of odds of it happening... but technically with grab release to dair that kills MK at 40%... well...)
I don't know much about the grab release to D-air, but isn't it like a three frame window or something tiny like that? The speed at which MK escapes has to do with his percentage and how fast he mashes right? If you can't know for sure when he'll break out, and the window is tiny, it can't be 100% guaranteed. Idk, I'm probably wrong.I dont know...
One of those things, no matter the window, is actually guaranteed from a grab which Marth isnt too shabby at compared to MK requiring you to badly DI or be heavily outread in terms of when you use your jump/db1/etc.
Stop trolling lmaoshaya is the most inteligent person on this board