Christmas starts early.
Weight - 7
Traction - 6
Jumps - 5
Size - 5
Fall Speed - 5
Ground Movement - 3
Aerial Movement - 3
SPECIALS
Neutral Special - Pickaxe Picking
The Bumble has one weakness, and Yukon knows it! With a press of this input, Yukon begins rapidly picking at the ground with his...pickaxe. This stance is rather quick to enter into, and Yukon can immediately chain this into another attack by simply pressing the input of that attack, giving it some rather frightening properties. It takes a single second for him to stop picking.
...So, what exactly does this do? Well, as soon as Yukon begins picking at the ground, a generic pitfall trap is created at that location. It lasts only 4 seconds, but this timer will only start as soon as Yukon stops picking. It has standard pitfall trap properties - i.e. you can't place a pitfall trap onto an already-pitfalled foe and they gain a 2 second immunity once they escape. While this may seem somewhat generic and underpowered (it takes him -a second- to place a single pitfall?), Yukon has one thing to differentiate himself. As he is picking, Yukon can rotate his whole body by turning. Essentially, he can create pitfall traps in a circle around himself, putting pitfall traps in the foreground and background. Naturally, spot-dodging foes will be hit by these, as well as rolling ones. Any attack that would have you in the foreground/background as you move over one of these traps will cause you to be pitfalled, giving Yukon a great pressure option. Keep mind, however, that Yukon is vulnerable to all his own pitfall traps - meaning you can't just overload the stage with these.
Side Special - Sleighbells Ringing
Yukon's sled spawns underneath to him, as 5 dogs spawn in front of him and begin pulling the sled at Mario's dash speed. Yukon automatically moves forward in this state, but can turn around with some horrid lag. Sound familiar? Unlike the Wario Bike, Yukon can use all his attacks in this state, with the obvious exception of aerials. Otherwise, it retains similar properties with the bike, not being able to go over solid objects and stopping when running into walls and the like. It's mainly useful because you can sail across the stage without fear of running into one of your pitfalls.
When Yukon hits the foe with this, they will be herded onto the sled and get stuck on the ice on the sled, having to escape with half grab difficulty. Yukon can obviously attack them while they're on there, but they won't take any sort of knockback. After the foe gets off the sled, they can't be forced back on to it for 4 seconds.
If Yukon jumps, he will jump off the sled, leaving the dogs to keep moving forward with the sled. They will even run offstage if you let them. If the foe deals 10% to the dogs will cause them to run away from the battle, leaving the sled as an onstage item that can be tossed around, having the same properties as usual. The dogs can not be summoned again until the sled is offstage.
One last note, when Yukon uses his neutral special on the sled, he will walk to the back of the the sled and begin picking at the ground, able to pick in the background and foreground and normal. Yukon can effectively pressure the foe by covering the stage behind him, though your pitfall trail completely disappears after the normal time, while they act as individual pitfalls, their disappearance is simultaneous.
Up Special - Whipping Good Time
Yukon immediately extracts his whip and whips in the direction chosen during the startup lag, having the range of 1 BFP, letting a cry of "Mush!" as he extends the whip. This deals 10% to any foes hit by it and deals no knockback, instead knocking them to end of the whip's path, possibly into pitfall traps. Of course, this hooks onto the edge as a generic tether.
The obvious interaction, of course, is what happens when you hit the dogs with the whip. The dogs will become more motivated, moving at 2x the speed for 5 seconds. This does effectively let him pressure the foe even more, or make a sled KO more likely. However, Yukon must be careful not to hit the dogs more than twice in a 10 second period, as this will cause the dogs to become frightened and hop onto the sled for 7 seconds, pulling it again after that - meaning it is immobile for that period. Yukon can toss the sled around during this time, but it is a lot heavier.
Down Special - Jack Frost Nipping
Yukon extracts his revolver, "Jack Frost", from his belt and points it forward. After some .25 seconds on Yukon's end, he fires the revolver forward. The bullet travels at the speed of Fox's dash and deals 10%, as well as knockback that can KO Mario at about 120% or so. The foe will want to interrupt Yukon during the period in which he is simply pointing it forward.
If the special is held during the startup time, Yukon crouches and begins aiming the gun, being able to aim it like a Cracker Launcher, he can press the input again to immediately fire it off. However, he can also shield to remove the revolver from view. The next time you use this, however, Yukon will fire the gun at the angle you chose.
