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Official Mario Enigma Machine [1.1.1] Patch Notes

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Thinkaman

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No other Rosalina changes, but I see a couple big Luma changes. I don't know Luma's frame data well enough to tell what's what quickly, will come back to it.
 

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Mega Man neutral B 2 ends 5 frames faster. MM side b 2 ends 6 frames faster. No other changes.
Finally a non-Leaf Shield buff, let alone to the two customs that needed it most. lol
 

Thinkaman

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Nothing on Roy or Ryu. A few meaningful changes on Samus, will come back to her.
 

uns4fe

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i guess theyre still changes but can we talk about real moves? not customs lol.
 

Kofeezy

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Well im testing these " changes" on bowser jr and he is exactly as previous version, no damage increse. Jab is the same, everything is the same.
Explain to me how you are possibly going to tell the difference between 40 frames of end lag and 26 frames of end lag on jab?
 

Thinkaman

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But in case I forget, Samus fully charged neutral B 3 now does 20% from 18%, and 32 from 35, bkb 70 from 65, size 8 from 10.

Partially charged does 6 from 5, angle 40 from 45, bkb 50 from 30, and size 2.5 from 4.0.

No other Samus projectile changes--will still come back to her core moveset, which does have a few.
 

Jehtt

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Tested rosa jab with my 3ds and now,

Same damage. same everything. Are you trolling??
Are you sure you've properly updated the game? Someone else had the problem where they thought they updated it but they had not.
 

Thinkaman

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Sheik has no changes except the same random throw param tweak that Dark Pit got.
 

Vaire

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Robin buffs or nah? Won't let me load previous pages so sorry if it's been answered
 

luke_atyeo

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:4fox:Fox | Wed 00:18 |
  • Blaster (Neutral Special) damage decreased 2.0% → 1.5%

I haven't seen any evidence of this in this thread, where are you getting your info from?
I went and did some testing myself, foxes blaster damage changes depending on how far the laser travels before it hits, (try it yourself it takes about 1 minute to test) but I do not think that is a change this patch. If you want to be narky about "comfirmed" changes, you should be a bit more careful about what you put up.
 

LancerStaff

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Dark Pit has a super random float changed on a throw, but it's likely just some animation thing, no idea.
*pummels on 3DS*

*throws 3DS across the room*

Seriously though, this include endlag changes? Pretty certain on damage/KB changes right now.

This is quickly looking like the most underwhelming update thus far. Luigi changes were probably worth giving up replays for though. :p
 

CyberHyperPhoenix

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I haven't seen any evidence of this in this thread, where are you getting your info from?
I went and did some testing myself, foxes blaster damage changes depending on how far the laser travels before it hits, (try it yourself it takes about 1 minute to test) but I do not think that is a change this patch. If you want to be narky about "comfirmed" changes, you should be a bit more careful about what you put up.
He got his info from Thinkaman Thinkaman , who got his info from the 1.1.1 data dumps.
 

Eisen

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I believe the multiplier on Bowser's nair was the landing lag--it feels/sounds a little bit faster when landing with it Thinkaman Thinkaman . We'll see, though.

Shulk seems unchanged, except potentially one thing. Before, I specifically noted how slow his jumpsquat animation was, since I was able to see the startup frames. Now, either my brain's not processing the frames fast enough, or Shulk has a faster jumpsquat animation. Everything else I can think of seems like utter speculation (I'm feeling slightly faster ftilt and easier to cancel jabs, but with no "evidence").

Samus feels unchanged too, unfortunately. At least, the things I was hoping to change are not changed. Dsmash still doesn't kill worth dirt, dash attack seems booty, and jab 1/2 don't link well.

Edit: Welp. Apparently wrong on Samus. Probably not what I was hoping for, but I'll take it I guess?
 
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Ghostbone

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I haven't seen any evidence of this in this thread, where are you getting your info from?
I went and did some testing myself, foxes blaster damage changes depending on how far the laser travels before it hits, (try it yourself it takes about 1 minute to test) but I do not think that is a change this patch. If you want to be narky about "comfirmed" changes, you should be a bit more careful about what you put up.
I think it's just a misunderstanding
Fox's THROW laser damage was nerfed from 2.0 > 1.5, his neutral special lasers are exactly the same.

