Sure thing, Strak.Straked said:Thanks for the critique, Clow.
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Sure thing, Strak.Straked said:Thanks for the critique, Clow.
I had this same set planned from MYM 5, but I never did start on it. I was talking to Ocon about this awhile ago, and he liked the idea.Uhh, all these movesets to comment on.
I'll get to it.
Maybe.
Sloth is excellent, I HATE the character, but there are some very interesting attacks in there, namely the Steel Whirlwind and a few others I forget.
I'm stealing your method of stats by the way.
EDIT: Straked, I'm doing a moveset for both Calvin and Hobbes at some point, but yours is drastically different from mine, so it doesn't matter. Just thought I'd say. Yours is going nicely, by the way. You had the same idea for a FS as me, but that's alright. I'll think of another.
It's not like he got the idea from any other moveset...I'm stealing your method of stats by the way.
Wow.... just... wow. You rant for 2 paragraphs about something as petty as organization and spend all of one sentence describing your opinions on the actual moves. Frankly, I expected better from someone in a leadership position.ArthasThrall: Since you were so kind to point out the inspiration behind Thrall, that makes it so much easier to in turn point out the obvious. This is, blow-for-blow, a "more more more" remake of Arthas, regardless of how many times you demonstrate how they are in fact different.
This alone isn't a bad thing at all, the idea is solid and the improvements are clear; but Thrall has so much more that needed to be explained that the organisation and pacing you've employed here is almost criminal. Thralls attacks and the special mechanic are on completely seperate planets here, if your moveset is to be believed.
It all just felt.. fragmented, like you believed the reader would care enough about the moveset to piece it together themselves without your help.
It also doesn't help that you often describe the actual important parts of a move after you've made us sit through the stuffy details. And that methodology is carried through to the special mechanics, denying the reader even the most tentative understanding of what Thrall is about until after they read the attacks.
And this is clearly just degenerating into a rant, which was not my intention. The moves themselves, along with the special mechanics are both clever and perfectly suited to the character.
I'm just annoyed that the one thing you really should have improved over Arthas, readability, ended up worse than its forebear.
Nope, he's the up special.I had this same set planned from MYM 5, but I never did start on it. I was talking to Ocon about this awhile ago, and he liked the idea.
I'm glad you're taking interest in a C&H set. I'm actually using Stupendous Man as an assist trophy, so I really hope you weren't thinking of that.
All right, to start off, I'll address the speed issue. If Sonic is a 10, then what does that make every other character? The closest anyone would come would be a 5, maybe a 6.Roserade: I really like this set....but it does seem a little broken at a glance. The stats are broken, as 10 is Sonic, and she's faster than that. Though you may consider Sonic to be much farther up, so meh. Everything Soars except for power and the fact that she can't take a hit at all. I like the abilities, both the enhancers and the hampers. It makes for a great balancing factor. However, none of these really make or break her moveset, unlike they would if....well, pretty much any esteemed member of MYM had created it. I like that, though. They help her/hinder her, but the moveset doesn't revolve around them. It's like a mechanic that DOESN'T force you to memorize 75 lines of text to actually be able to play the character. MW, that's to you >_>
Bothersome? How so?ROSERADE: Also, your method of organization is... interesting, but a bit bothersome at times.
All right, understood. Sorry about that.And yes, it is against the rules to repost sets, leafbarrett. Personally, I would let this slide this one time seeing as you are a newcomer, but just edit changes into the old post and announce the changes in a new post if you want changes to your set to be known.
Heheh, yeah, this turned out a lot better then expected. I'm just glad Ocon previewed it and told me how awkward and unplayble the old mechanic was. . .Sloth is much more functional/playable this way.Sloth:
Oh God, so one page after the epic Thrall set I have to read THIS work of art? I'm feeling extremley demotivated for MYM6 right now xD
I'm very glad you retooled the sleeping mecahnic, this version sounds MUCH more fun to play while also somewhat more strategic since you can consider simply standing still or you can risk being vulnerable while napping. Good stuff.
