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Official Mario Enigma Machine [1.1.1] Patch Notes

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Aunt Jemima

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Hm. I take back what I said. I don't know the specifics, but his customs got changed. HBJ + Upper Cutter goes higher than Balloon Trip, and for some reason HB has a hilt hitbox now that does 18%.

EDIT: It got a frame data related buff, too. F-Throw > HB is a true combo now.
Ice Breath has the same frame data as buffed Inhale now.

There's no changes I can find besides those.
 

Thinkaman

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No changes to Pac-man or palutena. Peach has one, brb.

STOP TRYING TO REORDER THE ALPHABET PEOPLE.
 

Ghostgodzilla

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I wanted rock smash to get buffed but why it had to be a custom....no one uses customs sakurai!
 

Thinkaman

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No changes for Peach besides some random frame speed multipliers and bits on non-attack moves that I have no idea what they mean. (These changes normally aren't stuff anyone would be interested in.)
 

The_Jiggernaut

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Duck Hunt has no changes except for a element change on a windbox on (all 3) Can; no idea, didn't know this hitbox existed.

DK has a few changes.
When an invincible player touches the can, there's a bunch of hitboxes on the can that flash. I suspect that they could be the windbox and that it's used to keep the can a solid object while not allowing it to be pushed around by walking into it.

Not sure what an element change means, but could it affect how the can functions?
 

Thinkaman

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No changes to Pikachu, Olimar, Pit, or Dark Pit. Dark Pit has a super random float changed on a throw, but it's likely just some animation thing, no idea.
 

WolfieXVII ❂

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Luigi does not feel much better or worse in the slightest. All this is going to do is have the same effect the first Diddy patch had, fish out the people who just play him for the easy kill set-up, but he's still very viable.
That's different
Diddy still has a great neutral (compared to luigi) and plethora of other tools
>reasons why he is still viable
Luigi had lol fireball>dthrow>80%
Dthrow has been changed and it will make him worse given the character's play style
 
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Thinkaman

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No changes to Jigglypuff--random bit was changed at the end of custom down-b 3, unimportant.
 

ffdgh

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No changes for Peach besides some random frame speed multipliers and bits on non-attack moves that I have no idea what they mean. (These changes normally aren't stuff anyone would be interested in.)
No changes again huh. Oh well I ain't complaining.
 

Vipermoon

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Thinkaman Thinkaman

So if shield breaker does +25 shield damage now how was fully charged (and partially charged) shield breaker changed? Fully charged used to do +50 and partial charges would rise from between +30 to +50 gradually.
 

Mr. Johan

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Robin seems to have gotten a heavy Dash Attack knockback nerf, and that seems about it non-customs wise.
 

Thinkaman

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Fully charged Shield break wasn't changed.

Robin has a lot of random bit changes and some interesting frame speed multiplier changes, but nothing directly on attacks or hitboxes. I doubt it's a change to charge up speed, but it's possible and deserves investigation. Nosfertu could be it too, but it's probably something unimportant.

I see no dash attack change.

Edit: confirmed no robin dash attack change.
 
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Fenriraga

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Shulk seems largely unchanged. All his attacks do the same amount of damage as before (without arts at least), and knockback and speed seems the same as ever.
 
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FUEGO!

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That's different
Diddy still had a god like neutral and plethora of other tools
>reasons why he is still viable
Luigi had lol fireball>dthrow>80%
Dthrow has been changed and it will make him worse given the character's play style
Ok, what do I need to say to convince you that he's still going to go no where? I've been playing him since this game launched on 3ds, I think I know what I'm saying when I'm telling you that all you people cheering "yaaay his throw was nerfed" have never picked him up longer than to learn Dthrow>double fair. Trust me, we'll be just fine.
 

Freezie KO

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No changes to Pikachu, Olimar, Pit, or Dark Pit. Dark Pit has a super random float changed on a throw, but it's likely just some animation thing, no idea.
Would any changes to pikmin AI, active pikmin recognition, or collision/edge detection appear under the Olimar files?

Because he could use some quality-of-life adjustments with pikmin that aren't direct buffs to his character or frame data.
 

Ambler

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Ness' PK fire seems to do more sheild damage over time but with more frames between hits (Unsure about actual damage, as I can't remember values), can anyone else test it out to confirm?
 

shadowlink3

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I am testing a lot of this stuff as you're typing it, and almost none of it is true. Example: The Bowser JR down smash change on shield.
 

Captain Fun

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Knockback on the first hit of Aether seems more consistent. Even at 999 it traps a bit better.
 

MGK

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Ganondorf's Nair got Buffed. Second hit of Nair does 10% sweet spot and 7% sour spot. It also links better together as well.
 

Thinkaman

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Mega Man neutral B 2 ends 5 frames faster. MM side b 2 ends 6 frames faster. No other changes.
 

ARGHETH

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I am testing a lot of this stuff as you're typing it, and almost none of it is true. Example: The Bowser JR down smash change on shield.
...If you're talking to Thinkaman, I think he's literally looking at the frame data. As in, the code itself.
 

Man Li Gi

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Legit if they can export stages, I wish they export Yoshi Island (Brawl) into Wii u as it would make being a TO easy.
 

WolfieXVII ❂

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Ok, what do I need to say to convince you that he's still going to go no where? I've been playing him since this game launched on 3ds, I think I know what I'm saying when I'm telling you that all you people cheering "yaaay his throw was nerfed" have never picked him up longer than to learn Dthrow>double fair. Trust me, we'll be just fine.
He still has BNB combos until kill percents but has to work for a kill now
Which will result in a drop, whether small or large you can't deny
"I've been playing him since 3DS"
lmao that doesn't mean anything, my little brother has been playing Ike since release his opinion means the same as yours, diddly squat
I think you don't fully understand this nerf yet
so pls stop
 
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Dcas

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...If you're talking to Thinkaman, I think he's literally looking at the frame data. As in, the code itself.
Well im testing these " changes" on bowser jr and he is exactly as previous version, no damage increse. Jab is the same, everything is the same.
 

ぱみゅ

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Hellyeah, another argument for the Customs meta!
keep the changes coming!


Also, I'm sure most people have noticed by now, but this thread is running slightly stricter than others.
 

Champ Gold

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Little Mac's jab combo seems off at high percents

The opposition can easily escape out his jab combo after about 105% I think. It's probably dependent on weight moreso
 

Thinkaman

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Rosalina down-b 3 is 1 frame faster, technically 1.5. Rosalina side b 2 ends significantly faster. Rosalina Rapid jab damage from 2.0 to 1.7 I THINK; not sure, no idea what other repeating frame-1-subroutine Magic 2% hitbox Rosalina had.
 

FUEGO!

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He still has BNB combos until kill percents but has to work for a kill now
Looks like a decrease
"I've been playing him since 3DS"
lmao that doesn't mean anything, my little brother has been playing Ike since release his opinion means the same as yours
I think you don't fully understand this nerf yet
Okay, so i don't think I can apologize enough...I thought my update had already loaded and it hadn't for some reason, so I was still pllaying 1.1.0...

I am so sorry, and I am a complete dumbass. Excuse me while I go feel a back to back comparison and cry at the changes as they will be fresh in my hands.
 
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