If there are dogs onstage when the bullet is fired, the dogs will immediately change their course and start pursuing the spot where it was fired, ignoring all your commands until they reach it. This is an unpredictable option, one that completely change the match if Yukon plays his cards right.
STANDARDS
Jab - Revolver Whip
Yukon immediately whips Jack Frost out in front of him, pointing it as he does in the first half of his down special. If Yukon had the angle adjusted, he will point it in that direction, otherwise pointing it forward. This deals 5% damage if the foe hits the gun. It also causes them to stagger 1/4 of a Battlefield Platform backwards if they were on the ground, still being able to attack, of course.
Outside the obvious usage for mindgames, Yukon can press the special input when the gun is pointed to activate his down special, skipping the .20 seconds, but having .20 seconds of end lag to compensate. The foe will obvious try to interrupt your pretend firing, only to be blasted in the face. It should be noted that their backwards stagger, if they were hit by the initial revolver whip, will set them up perfectly for a bullet to the face.
Forward Tilt - Get over here!
Yukon swings his pickaxe horizontally with one arm (having the side of it face the screen, essentially). This has a surprisingly long range of one Battlefield Platform, thanks to Yukon stretching his arm out a bit. If the pickaxe hits the foe, the foe will be grabbed by it and dealt 5%, being pulled right in front of Yukon. This does give some opportunities for Yukon to get some more close-ranged pressure in, as well as an obvious way to force foes into a pitfall. It should be noted that Yukon can grab shielding foes with this, forcing them to dodge or roll if they want to avoid it, which can lead them into background or foreground traps.
Up Tilt - Down ya go!
Yukon heaves his pickaxe above his body before bringing it down to the ground besides him, covering a radius as wide as Bowser. If the foe hits the pickaxe, they will take 6% and be dragged along the path of the pickaxe, likely down to the ground besides Yukon. This is, of course, good if you've made a pitfall circle around yourself. A more subtle method is to force foes onto your sled.
Down Tilt - Pocket Knife
With sudden force, Yukon extracts his pocket knife and swings it horizontally across his chest! No, this isn't a prop, Warlord. Check the header picture, it's on his belt.
The initial strike of the knife deals 6% damage and good knockback, it also has incredibly good priority, meaning that it can be used as a good pressure tool by Yukon.
Now, you can press the input again to swing the knife into the background. A third input will swing it into the foreground. these both have the same properties as the initial swing, but will only hit foes who are in these areas at the time.
Dash Attack - Iceskating
Yukon leaps forward a bit before landing on the ground, attempting to ice skate across it. Unfortunately, he isn't on snowy terrain, and will only be able to ice skate for about 2 seconds, upon which he enters prone. He moves at his normal dash speed while ice skating, and his legs are hitboxes that deal 2% per second and drag the foe along with him. This does serve as an effective method to shove foes around with him, obviously.
However, if Yukon is on snowy or icy terrain, he will ice skate indefinitely until he either cancels it into an attack or simply moves into another motion. He will stop at edges, of course.
SMASHES
Down Smash - Gold (And Silver) Rush
Yukon takes his hammer from his belt and his pickaxe, turning to face the screen. Once the input has released, Yukon begins rapidly swinging the hammer and pickaxe around himself, in fact, he does this action so fast that he turns into a cartoony cloud of dust! While in this state, Yukon's body is a hitbox dealing 10-15% when foes come in contact with it. He can manipulate himself around at his normal dash speed in this state, though is unable to jump. One of the more notable uses of this move is against shields, in which the constant hitbox can deal some heavy damage to them. Yukon's swinging lasts for 3.5 seconds.
If Yukon uses this in the middle of a fully-made pitfall circle, he yanks a boulder out of it as he passes by. He won't stop his swinging, however, meaning he can pull out multiple pullings in one motion. These actions, as you expect, leave a boulder as tall and wide as Kirby onstage. This leaves an indent that same size in the stage. The boulder is solid, and can be hit and thrown with the same physics and damage as a barrel. It will disappear once it is thrown offstage, or it's 20% stamina is depleted. The indent in the stage only lasts for 10 seconds.
Speaking of the boulder, I may as well mention: if the foe flies into the boulder with any knockback, they will take about 4% damage, meaning Yukon can knock foes into boulders for extra damage.
Up Smash - Woohoo!
