Inferno3044
Smash Master
Well we each have our own opinions. Lol at Mario ditto being harder than Falco on Brinstar.
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Yes M@V. It was like a year ago at a tournament before I went on a hiatus.M@V? Really?
I just approach it knowing his options beforehand.What exactly can you do against Falco?
You know it it's a funny story actually.2Fast...how'd you repeat your post 6 minutes from the original?
The techskill on this guy, I swear XD
Wait, Falco is grab hungry? Don't make me laugh. I actually play Falco.I just approach it knowing his options beforehand.
His spotdodge is ********. His jab is stupid good. Laser shenanigans (SH laser > jab or ftilt. Laser to play keep-away). 45% cg that leads into a potential gimp or may reset into greater damage earlier...And his main KO set-up is laser to DACUS...
There's other stuff, but at long as you know what to look out for, then there's always something you can do about it.
Then we have some advantages here too...grab-hungry characters are easier to bait into Fsmash. Fludd does things to his illusion, and cape gimps it. When comboing Falco (which many claim is impossible), end your string early and shield or pivot grab. That way, if he attempts to break out with Dair or Nair, you can nail him with an OOS option or grab and make him think twice about it next time. Now he may be more keen to airdodge or jump as a mix-up for escaping combos, which can lead to more damage for us on a good read.
I don't see anything that he can do that completely shuts us down. Dealing with laser keep-away is as easy as powershielding and walking forward.
How many characters do you play anyway? >.>I actually play Falco.
I hate Falco and yes, he is stupidly broken. The thing that depresses me is his moves are just like Mario's...except they are a ton better and the combos I normally do with Mario that only work occasionally...they work with Falco. Consistently. Falco doesn't need to chaingrab and in my opinion should not even be trying to chaingrab to get damage.You make Falco sound broken 0.o.
Three competitively. G&W, Mario, and Falco.How many characters do you play anyway? >.>
Also Silent Lasering makes me go wtf.
I agree on Silent Lasering, so stupid .How many characters do you play anyway? >.>
Also Silent Lasering makes me go wtf.
Nobody said he NEEDED to grab, but for one grab meaning a CG to 45% and free gimp opportunity on Mario, he'll want it.Wait, Falco is grab hungry? Don't make me laugh. I actually play Falco.
Falco has the best normal combos in the game. He doesn't NEED to grab to get you to 60% really quickly and reliably.
I've NEVER seen your theorycrafting get to this point before...Let's try something more improvised, like N-air -> U-tiltx2 -> B-airx2 as a hypothetical example. That's about 47% if that all hits. And trust me, it's not as hard as it sounds to pull off bull**** like this as Falco. If I end that with a Shine while you're in the air, that's about 53%. If I F-smash you before you hit the ground, or as you get up from the edge, now we're talking perhaps 62%. Falco's damage output is RIDICULOUS.
Oh wait, you could I guess airdodge the first B-air. Hardly matters. The 2nd one will hit you anyway and you're still taking over 30% for letting Falco touch you at low percents.
Okay, MANY things wrong with this part.Furthermore, lol no. Falco is not easy to bait with F-smash. His F-smash outranges YOUR REVERSE F-SMASH for crying out loud. You're easy for him to bait into his F-smash. Good luck punishing it if he charges it. You can't simply roll behind Falco and punish this one keep in mind, partly because it does hit behind him. Partly because he'll just move forward out of range if he releases.
Don't let Falco laser you at that range then? You guys seem to forget that Falco jumping up to laser makes him vulnerable to a few things as well.I should point out. Falco's silent laser is +3 on powershield at point blank range. This literally means that he can Jab you before you can even let go of shield. You could I guess buffer a spotdodge to avoid the grab, and then you get Jabbed regardless.
Uh, I don't get why you think this makes Falco grab happy. Being grab happy as you are suggesting is simply being stupid.Nobody said he NEEDED to grab, but for one grab meaning a CG to 45% and free gimp opportunity on Mario, he'll want it.
That's not to say that a good Falco will wrecklessly try to grab you, but if he thinks he's got a good chance of punishing improper spacing with a grab, he's more likely to go for it than other characters. That's just simple risk:reward.