For a guy who just uses brute strength and some chains, the individual moves were all pretty cool, especially when you saw the myriad of ways they were all inter-connected. No move in that set could truly function without the others, making the moveset feel like a whole picture that is "Sloth" and not just a bunch of moves that happen to share a similar theme. My favorite attacks were the USmash (gee, I wonder why xD) and the Fthrow.
Speaking of move interactions, Sloth had a really cool playstyle for what would probably be a generic heavy-hitter if Sakurai made him. I'd totally abuse chaining myself to my own boulders and using side-special into a tomb, fun stuff.
So he counters MK, but is countered by Snake and is ***** by Dedede. If the MYM character matchups are any indication, he'd still manage to land an easy high-tier spot despite his fail D3 matchup, so he's in the ideal spot for me.
Like Thrall, this is a set that I feel will be difficult to surpass despite being posted so early in MYM6. I have yet to read (and review) Envy so for all I know I may end up liking the transforming Homunculous better, but I can say with certainty that Sloth is an epic set that is worthy of being placed alongside Ryuk and Al.
edit: @darth meanie, there aren't any spoilers in the Sloth set unless you count him sleeping as a spoiler xD
Indeed. But it seems to be a really big love/hate thing though. Perhaps if I got rid of those ugly white lines linking the characters together?It's not like he got the idea from any other moveset...
I agree that Envy was a good bit too random which is what makes me feel a lot more satisfied with Sloth in that he seems actually playable. . .Then again, I'd probably main him if he was in (Based off his playstyle, not the character), so it's only natural he seems a lot more playable to me. I'm really trying to work on improving my organization/writing style recently. It was present in Envy, but Sloth got me feeling a lot more comfortable with it.Sloth: This is the kind of moveset I like to see, and the reason I complained about Envy's mess of ideas before. Sloth has but a few ideas, but they are all fully explored and so neatly interwoven into eachother that the seams are impossible to spot. The organisation, particularly your choice of highlighting is also something that should be applauded.
I must, however, give you a huge thumbs down for that "Final Smash" and I'm sure you already know why. (even though a lazy Final Smash kind of suits Sloth)
Ahh! Your extras are shrinking! Don't give in to the "no-fun" movement!
Heheh, if you want, you could be named after the Anime Sloth, but then you'd be a chick, so yeah. Such great choices, eh? Anyway, Sloth is a lot more readable and less insanely complicated then Al, so you should hopefully like him when you go to give him a deeper read. Envy. . .Surprised you liked that one, actually, seeing he's also pretty d*mn complicated (Albeit more readable then the likes of Ryuk and Al and not as complicated as either of those two).Envy and Sloth are both MASSIVE improvements over all of your MYM5 sets, IMO, Warlord. Yes, even Alphonse (who I'm sure you know that I was never particularly fond of). Envy, especially, is an amazing improvement over his previous rendition, although I do miss the transformation OHKO Final Smash. And I finally get to see my namesake in set form! I like him a lot, although I think it's kind of ironic that the tall skinny kid who weighs less than 130 lbs. is named for this massive fatass. XD
I'm not sure if I'd recommend stealing the stats, seeing how many people seem to have a distaste for them. Anyway, glad you liked the set despite hating the character. Quite honestly, there's not much to like about him, seeing how deep and developed he is. . .Generic stupid strong characters ftw?Sloth is excellent, I HATE the character, but there are some very interesting attacks in there, namely the Steel Whirlwind and a few others I forget.
I'm stealing your method of stats by the way.
Your absolute favorite? Epic. And yes, I know the stat images are ugly. I'm still looking into methods of making them pretty so you all can stop crying about it.Sloth, I have to say, is my favorite of your's, MW. You captured the very essence of Sloth and packed him into this set. The chains, sleeping... everything.