Yukon holds his pickaxe in his hand during the startup time, able to angle it in any direction during this time. Once the charge is released, Yukon tosses the pickaxe in the direction you chose, letting out a cry of "Whoopee!" as he does so. The pickaxe flies about 2 Ganons in the direction you picked, spinning all the while, before it flies back to Yukon. Once it gets in front of Yukon, it lands in the ground as Yukon pulls it out and licks it. He proclaims "Nuthin'." before he puts it away. This adds some heavy end lag onto it, obviously.
If the foe gets hit by the pickaxe, it will deal 6-13% and catch them in it's spinning hitbox, dragging them along it's path, dealing 1% every half second - they can DI out, but it's harder than you would expect thanks to the pickaxe's large hitbox when it spins. In most cases, especially if they're at a heavier percent, they will be forced to travel with the pickaxe to Yukon. They will land in prone as Yukon pulls it out, but if they're competent enough, they should be able to get out and punish him before then. Therefore, Yukon will want to primarily use this to get them in a situation they can't avoid, such as pulling them into a pitfall or onto your sled. Of course, this can be used as a killer if you're sledding offstage, though this will often end in your suicide. Unless, of course, your reflexes are fast enough to be able to play Sid's Toys.
If Yukon tosses the pickaxe at a boulder, he will find that the blunt end of the pickaxe hits it, rather than the sharp end. This causes the pickaxe to bounce off the boulder, moving at double the speed in the direction it came from. It remains an multi-hit hitbox if the foe gets hit, of course. Foes can easily spotdodge to avoid the pickaxe, though they may end up getting into a pitfall trap in the background...
Once the pickaxe lands on the ground (after 5 Battlefield Platforms), it will become impaled in it. Yukon can not use any of his pickaxe-based attacks until he picks it up, though. If it flies offstage, Yukon will automatically pull out another pickaxe after 3 seconds, giving the foe sometime to punish him.
One of Yukon's favorite strategies here is to throw the foe between boulder to boulder on his pickaxe, as he can cause them to take the damage from flying into a boulder. easily.
Forward Smash - Let It Snow
Yukon chuckles during the startup lag, digging desperately in his pockets for something, he is able to angle his head. When the charge is released, Yukon reveals the things he was searching for...snowballs! Yukon has about 1-5 snowballs depending on how long he charged it for, before he tosses them all in a lightning-fast barrage of snowballs. The snowballs travel for 2.5 Battlefields in the direction you angled it.
The obvious effect here, when the foe are hit by snowballs, they are afflicted with a freezie effect. It can be very easily button-mashed out of compared to normal freezies, though a continuous stream of snowballs makes it more difficult to button mash out of. While they're frozen, they can not be dealt knockback, but will be stuck in a pitfall or on a sled. They regain all their jumps and recovery once they're released from the freezie.
If the snowballs land on the ground, they make a stream of snow that lay on the ground for 5 seconds. They do give the user horrid traction, but it does have a useful benefit: anyone standing on snow can't fall into a pitfall.
Of course, the obvious benefit is dash attack across the snowy terrain (go look back at that if you need to), as well as sledding across it. When you sled across the snow, you actually spread some of it about, though it all lasts one less second for every Battlefield Platform you spread it.
More importantly, your boulder can be moved in the snow to increase it's mass. The size increases by 1 Bowser for every Battlefield Platform it's rolled through. It loses 1 size every 4 seconds and 1 size every time it hits someone or is hit. Still, this can make bouncing foes between them easier. In addition, it deals about 5% more for every size increase it has, making it an even better damage racker.
GRAB-GAME
Yukon's grab has him lunge forward (he can also lunge in a direction chosen if the input is held), entering prone if he moves 2 Battlefield Platforms without grabbing anyone. If he comes in to contact with anyone, he will grab them and stop in place, holding the foe out in front of him. He can, by default, walk in this state to push the foe around. He doesn't have access to side throws in this state, but can hold down the pummel and press the input for that throw to activate it. He can grab the boulder or sled and throw them around, while grabbing the sled is a bit less useful, you can potentially catch a foe heading back to the ground. Grabbing the boulder gives you a far more direct way to increase size, as well as directly throwing it towards the foe.
Pummel - Let me at 'em!
Yukon lets out a meaty haymaker, dealing 4% damage. Fairly generic, eh?
Up Throw - Hurl
Yukon tosses the foe upwards, before hitting them with his pickaxe, dealing about 7% to them and giving some upward knockback. While this obviously takes them away from your field of traps and what not, this does make your slew of anti-airs more effective. More importantly, this is your primary way to throw boulders into the air, giving Yukon even more opportunities to attack them.
