This Topic is not meant to put Marth down as a character but merely for comparision and clarifying something I'd like to know
I had a debate with adumbrodeus at the tactical boards about Marths and MKs match-up's and I said that every character, who loses to Marth, loses to Meta Knight as well . I responded to somebody, who said that Zelda goes even with MK but loses to Marth, which made no sense to me. Adumbrodeus said, that Marth has a better defensive game than MK, which apparently matters more, when fighting Zelda (and other characters). However, I disagreed and brought up some points, why I think, that MK's defensive game is at least equally good as Marth, which I'd like to talk about with you now:
- Options out of Shield
Marth options out of shield are terrific. Dolphin Slash and Dancing Blade are excellent moves, that punish even smallest mistakes. However, I find MKs options just as good. Marths moves may be a bit stronger but MK has more options. The shuttle loop is nothing but a safer, less laggy Dolphin slash - more spammable et al. Plus MK has the Tornado and Drill Rush to deal lots of damage. MKs grab game comes into play here too, since his is very good. A dthrow deals 11% dmg, while Marths deal a good bit less.
Both, Marth and MK, have pretty much the same options out of the shield imo.
- Keeping the opponent away
This is the main reason, why I think MKs defense > Marths defense. Approaching MK is just so much harder than Marth. Marth may be hard to approach for many opponents, since has has such a good range but he can't stop anyone from approaching, who has better or at least equal range (DK, ROB, Dedede, Snake, Metaknight, ...). MK may have a tad less range but due to his high priority and his faster figthing speed, it's hard to get within his sword range. He can just use any tilt or aerial move and will almost beat the opponents move, either because MK is too fast or wins in priority.
- MK has a better shield and can stall better
Most people think, that MKs weight is a disdvantage to him, since he's so small. However, that also means, that MK is not only harder to hit but it's also harder to shield poke...
MK is fast, very fast. Not only when fighting but also when running away. Good luck chasing after him on a bigger stage (lol Plank), once he has the lead. Marth can't just run away, since he's easily hit by a projectile or if somebody runs faster than him...
The reason, why I bring this up, is not only the debate I had with adumbrodeus but also the fact, that most people seem to be unaware of Metaknights defensive possibilities. Marth is considered as a very devensive character, since he relies a lot on zoning, spacing and options out of Shield. But just because MK has the better offense, doesn't mean, that he can't be better in defense as well. MK can be played exactly like Marth can but is a good bit more effective at that, than Marth.
Discuss
I had a debate with adumbrodeus at the tactical boards about Marths and MKs match-up's and I said that every character, who loses to Marth, loses to Meta Knight as well . I responded to somebody, who said that Zelda goes even with MK but loses to Marth, which made no sense to me. Adumbrodeus said, that Marth has a better defensive game than MK, which apparently matters more, when fighting Zelda (and other characters). However, I disagreed and brought up some points, why I think, that MK's defensive game is at least equally good as Marth, which I'd like to talk about with you now:
- Options out of Shield
Marth options out of shield are terrific. Dolphin Slash and Dancing Blade are excellent moves, that punish even smallest mistakes. However, I find MKs options just as good. Marths moves may be a bit stronger but MK has more options. The shuttle loop is nothing but a safer, less laggy Dolphin slash - more spammable et al. Plus MK has the Tornado and Drill Rush to deal lots of damage. MKs grab game comes into play here too, since his is very good. A dthrow deals 11% dmg, while Marths deal a good bit less.
Both, Marth and MK, have pretty much the same options out of the shield imo.
- Keeping the opponent away
This is the main reason, why I think MKs defense > Marths defense. Approaching MK is just so much harder than Marth. Marth may be hard to approach for many opponents, since has has such a good range but he can't stop anyone from approaching, who has better or at least equal range (DK, ROB, Dedede, Snake, Metaknight, ...). MK may have a tad less range but due to his high priority and his faster figthing speed, it's hard to get within his sword range. He can just use any tilt or aerial move and will almost beat the opponents move, either because MK is too fast or wins in priority.
- MK has a better shield and can stall better
Most people think, that MKs weight is a disdvantage to him, since he's so small. However, that also means, that MK is not only harder to hit but it's also harder to shield poke...
MK is fast, very fast. Not only when fighting but also when running away. Good luck chasing after him on a bigger stage (lol Plank), once he has the lead. Marth can't just run away, since he's easily hit by a projectile or if somebody runs faster than him...
The reason, why I bring this up, is not only the debate I had with adumbrodeus but also the fact, that most people seem to be unaware of Metaknights defensive possibilities. Marth is considered as a very devensive character, since he relies a lot on zoning, spacing and options out of Shield. But just because MK has the better offense, doesn't mean, that he can't be better in defense as well. MK can be played exactly like Marth can but is a good bit more effective at that, than Marth.
Discuss