The stat images look a little better here than in Envy, but still ugly as ****.
Honestly, I don't think that we can go all that much higher then the top contenders of MYM 5 anymore. We've begun to hit the roof in terms of how high our movesets can go. . .So if this is my MYM 6 Gluttony, then I'm somehow going to make a set that's going to blind us all with it's quality.Sloth
Envy was certainly an amazing set, but Sloth is much, much better, despite having seemingly less potential. If Sloth is the MYM6 Gluttony of your homonculus sets, then it certainly shows just how much you have stepped up your game.
In this set, there are plenty of moves to like- almost every move actually. The chains were so well and cleverly implemented despite being such a simple concept. The connections between the Neutral A, F-Tilt, F-Air, B-Air, U-Air, Up Smash, Down Smash, and Down Special are absolutely incredible.
Basically, I simply love this set. There is simply so much creativity despite such seemingly low potential. My favorite moves of all were the Forward Smash, Up Smash, and Down Special... though there were simply many many things to like about this moveset.
So this is basically the embodiment of an excellent moveset- creativity, detail, organization, and a good writing style. Other than a couple of somewhat generic moves (Down Tilt being the most noticeable), you have yourself a set that could surpass Alphonse and Ryuk.
Alphonse wasn't nearly as condensed as he could be, hence why I couldn't get people like Rool and Junahu on board with him. That's the main thing Sloth has over my other sets while still keeping up to my other quality standards.Sloth: I spoke too soon when I labelled Envy your best homunculi, Sloth is by far the best. He actually may be one of your best movesets. The laziness mechanic is extremely fitting and well done, great work on that. In fact, the entire set seems more condensed and brilliant than most of your other sets, perhaps up to the level of Alphonse. I’m impressed. The implementation of the chains and how Sloth plays is exquisite; it’s very tailored for him indeed. This is all backed up by your awesome match-up section and playstyle.
What I really like, though, is your writing style. You highlight helpful parts of every move with bold and / or red, which makes reading it far easier, which is missing in Envy’s moveset. Your use of colour and organisation is superb as well.
You’ve set a very high standard, Walrod.
I made this set specifically with people like you in mind, Rool. You have to read it. If I listed the specials first, the down special wouldl have to be explained in the fair, making that move absurdly long. I hate specials last as much as you do, but the attack order here is absolutely necessary. If I -really- wanted to make specials first, I could've combined the ftilt and fair into a special, but I liked how both chains were controllable individually.I'm boycotting Sloth because it has Specials last. What the hell are you thinking???
Also because some of his attacks are randomly all bolded. WHY?
That is one of the main conflicts in MYMing.I'll go into greater detail, but I just tried to keep things concise.
I apologise for the poorly worded comment. I did not intend to focus so exclusively on petty matters, but it happened anyway.Chris Lionheart's reaction to my comment on Thrall
Not to toot my own horn, but my Black Doom moveset in MYM4 was highly praised for including all sorts of details while keeping most of the move descriptions nice and concise. Maybe it could help you out.I'll go into greater detail, but I just tried to keep things concise.
You're as cruel as your namesake... taking down MasterWarlord himself.4) SO FEW EXTRAS? WHAAAAAAT? Heh, I've conditioned you well. I've noticed a trend in your reviews of my movesets; you complain less and less about a lack of extras in each set I make. Much has changed since the days of MYM 3 - soon I'll be able to pull another Father Time and include none at all! AHAHAHAHAHAH!
Trap characters are MYM's deus ex machina for creativity. And even though we have all these trap characters, the best trap character of all time STILL doesn't have a moveset.I'm noticing something interesting, though; all your recent sets are trap-based characters who manipulate the stage and leave things behind. Actually, more and more of the top sets are like this. I'm starting to worry we're getting pigeonholed into complexity creep, where nothing can compete with the trap ideas yet unexplored. Hopefully I'll prove wrong.