evocative: evoking or tending to evoke an especially emotional response
Movesets are now emotional experiences and whatever mood you happen to be in now determines how the moveset goes over.
Movesets are meant to be enjoyed. I enjoy reading a moveset that doesn't force me to think about minor technical difficulties in implementation and allows me to just experience how a character would be implemented into Brawl
realistically.
What else is there to use them for? Combos are the definition of something set in stone that can be repeated over and over. Versatile combos are a big lolwut.
Alucard is no more combo flowing then Sandshrew in the standards. They both have generic attacks, Junahu just happens to tell you that these generic attacks are for combos while Plorf insists that Sandshrew's playstyle revolves around hiding. Stop looking at what they're trying to dress up these movesets as and look at what they are.
That's why we combine combos with spacing! If we want to end the combo with the opponent
here, we use this sequence of attacks. If we want them to end up
there, we use a different one. When we consider the side effects of many of Alucard's attacks (the Specials, I mean) as well as different damage outputs, you get a whole lot of very different options. And Alucard's whole point is that he can continue comboing even if he gets interrupted at some point; his momentum doesn't end, providing you know what you're doing.
A lot of sets have "generic" attacks. The point is what we use them for. Sandshrew's are clearly not used for hiding - that's one Special and little else - while Alucard's are
blatantly designated for a combination of spacing and combos.
Because clearly we need more characters who play exactly the same as ones that we already have. Thank you for getting us a Alucard skin for Mario, Junahu.
This doesn't deserve a response, I think.
Because you blatantly over-exaggerate the learning curves of many of these sets, and because I'm obviously picturing these sets as they're actually meant to be played, not a 6 year old drunk kid who was dropped on his head named Plorf playing as them.
There are so many variable in VideoMan.EXE and so much micromanagement to be done in the middle of a high-paced Brawl. You're not reclining in your chair and reading, you're actually
playing. It takes hours upon hours to figure out how to properly use some of the character in
Brawl, let alone MYM.
I don't let things go when you take a piss on the entirety of what I define as moveset making.
Once again, because it doesn't seem to be getting through, I wasn't being serious.
It was an ironic comment, an overexaggeration.
When I
tell you this over and over again, yes, I do expect you to let it go.
Okay, I'll get back to you in a couple years while I build it up to MYM level quality and activity, then after that fails horribly I'll come back here to find that MYM has died while I was gone. So you'll excuse me while I hijack MYM for my purposes?
I won't. Make Spy and Lunge and Valozarg, and I'll compliment them and enjoy them, but when you start telling me that that's the
only way to make a good set, that's the point when I'll be taking my leave.
While it is already mind numbingly frustrating enough that you can dismiss an odd set here and there like Golem, it's more mind numbingly frustrating when you like the abominations I keep referring to over them. I know that you like these sets by now for your own reasons and aren't using my criteria, but when I cannot relate to your criteria at all, it's enough to make me feel like quitting MYM. Everybody's playing by a different rulebook in this bloody contest, and if I want to continue my dominance over the top 50 I have to dumb down my ideas to fit into the fucking terrible game that is Super Smash Bros Brawl, make it a gift card with sparkly colors everywhere, and ensure that said 6 year old drunk kid who was dropped on his head named Plorf is capable of mastering them within 5 minutes.
Obviously that's not entirely true, but the fact people can make those movesets and do well with them makes me want to gouge my eyes out while eating my dick.
Welcome to the bloody club. In case you hadn't noticed,
nobody knows what people like anymore. Every set I make, I obsess over, wondering whether Warlord is going to approve. Kamek does absolutely everything you value in a set, and you still are only lukewarm about him. Most MYMers are now complete wildcards who give little elaboration about why they like or dislike a set. I've given you, like,
pages about why I like certain sets. Even if you can't relate to it, can't you at least
get it?
You know how I cope? I don't worry about how I'll place. That's the trick, man.
And for the love of god, get out of here with the gift cards already. Zinger, Houndoom, and Mario & Luigi are not "pretty" sets. Organization is not any sort of dealbreaker for anybody, anywhere, ever.
The mere fact that you would ever give priority to the presentation over gameplay just absolutely speaks leagues to me about your approach to MYMing. You obviously enjoy Elves seeing you made them, so it's no wonder you like a less blatant example of it in Madeleine.
Unh? Elves have gameplay. caterpie has gameplay. Elves emphasize presentation because they're basically an extra, a for-fun thing. One out of 35. I obviously did enjoy writing Elves, yeah. So what exactly is wrong with that, again?
Alucard. Madeleine. Golem.
I have no idea what you're getting at by naming off sets that you disagree with me about.
I find it hard to believe that the gap in concepts is so massively large and is the sole factor what with all of the wonky things you look for. Remember the comment? Character, readability?
Character is
wonky now? Of course I look for a moveset that cares about its character, but then, I had better not open that can of worms, because it all comes back around to you believing Brawl is nothing but a fetter.
I like one concept more than the other. I like both. It just happens that that small gap in quality gets filled by a lot of other sets I like the concepts of. Why do I get the feeling that this whole thing is about my nonchalant decision to put Madeline higher up than Golem?
I can speak for my what my own movesets "stand for", if nothing else, thanks, and you cannot possibly like Cairne and Madeleine at the same time when they both have the exact opposite things the other one has.
They both have movesets that would be fun to see in Brawl. One has an enjoyability factor and deep concern for its character, while the other has concepts that I admire for their intelligence and their potentially dynamic playability. See, I
do like Cairne more.
This is a contest. It's competetive. When, y'know, judging movesets, we have to boil it down to one.
If I "boil it down to one" I enjoy the most, then, I get Mario & Luigi. Easy. But I'm not going to scientifically analyze every set I even somewhat like to make definitive calls on one being better than the other.
Then what would you prefer? Going into website design? You already have all the tools you need to make a fancy webpage with those BBCode skills!
Dude, why do you always have to do this? I don't care for design of any kind. I'm not an artistic person. I like my sets to be aesthetically appealing, sure, but that's not my primary concern. Are you
seriously implying that's all my sets are good for? Now you're contradicting yourself worse than ever.
I very well wish you could too, as I just can't understand you anymore.
I take that back; you could understand me just fine if you actually paid attention to anything I was saying. You wouldn't accept it, sure, but you could at least understand. I've been perfectly clear, over and over again.
But I'll try once more. Bottom line: I like sets that interpret a character into Brawl in an interesting way, especially if I can realistically see myself using and enjoying that character. Can we just wrap up this somewhat pointless debate already? Clearly, nobody else really cares. -_-