You cannot normal DI several of Falco's low percent combos. SDIing out of anything that isn't explicitly an extended multihit attack is much harder than you're trying to say it is. N-air loses to almost everything Falco does. Airdodging also loses to the same things N-air does given that Falco actually has the physics to chase reflexive airdodges. His combos are BROKEN because more often than not, they actually do cover all options. Especially on characters that are on the floaty side like Mario.Assuming Mario is brain-dead and isn't using SDI, normal DI, upB, Nair, or airdodge/shield/spotdodge during this onslaught and actually eats the whole thing...
Falco not only racks a **** ton of damage with reads. His combos are so good he doesn't even NEED reads, or hell even his chaingrab to rack massive damage. I am not exaggerating when I say Falco has the best normal combos in the game. They are the best not only in terms of damage, but in true reliability. I don't even need to guess if my opponent dodges if they're above me and floaty. I just jump at them and spam B-air, and it HITS them. Period.What point are you trying to make with this? That Falco can rack damage off a ****load of good reads?
So can anyone. Falco does it a bit better than most, yeah...but not by some huge margin like you're making it seem.
Why would Falco get baited this way any more than any other character? The situation you are suggesting firstoff is only more likely to work if Mario is at low percents against a so called grab happy Falco, which he's only going to be at the start of a match, or after getting killed. Secondly, Falco often gets a lot more use out of Jab oos, and THEN grabbing.Baiting him into Fsmash has NOTHING to do with the range of his own Fsmash, especially in regards to how I was referring to baiting him. What I'm referring to is when you make the Falco think that mis-spaced your attack (aerial usually), then airdodging/walking away, and punishing their whiffed grab with an Fsmash. Kirin, Boss, 2Fast, Coolwhip and Omari all do this, and it works on every character (I DARE you to argue this. I've been doing this since '08 and have caught players ranging from Chu to M2K with this at one time or another). I was saying this works well since Falco will want to punish with grab more often than not.
That's not solving the problem. The point is if Falco spaces his F-smash correctly, Mario can do very very little to punish it given the massive range, and given that Mario has to actually be inside Falco's F-smash range to do anything for the whole match. My point in why you can't roll behind his F-smash is important. You can actually roll behind Mario's F-smash as an option to punish it. The range on Falco's F-smash however covers so many more options. If all Mario can do is just hope that Falco throws it out poorly and play with better spacing to deal with F-smash, that sucks.Second issue with this part...Why in God's name are you rolling behind anyone charging a smash?
Why, as Mario, are you rolling behind anyone, ever??
You punish something like that by gauging the range and staying outside but close enough to capitalize on ending lag. Either that, or shield and get him OOS. Rolling behind is a BIG no-no.
Like what? If he SH lasers on autopilot in close range...sure. If he's throwing out F-tilts, Jabs, Shines, SideBing, B-airs, anything else, what does Mario do? At best Mario can just try his luck with poking with B-air and F-tilt....and not only is the reward for that mediocre, Falco has plenty of options that crush those on a read.Don't let Falco laser you at that range then? You guys seem to forget that Falco jumping up to laser makes him vulnerable to a few things as well.
This is the ironic part. I'm actually not playing theory fighter at all. You're the one trying to dispute my in game observations with your theories.I also disagree that the combo you fashioned is as solid as you suggest, but I'm not gonna get into theory-fighter with you.
Me? You say I'm the one theory-crafting? You just made up a combo and said there was literally nothing Mario can do to avoid it when it's clearly not the case.This is the ironic part. I'm actually not playing theory fighter at all. You're the one trying to dispute my in game observations with your theories.
It is actually clearly the case. You can argue it's positionally dependant, which would be true, but the point is more often than not once Falco puts a floaty above him, they are GOING TO GET COMBOED. Mario fits that category. And not only does it work, it's quite rewarding.Me? You say I'm the one theory-crafting? You just made up a combo and said there was literally nothing Mario can do to avoid it when it's clearly not the case.