Back Throw - Whistle
Yukon puts a gloved hand to his mouth, letting out a loud whistle. Normally, this simply gives the foe .10 seconds of stun. This effect only works once per grab, of course, to prevent abuse. Still, it works just fine to stop foes from attempting to escape.
The obvious interaction, of course, is with your dogs. If they're listening to Yukon's commands at the moment, they'll run towards the foe and lunge at them. They will do this regardless of whether or not the foe has escaped from the grab, of course. If the foes does not dodge or roll, the dogs will cling onto them. This slows them down slightly, and makes it far harder for them to jump. They must button mash out of this, of course. Yukon does enjoy having the foe grabbed by him and the dogs at the same time, as the two different grab difficulties stack, leading to 2x the normal grab escape difficulty.
Forward Throw - Lunge
Yukon grabs his grasp on the foe tight as he lunges 3 Battlefields forward with them, moving about 1.5 Ganons into the air as he does so. Yukon and the foe are engaged in a button-mashing battle to get above the other. See, this can be used a Yukoncide, but Yukon risks being the one on the bottom. In addition, he can use this as a more direct method to force foes into pitfalls, but risks getting himself pitfalled in the process. Yukon can, however, increase the ease of the Yukoncide by having dogs on the foe.
Regardless, whoever is on the bottom when they both lands on the ground takes 10% damage, as the victor is bounced 3 Ganons upwards.
Down Throw - Reforming the Bumble
Yukon takes out his whip and brings the foe close, before tying the whip around their neck! In this state, it serves as a mock leash, with the foe not able to run more than 2 Battlefield Platforms away from Yukon. Both the foe and Yukon can attack while holding the whip, meaning he can easily perform some pressure while he has the foe tied onto it.
The foe will break free from the whip when either they or Yukon suffer some strong knockback or when they run from Yukon for 3 seconds. They will also automatically break free after 6 seconds.
AERIALS
Forward Aerial - Double Punch
Yukon leans backwards for a second before punching forward with both arms. This does have a bit of startup lag at the beginning, but is made up for by dealing 12% damage and hitting in both the playing field and the background. Yukon has surprisingly little landing lag during this, making this and dtilt his primary pressure tools.
More importantly, this is Yukon's primary method of launching boulders at the foe. The knockback is usually enough to launch boulders forward, especially mid-air boulders.
Neutral Aerial - Pick-A-Rang
Yukon grabs his pickaxe, stopping for a brief moment so you can angle it. When this moment passes, Yukon hurls the pickaxe like a boomerang! The pickaxe flies about 3 Battlefield Platforms in the direction you tossed it before it flies back to Yukon. The pickaxe constantly spins as it travels to it's destination, if the foe gets hit by the pickaxe, they are caught in the spinning hitbox. This deals rapid hits of 1% and dragging the foe along the pickaxe's path, Yukon can attack with any non-pickaxe attack while waiting for the pickaxe to come back.
If the pickaxe lands in a boulder or your sled, it will impale them, dragging them along to Yukon. Their effects remain active throughout, meaning that the sled can still have people forced on to it and the boulder is still a hitbox. One of your key strategies here is to use an fair as soon as the boulder comes to you, as it allows you to quickly launch the boulder at the foe.
Up Aerial - Headbutt
Yukon performs a generic Sakurai-ish headbutt, dealing about 6% and some low knockback, allowing you to juggle them a few times. This is one of Yukon's better options for damage racking, especially when you're right underneath a foe who thinks they can get away from all your lovely little pitfall fun by hiding up in the air.
Back Aerial - Self-Defense
Yukon gets into a defensive position, balling himself up for a brief moment. This has some horrid ending lag, meaning Yukon has to use this at the right time or be completely punished.
You see, if Yukon gets hit at all during the time he is balled up, he will still take the damage from their attack, as well as any status effects that come with it. However, he will not take knockback, and will immediately strike the foe with a headbutt that deals 9% damage and good knockback. This is easily one of your best tools for an approach, as you can easily counter any hit the foe sends at you.
Down Aerial - Hammer Time
Yukon extracts the hammer from his belt, before pounding downwards in about 5 light hits over the course of 1.3 seconds. Yukon can move back and forth as he is pounding downwards. If the hammer hits the foe, they will be caught for the remaining hits, as each hit deals 2% and light hitstun. As you can move back and forth, you can bring the foe along with you as you move through the air, or force them down to the ground.
