Massive
Smash Champion
The most annoying thing about falcon is that if you get grabbed, it's a guaranteed knee.
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The only falcons I play even semi regularly are Jace and Darkrain.i mean technically i think thats true, but if you mix up down and away, and up and in, most falcons will mess up occasionally because they get in a habit of punishing one, and don't react fast enough to the other one... so keep that in mind
I think you can rest him out of it with down & away DI. Sliq did it against Darkrain at POE2 IIRC.The most annoying thing about falcon is that if you get grabbed, it's a guaranteed knee.
If true, this is my holy grail.no if you DI down and away at the right angle you can always air dodge away and escape the knee. they can still uair you. magus made a thread about it a while ago.
You got my hopes up and it turned out the Grail was a lie.Every character except for Jiggs and Kirby can escape d-throw knee by DIing -30° (starting from the down+away notch go 1/3 towards away) and either teching if you're not really floaty or DJ/wiggle out of tumble -> airdodge in an away direction. The airdodge needs to be in an away direction since you are vulnerable during the startup and moving away during that time is what keeps you out of range.
Ideally, the moment before it connects you'd smash away (wiggling out of tumble only requires a single tap to the side) directly into L/R on the following frame, then quickly switching to survival DI in case you didn't do it right and eat the knee (or they u-aired instead which is inescapable). DJing away into the airdodge is slightly easier but can obviously waste your jump if you mess up and still get hit.
This DI makes d-throw knee fail on a lot of characters that people think it combos on. Even G&W can tech out of it and he's extremely light (less lag on the throw) as well as somewhat floaty. Zelda is one of the few that can't tech it, but unlike Kirby/Jiggs you are guaranteed a very small opening to act before he can get to you when you DI the throw that low.
If it'd put you offstage and he has room to dash into the jump without the jump canceling at the edge though it'd be better to go for inbetween SH and FJ knee height since airdodging wouldn't be an option, and instant DJ knees are slower and harder to combo. On the other hand, if you're right near the edge do the low trajectory since he can run off DJ knee easily but won't be able to dash SH knee to get you far offstage.
and kirby.....oh ****. sorry guys. i guess that only helps everyone except you.
**** you mahone
yes. you should use different button for shield and wavedash. For some reason everyone I tell that to gets like extremely angry and defensive though, so feel free to just learn it with one button if you like; it's definitely doable.Thanks Mahone and FoxLisk for the critique; I really appreciate it. I've been trying to incorporate wave dashing out shield more into my play but I keep messing it. Do you guys have any tips for that? (I always shield with R and I always wave dash with R as well. Should I be trying to L instead?)
Also, I always have trouble with my Falcon match up. What do you guys think I should be doing against him?
yeah, fox's fullhop nairs are kind of weird for jiggs...they just take up so much space...does anyone know up to what percent u should be cc grabbing fox's nair?
and how do u beat full hop nair??? Obviously u can space out of its range and grab it or at low percent cc it, but im trying to beat it... when i try to sh->any attack, it beats it, and ive been working with upsmash, but it always seems to trade, and except if ur at 0 and they're at like 20, it seems like the trade isn't worth it... but at percents around that, you can usually not have to tech and jab reset them... so idk.
It's pretty unreliable, but it's your best option against being murdered.I think you can rest him out of it with down & away DI. Sliq did it against Darkrain at POE2 IIRC.
im pretty sure Mr.Box uses Z for aerialsWhat does everyone think about using Z for aerials? I started using it recently and it's really improving my edge guards and wall of pains.
Hmmm... Now that I think about it... edge guards and wall of pains are kind of the same thing for Jigglypuff...
Edit: So I recently played in a money match and got it recorded. Can you guys critique my play? They really help!
Here's part 1: http://www.youtube.com/watch?v=jZYgtXCU8Ho
and part 2: http://www.youtube.com/watch?v=vjmUdGex1z0