I assume that's not very easy to tell the difference when just looking at data.
 
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Testing via 3DS with 1.1.0 and Wii U with 1.1.1 it feels like Zelda is faster in run speed. I ran back and forth on both several times.
 

Thinkaman

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Shulk down-b 2 angle 35 -> 32, kbg 84 -> 89 on one attack option, kbg 94 -> 99 on the other; no other shulk changes
 

Jmacz

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To any Kirby mains, one of his "many changes" is not a buff to U-Throw. Still doesn't kill Mario until 185%.
 

Kofeezy

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I haven't seen any evidence of this in this thread, where are you getting your info from?
I went and did some testing myself, foxes blaster damage changes depending on how far the laser travels before it hits, (try it yourself it takes about 1 minute to test) but I do not think that is a change this patch. If you want to be narky about "comfirmed" changes, you should be a bit more careful about what you put up.
He said Fox's throw lasers, not neutral B lasers lol, must have been misinterpreted
He's reading directly from the code, I think you can trust him.
 

KatKit

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So far, the changes seem minimal. Though I'm surprised by some of them, and I'm glad that customs are getting some love lol. Here's hoping that a future patch makes them easier to unlock.

i guess theyre still changes but can we talk about real moves? not customs lol.
They are also real moves. Perhaps you should have used the word 'default'.
 
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luke_atyeo

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throw damage and 'neutral special' damage are not the same thing.
If someone posts a change to throw damage, then thats what you put, not 'neutral special'.
 

pokemonspecial

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throw damage and 'neutral special' damage are not the same thing.
If someone posts a change to throw damage, then thats what you put, not 'neutral special'.
Probably misinterpreted throw lasers as his neutral b. Its a easy mistake especially since its so late rn
 

Kofeezy

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throw damage and 'neutral special' damage are not the same thing.
If someone posts a change to throw damage, then thats what you put, not 'neutral special'.
Lmao omg. Thinkaman did say throw lasers, go to Page 2 partway down from the top and you'll see it yourself. The OP misinterpreted the post, that's all.
 

Thinkaman

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Okay so Bowser Jr and Sonic have a different change to one of their 3 getup attacks.

Most people are 10 -> 8.

But, Bowser Jr. and Sonic have SD changed from 1 -> 10 on one of theirs, one of the two normal (non-banana) ones.

I misinterpretted this as a d-smash change to Bowser Jr, since it's a frame 22 move and iirc that's what Bowser jr d-smash is. My bad.

Edit: No other changes to Sonic. No changes to ZSS. Toon Link only has a single change to custom up-b 2 on the ground--it has 6 hitboxes instead of 1, they all seem stronger than before, one of them does 11% instead of 10%.
 
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Eisen

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Shulk down-b 2 angle 35 -> 32, kbg 84 -> 89 on one attack option, kbg 94 -> 99 on the other; no other shulk changes
What. Alright, this may sound weird, but I don't know your setup so I kind of have to ask.

In Brawl/PM, base stats of characters such as run speed and certain core animation speeds/weight/fall speed/etc were listed in a different section of the moveset than the actual moves. Is it possible this is the case here too and you're missing something? I don't mean to sound antagonistic, but I swear to god Shulk's jumpsquat animation feels significantly faster--as I wrote before, I used to be able to visibly see him kick his arms back before the actual jump, but now I can't unless I put it at 2/3 or 1/2 speed in training.
 

Vipermoon

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Dsmash is frame 15 not that it matters
 

Jiggly

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the Jigglypuff skype group couldn't find anything. We checked for Damage, KB, and extra jab resets.Nothing.

cant test for frame data or extra hitboxes precisely
 
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pokemonspecial

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Okay so Bowser Jr and Sonic have a different change to one of their 3 getup attacks.

Most people are 10 -> 8.

But, Bowser Jr. and Sonic have SD changed from 1 -> 10 on one of theirs, one of the two normal (non-banana) ones.

I misinterpretted this as a d-smash change to Bowser Jr, since it's a frame 22 move and iirc that's what Bowser jr d-smash is. My bad.
That explains why the guy that tested it didn't see any changes...
 
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