If Yukon hits a snow-covered boulder, 1 Bowser will fall off the boulder and onto the ground for every swing you pull off.
When Yukon activates the Smash Ball, he looks prepared to beat the **** out of the foe...suddenly, a low note strikes as the mighty abominable snow monster of the north climbs out from the background! Yikes, that's a mighty humble Bumble! The Bumble's Theme (Which can be heard
in this clip) begins to play as he lies in wait in the background, eyeing the combatants hungrily. Yukon turns to the foe and yells out "Run like crazy!" as the Bumble jumps into the fray! The Bumble is as tall as 3 Ganons and as wide as 2 Bowsers, and constantly pursues the character closest to him at Ganon's dash speed.
The Bumble has 3 attacks, the main one of which is generic claw strikes at various angles. These are devastating, each dealing 20% and high knockback. The second is a low-reaching grab, where The Bumble will attempt to pick up anyone nearby, even if they are pitfalled or in prone. If he succeeds, he immediately throws them back down to the ground, dealing 10%. The third option occurs when he has them picked up; he will pick them up and begin gnawing on them, dealing 5% per bite. The foe has to button-mash out with 2x grab difficulty.
However, a fourth attack can be activated...if the Bumble walks over any fully-made pitfall circles, he will pick them out of the ground and hurl them at the nearest foe with devestating accuracy! Of course, it instantly destroys the boulder upon contact. He can also pick up snow-covered boulders, meaning that Yukon will want to be careful where he places his stuff.
The Bumble takes no knockback or hitstun, but has 70% stamina. Upon depletion, the Bumble falls into the background, crawling away with the last of it's strength. It will also last for 15 seconds. If you don't want to wait out these 20 seconds, however, one strategy that works well is to attack it from the air, as the Bumble refuses to leave the stage under any circumstance.
If you win 10 matches as Yukon, the Bumble will start spawning as a fiend! As a fiend, he stays onstage twice as long and has a low chance of appearing.
MATCH-UPS
Will edit these in as more Christmas sets are posted (TIPSY)
EXTRAS
Up Taunt - Egotistical
Yukon begins a boastful speech, raising his arms into the air. "Who am I? The name's Yukon Cornelius, the greatest prospector in the North!"
Side Taunt - Claiming
Yukon points downwards, letting out a cry of "This is my land! ...and ya know, it's rich with gold!"
Down Taunt - Searching For Something
Yukon looks up at the sky and lets out yells of "GOOOOLLLD! Gold and silver, silver and gold!"
You can potentially recreate Yukon's entire opening sequence by using all 3 taunts in order, and using up smash immediately after. Doing such will unlock a hidden trophy: Sam the Snowman!
Victory Pose 1 - Life-Sustaining Supplies
Yukon has his sled to his side, he jumps on and turns to the losers and begins speaking. "I'm off to get my life-sustaining supplies: cornmeal, gunpowder, hamhock and guitar strings!" He rides the sled offscreen.
Victory Pose 2 - It's Frostbite
Yukon tosses a few snowballs at the foe, getting their faces coated. He leans forward, placing his hands on his hip as he begins talking in an over-exagerrated manner. "Hey, you get
Frooost-Bit thataway!"
Victory Pose 3 - Struck it rich
Yukon performs his up smash on screen, however, after licking it, he begins speaking in an excited tone. "Peppermint! I've struck it rich; I've got me a peppermint mine!"
Victory Theme - Silver and Gold
Yukon's victory theme is a few notes from his "theme",
Silver and Gold.
Unlock Method - Digging Downwards
To get Yukon, you must dig a long distance with tunnel-based sets (equivalent to 50 Final Destinations, yikes!), fight 1225 Brawls or get him to join your team in OrderAndChaos/Paradox/StoryModeWithNoStory/whatever SMs Yukon appears in.
Alternatively, Yukon can be unlocked in a much easier method: the Yuletide Lottery! Every day you boot up the game in December, you will unlock one thing, completely random. Christmas-Themed things, however, have a 25% higher chance of appearing than all others. Booting up the game on December 25th through January 1st will cause you to get one present from Santa: A Christmas-Themed Character (a normal one if no Christmas ones are available) and a Christmas-Themed Stage (the same also applies to stages).
Unlock Message - Egotistical Part 2
"Wahoo! The greatest prospector in the North, Yukon Cornelius, has joined the Brawl!"
He's nothin' without his chompers!