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~Marth's Match Ups~

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basvhout

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Im really having trouble against ROB and DDD. MK is one of my best matchups. cause you can grabrelease him to tipped Fair every time.
 

Pr0phetic

Dodge the bullets!
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Im really having trouble against ROB and DDD. MK is one of my best matchups. cause you can grabrelease him to tipped Fair every time.
If your having a harder time against Marth's even match-ups, then it either:

a) You must be playing a bad MK.
b) You have no ROB or D3 experience, making you play the match-up wrong.
c) The slight chance your lying....

Stick around this thread though, your definitely in the right place!
 

Darth Destro

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Hello, Marth Brawlers! I have recently started a thread about different pairings for Toon Link in Team Brawls, and I would greatly appreciate some input on a TL + Marth match. You can find the thread here. Any info would be tremendously helpful.
 

Soulgem199

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I got a quastion (btw my engish is not as pro as you guysXD)

I want to punish a pretty good marth player with my own marth. I played with him but on flat stages like FD i got *****. He mindgames with Neatrul Special and stuff. He also plays around with Front Special, grab/FSpecail Dtilt. Its a little bit a Show off marth if you know what i mean butt still exstream good. Anyone got some tips and advice for me?
 

Sake-Hato

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there really is no point in talking about the gannon MU .____.
throw off stage gimp GG
 

Blacknight99923

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I think MK marth is more like 60-40 or 55-45 this isn't 2008 we have releases to spikes and Db and counter on nado and other stuff we all know and i feel we should edit the first post
 

Blacknight99923

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not entirely sure i desereved that. Counter Db does go through nado and we do have grab release tools on MK
 

Steel

Where's my Jameson?
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we knew all of that in 2008. doesn't change the fact that metas tools are clearly superior
 

Rad

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Is there a Marth ditto match-up discussion, or was it overlooked/decided against?

(Or am I completely blind)
 

Blacknight99923

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superior yes but its not 65-35. While havoc might be overexagerating with 50-50 his reasoning wasn't completely off.
 

Rad

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If you think it's not 65-35, you should bring up some new points, and perhaps address things brought up in the original thread. Being out-zoned, edge-guarded to hell, and gimped quite easily is serious business.
 

Shaya

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We arent outzoned when we can cover a larger range than he can in a shorter space of time (as in he cannot dash and attack with something as well as we can when we have aerial mobility and dancing blade).

Edge-guarded to hell applies to both characters. MK struggles to back on stage against us.

Gimped quite easily? Its a major way for MK to kill us faster than we can kill him (in terms of odds of it happening... but technically with grab release to dair that kills MK at 40%... well...)
 

Rad

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We arent outzoned when we can cover a larger range than he can in a shorter space of time (as in he cannot dash and attack with something as well as we can when we have aerial mobility and dancing blade).
I think it's debatable who is better at taking space... Even though both characters are definitely able to take and control space, MK's zoning is still more effective than ours. Marth is a character with zone-related weaknesses; being above an opponent, being off-stage against some opponents, and being on the ledge. MK doesn't share these weaknesses (at least to the extent we do), but can take advantage of them very well.

I think that constitutes out-zoned, but I don't know. It is true that Marth is capable of taking and controlling space, even against MK.

Edge-guarded to hell applies to both characters. MK struggles to back on stage against us.
Struggles is a bit of a stretch don't you think? MK has more options than the entire cast on the ledge, can choose which ledge he wants to go to, and isn't strictly forced to grab the ledge anyway. Marth can bait and punish some of MKs options, but he definitely doesn't edge-guard MK to hell.

(If I'm wrong and Marth does, please teach me how :D)

Gimped quite easily? Its a major way for MK to kill us faster than we can kill him (in terms of odds of it happening... but technically with grab release to dair that kills MK at 40%... well...)
Grab release to D-air is a bit of a stretch don't you think? Landing a grab near the edge and nailing the tiny D-air window is a good step more challenging than what the MK trying to gimp us has to do.
 

Shaya

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I dont know...
One of those things, no matter the window, is actually guaranteed from a grab which Marth isnt too shabby at compared to MK requiring you to badly DI or be heavily outread in terms of when you use your jump/db1/etc.
 

Blacknight99923

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We arent outzoned when we can cover a larger range than he can in a shorter space of time (as in he cannot dash and attack with something as well as we can when we have aerial mobility and dancing blade).

Edge-guarded to hell applies to both characters. MK struggles to back on stage against us.

Gimped quite easily? Its a major way for MK to kill us faster than we can kill him (in terms of odds of it happening... but technically with grab release to dair that kills MK at 40%... well...)
shaya is the most inteligent person on this board
 

Rad

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I dont know...
One of those things, no matter the window, is actually guaranteed from a grab which Marth isnt too shabby at compared to MK requiring you to badly DI or be heavily outread in terms of when you use your jump/db1/etc.
I don't know much about the grab release to D-air, but isn't it like a three frame window or something tiny like that? The speed at which MK escapes has to do with his percentage and how fast he mashes right? If you can't know for sure when he'll break out, and the window is tiny, it can't be 100% guaranteed. Idk, I'm probably wrong.

shaya is the most inteligent person on this board
Stop trolling lmao
 

Shaya

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I find the limitation of the player in this regard is similar to Falcos phantasm cancelling to the precise levels that players like DEHF and SK92 can achieve.
They have a 3 frame window to cancel at all, and each frame has different results. They also have to do similar amount of inputs.

The difference is of course the timing/starting of the whole process when grab releasing a character. We have to anticipate/react to that, Falco can just muscle memory the entire thing.
 

Blacknight99923

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but we also have more visuals to help with timing
every decent marth should be able to grab release dair 75% of the time if not 100% of the time
 

EverAlert

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Basically, Shaya's right and you all suck. :)

lol.

Being able to muscle memory something completely is far more useful than having more of a visual cue. They're not even comparable.
 
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