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Okay. Done.I agree with KRool, I was looking for possible reasons for it and it wasn't like that yesterday, before you posted, Darukurai. It's hardly fair to ostracise you for this glitch, but I feel that if you shortened your location it would put us all at ease; it may not be your location after all.
Thanks for the feed back. I tried to rewrite those sections so it's easier to understand, though I'm not sure if I was successful.Heheh, I really like Servbot, he's fun to read, although the Down Special was a little hard to read. I felt that the crosshairs mechanic was a little hard to understand since you didn't first list its effects, but several moves, the Nair, Grab, and Down Tilt were really fun. I liked it overall.
I felt that being able to get your own allies temporarily was a weird mechanic, especially #41. Also, the crosshair bombs were weird in that they only last 12 seconds and have a lot of lag, but do damage and are supposed to set things up. I would definitely dropped the damage and the lag to make it more player friendly, and usable for the strategy instead of the damage.
Thank you. I cleaned up the typos in the Leopordo section as best I could.servebots was a fun moveset. There are a few typos, such as down smash for the down special Leopordo, yet that is merely immaterial in my eyes as long as it is undestandable, which it is. Overall, I think this is a very good moveset that is fun, with all of the tools and the cool side special, especially with the victory poses, exploiting the characters personailties like that. Fun Moveset.
It's okay. This is the first time since The Three Stooges that I've gotten more then 2 comments. I'm happy. And thank you.Why aren't the Servbots getting more commentary over a minor glitch? They're really an interesting, well pulled off special mechanic set with plenty of unique moves and a good playstyle (not to mention vastly improved organization from UserShadow7989's MYM5 sets), although it was a lil random at times. It's a shame people are paying more attention to Darkurai's location over this very good set.
Oh yes, sorry about that.Also, Magic Guard isn't very well defined. I'm not entirely sure what it stops. I think there should be a few more examples of how it actually works.
The thing about a pokemon's learnset is that all the moves are suitable for the character, even if it doesn't seem like it at first. The fact she can learn Strength in the first place means that she suits it, otherwise she wouldn't be able to learn it.First, you seem to have fallen prey to the "Pokemon Syndrome," using attacks like Swagger and Strength which don't fit Clefable's personality and just are learned by her. It's kind of underdetailed as well
With this set, I really tried to find a solid mid-point between staying true to the series and not having the attacks come off as bland, and Bison was the perfect character to do that with. & I'm definitely aware that Bison's playstyle is not what would be expected out of him, as most villains are slow tanks with tons of firepower. glad you liked the set!M.Bison: This is A LOT better than Cammy. Cammy frankly had little originality and imperfect balance, and you've managed to fix both of these problems in this set, as M.Bison has some more original attacks and better balance. However, these issues aren't yet perfect- some moves seem like ones Sakurai would make (though not as many as with Cammy), and I think he may be minorly overpowered. However, disregarding these two main issues, you've done very well, with nice detail, personality and a very nice playstyle. A slow heaviweight with bad KOing ability is an interesting combination, and you pulled it off well.
The lack of a dash was something I simply came up with to keep Bison more true to the games and to give him a large weakness, which he definitely needed. I just thought it was more interesting to do it like that rather then just make him slow for no real reason. & I added in the restriction to the down special last minute, but I suppose its rather unneeded, seeing as how it takes Bison a large amount of time to summon a doll. Anyhow, thanks for the comments!M. Bison is pretty good, although every move seems to start with fills with Psycho Power, which makes them seem a lot more similar than they really are. M. Bison is a very interesting playing character with a lot of powerful hits but fewer KO moves for a heavyweight.
A few complaints would be the lack of a dash just seems really weird, and the down special could probably be retuned so that it wasn't a "once a stock" move. Other than that though, no complaints. It's a very nice moveset. It's a little hard to read, but its very solid.
Well, Bison certainly looks as intimidating as ganondorf at times, so I'd assume some people would think of Bison having the same playstyle as him. Bison was designed to destroy campers & force them to get close. thanks for the comments!When I first saw M. Bison, the only thing I could think of is a typical heavy weight with easy KO moves. As I read further he was very different. WIth that body I thought his moveset was going to be similar to ganondorf. I was also not expecting him to be able to take on good campers from afar. I worry for his lack of KO moves and I thought his UP air would kill sooner like at 90% damage.
