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Official Mario Enigma Machine [1.1.1] Patch Notes

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Champ Gold

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Can't wait to see some buffs for the low tiers
 

Thinkaman

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No changes to Falco. Fox's throw lasers do 1.5 damage from 2.0. *shrug*
 

Thinkaman

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I assume--it's 3 pairs of hitboxes on every character.

No changes to G&W. Ganon's nair was re-made. Very complicated change, tons of all new hitboxes. Coming back to this. It's the only Ganon change.
 

RIP_Lucas

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Somebody test DK's cargo throw > up air ding dong right now
 
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Thinkaman

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Greninja has 2 0.66x frame speed multipliers added to subactions that previous had no code. (So not attacks or such) It's currently impossible for me to tell what these might be, other than that they must be something obscure. No other changes.

Edit: Ike has multiple changes. Coming back to him later. So does Kirby.
 
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Aunt Jemima

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From what I can tell, Kirby has no changes other than the universal stuff.

rip killing uthrow

the only special move I have extensive knowledge on is Inhale, so the others may be changed. I barely ever use his specials but there's no apparent changes in frame data/damage/shield damage that I noticed
 
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New_Dumal

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Thinkaman, there is no way you can send me the data you're into ?
I helped last with the last update, can help you now.
PM or something if you don't want to post it there.
 

Onyxical

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Olimar's F-Smash feels like it has longer end lag.
U-Air also feels maybe faster.
I don't have a way to check these right now can anyone confirm/deny these?
 

Thinkaman

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Bowser nair does 6% per hit instead of 5%. He also had a 1.2x frame speed multiplier on some random state with no other codes removed. No other changes.
 

Thinkaman

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I LIED. Bowser Fireball custom was buffed. First hitbox 5 -> 6%, bkb 25 -> 35, size 4 ->5, decays to weaker hitbox after 20 frames instead of 15, weaker hitbox 3.5% -> 5%, size 3.5 -> 5.0. No changes to any other Bowser anything.
 

Powerman293

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Any changes to Marth's aerial landing lag? I feel like it's a bit quicker to act out of it (especially since I've played Marth multiple times pre-patch, today) but can we get data confirmation?
 

kamus_aran

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Anything on Palutena? She seems unchanged to me :(
 

Thinkaman

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Bowser Jr. Down smash does 10 Shield damage, up from 1. His Jab 2 has a frame speed multiplier changed so that itends after 26 frames instead of 40. Wowsers.

Link has a ton of changes. skipping.

Little mac has a few that will take some time to parse. skipping.
 
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Lavani

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Is this the first time specific non-mii custom moves have been changed?
No. Dragon Rush had a damage nerf in 1.0.4 and Burning Spin Dash lost its grounded invincibility in some other patch. There might've been something else I'm forgetting.
 

Thinkaman

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Charizard has a huge speed buff to down-b custom #2? Am I reading this right?

Oh, it jsut animates differently, though it has 5 frames less endlag and does 12% instead of 10%.

Aerial version received similar buffs, and is 10% instead of 9%.

No other changes to Charizard.
 
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GamerGuy09

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So if the Luigi D throw nerf is true I'm really upset. Anyone want to comfort me by confirming anything that will make Mewtwo viable?
Fellow Luigi main, also am sad. But I'll be okay.
 
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I was doing some testing on Toon Link, and I think his bow got a slight buff where the damage of the arrows are one percent higher on the middle two stages of charging the bow. And this one might be placebo, but I think his Zair is slightly longer
 

Regi_King

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I can confirm Luigi DThrow nerfs.

DThrow got a base knockback reduction. When DThrowing Mario at 0%, you can land 1 fair, the second one must be fast falled or else, it won't connect. I assume doing DThrow -> Fair on fast fallers at 0% will be nearly impossible.

Also, at higher percents, DThrow's knockback got increased, it's impossible to land any attack after around 120% on Mario. Luigi can't do DThrow -> Cyclone/Bair, heck even Uair won't land.

Testes it with patched Wii U and unpatched 3DS.

I can also confirm Sheik fair damage nerf, from 5% -> 4.25% (it does 4, 8, 12, 17 on 1.1.1).
 

ILOVESMASH

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Links nair damage got buffed to 11 up fron 9.
 

Hirasawa

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This isn't even that big of a nerf for Luigi... He still has insane combos at early/mid percents, and he still has really good killing options.
He definitely deserved this nerf though. A character that easy shouldn't have 2 easymode kill confirmed combos.
 
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Nobie

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Here's something odd: I think Omega Duck Hunt on 3DS has a smaller ceiling than actual FD.

Mewtwo Up Throw in 3DS Training Mode on FD: KIlls Mario at 142%
Mewtwo Up Throw on Omega Duck Hunt: Kills Mario at 139%

What's going on here? Could it be that when they ported the Duck Hunt stage they kept the Wii U smaller blast zones?
 

Thinkaman

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Lucario down-b 2 hitbox angle changed from 58 to 65. Ends 7 frames sooner too. No other changes.
 
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