Not getting hit is how you don't get comboed by Falco. He has a half a billion ways of dealing massive damage that don't put him in much risk though, and this doesn't including looking for a chaingrab at low percents.That's all well and good until you suggest that Mario can't do anything about it aside from pitiful things like Ftilt and spaced bairs. Just because players that you face as Falco fail to deal with combos like utilt to bair x2 doesn't mean that there's nothing they can do about it.
I'm not too fond of SH D-air given that Falco's spotdodge is broken enough to not get hit by it.Mario is GOING to get a shdair in. He's GOING to get a follow-up or two after reading DI from a Dthrow or Utilt. He's not going to be cut off from everything the entire match.
It's not vague. It's exactly what I mean. Falco can and will find a way to combo you if he hits you. If you really want it to be super specific, then Falco especially is going to combo you if he puts you above him. He can set up things after Jabs, after basically any aerial, after U-tilt, and after lasers.That statement (IMO) is one the silly things you've said thus far. Not only is it vague (your advice: don't get grabbed. Okay, that doesn't stop it from happening occasionally now does it? How to prevent these theoretical strings/combos/juggles is our focus, not the other way around.), makes no sense (If we're going to use this logic (A2logic) then characters with broken grabs shouldn't be winning anything. I'd rather focus on ways to prevent getting grabbed.) & doesn't help the MU anymore than what it already is but it's completely irrelevant (If a smasher (a newcomer for starters) asked for my advice on the Mario:Falco MU (ratio & chain-grabbing) & I replied with, "well...you shouldn't be getting grabbed which would make this MU +1 Mario's favor. Honestly, how does this sound to you?). Regarding you helping fellow smashers? Thanks but there's a different way to go about it other than indirectly implying that your fellow smashers are stupid. Maybe you don't see it (yet) but I do...
I ALWAYS factor human error in matchup discussion. It is quantifiable. More important is factoring human error between players who actually know the tools and options in the matchup.A2, the problem with this discussion is you have the tendency to exaggerate, and you tend to not give insight on how a character can beat another character. Saying something shouldn't happen is disregarding human element and margin of error, which is a large factor in MU discussions. There is no perfect player.
-Granted, you're a skilled smasher (even though I've yet (not) to meet you IRL or played you, I'll definitely give you the BoD (Benefit of Doubt)) but your presentation (how you present yourself & your argument(s)) requires improvement.You know what's bloody ironic? This is actually how my matches go in person. I'm not theorycrafting. I'm telling you how people who know how to play against Falco interact with my Falco. This is also how my tournament set against SRK's DK went when I went Falco against him. I walled him with lasers, Jabs, tilts, B-air, and comboed his *** when he was above me. I never tried anything fancy and just waited for kills well beyond the 200% range.
I'm not going to argue.It's not vague. It's exactly what I mean. Falco can and will find a way to combo you if he hits you. If you really want it to be super specific, then Falco especially is going to combo you if he puts you above him. He can set up things after Jabs, after basically any aerial, after U-tilt, and after lasers.
Regarding Falco's Chain-Grab (CG): While Falco's CG in it's own may not be (IYO) the "ultimate" reason it's declared "broken", it is in fact one of the main (several) reasons why it is what it is (Partly the reason why Falco mains are successful-no offense to any Falco mains out there because it is in fact difficult to pull the advanced ATs that have been discovered thus far).Falco's chaingrab is not why his grab game is broken or even why Falco gets anywhere. I explained earlier that Falco's grab game is good because of the DACUS/aerial followup. Falco SHOULD NOT be trying to explicitly going for chaingrabs in the majority of his matchups. Not only is it easy for most characters to avoid, Falco has plenty of other options to easily and reliably get the damage he wants.
Not even going to start here...I ALWAYS factor human error in matchup discussion. It is quantifiable. More important is factoring human error between players who actually know the tools and options in the matchup.
Here we go...I'm ashamed you don't realize it. And why should I suggest that Mario can beat Falco on any stage besides Brinstar? It's a seriously terrible matchup.
Here we go again...What are you saying?I even told you guys the ONE remotely practical way you can actually try to combo Falco (after U-throw at 0%), and you're not satisfied? Be more grateful.
Rage post.