O.O thats certainly something I could've done; giving Bison more control over his dolls. But that's not how I saw Bison working in brawl, & that's certainly not something he likes to do in his fights, he simply commands his dolls to take people out xd. Anyhow, (I'm becoming a broken record) glad you liked the set!*sees Bison moveset*
You better do Bison good, I main him in every Street Fighter game he's in. 0_<
Overall it was a nice moveset, albeit you could've done a lot more with Cammy and the crew. Perhaps some of Bison's attacks involving psycho powers could give you a bit more control over them? Also it seems like you copped out on a dash attack, but that's just minor. The concept of a heavyweight (sort of) being made with a lack of KO moves was an interesting one, to say the least. The attacks are flashy and none are particularly bland, yet I see a lot of places where you could have done something special.
Despite my complaints you stayed faithful to Bison. I give it a DELICIOUS/10.
Again, I was trying to find a middle ground between staying true to character and not being boring with Bison, & I'm happy to be receiving mostly positive comments. With cammy, I made being true to character the first priority, so its no wonder she wasn't received well.M. BISON
Sorry for tainting your page last time with that comment for another moveset. I hate it when people do that, but I honestly didn't know there was a moveset on this page. My apologies.
So yeah. Bison. He's without a doubt leagues better then Cammy, though that's not saying much. While I feel more could be done with his psycho power, I decided to actually look at how he plays in some Street Fighter games before reading the moveset since I'm trying to famalarize myself with the series anyway. . .And he all the other characters have generic as moves as hell as in any fighter, so that made your moveset seem pretty d*mn original in comparison.
You make moves more interesting then what we have in Smash without going too crazy or out there, staying true to the Street Fighter's basic punching/kicking. This would be an ideal way to include Bison if he were to actually be added to Smash Bros, no questions asked. You found a good balance of staying true to the generic source material without being too boring.
While his playstyle wasn't much beyond a typical damage racker with a few tricks, it was at least consistent, and the fact that it's for what one would expect to be a typical slow *** powerful dictator makes it interesting. While he's obviously holding back in the moveset, him wanting to see "his foes suffer as much as he can" is a far better explanation then him just not deeming his foes worth his time like some other movesets have taken. I like it.
Your writing style is also surprisingly gotten a lot better since Cammy (Sorry, didn't read Excel, you can shoot me if you'd like), with you telling us all the necessary details while still trimming off all the fat from the attacks. This was extremely easy to read through yet never left me wondering about what anything did.
And of course, all the references to him in the cartoon were lulzy. While I have nothing against generic stages, I'm not terribly fond of walk offs. While it would be OOC for Street Fighter, those things are just disgusting. That said, you made several excellent music choices that made reading through this moveset far easier. . .Hell, I'm still listening to it now. That's probably why my impression of the moveset seems so surprisingly good despite it being somewhat generic.
Elaborate via VM, perhaps? Eh, I'll just go to the chat.K.Rool, if you're reading this, i need your help on this particular moveset.
Request a review for Jade. http://chiefmendez.wordpress.com/ It is a job of the leadership to help people improve through reviews.I've made some modifications to my Jade moveset. Namly the following:
- The moveset has more bbcoding in it to make it prettier.
- Minor change to his down tilt.
- Made changes to his throws to make them less generic and more taken from Tales of the Abyss.
- Made changes to his aerials as well for the same reason.
I would appreciate feedback on the changes, as I believe that they make Jade's moveset better overall, as a common complaint was that his moves were too generic.
And might I say that Clefable moveset looks impressive so far. I've only skimmed over it, but from what I've seen it's very impressive.
I was expecting it to be, but then I started working on it. It turned out much better than I thought it would.Good to see that you finally gave Vaati a final smash, Ocon. I like the use of his true form and how he reappears on the opposite end of the stage if he just whisks off of it instead of KOing himself or something idiotic like that. It was a good bit more then I was expecting, what with how you talked about planning on making it lame.