Massive
Smash Champion
This is why I've started banning dreamland on Foxes (if they don't).Nah man I got foxes livin past 40% rests sometimes
That and they can run away and camp platforms until timeout.
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This is why I've started banning dreamland on Foxes (if they don't).Nah man I got foxes livin past 40% rests sometimes
where do you usually counterpick?This is why I've started banning dreamland on Foxes (if they don't).
That and they can run away and camp platforms until timeout.
Your reasons for each stage contradict each other lol.I counterpick FD or Battlefield on foxes.
On Battlefield the edges occasionally yield free stock from fickle ledge syndrome, the stage is too small to laser camp effectively, and the horizontal distance is conducive to low % rests.
FD is always nice because there is no platform camping and uthrow>rest cannot be thwarted by anything other than their DI.
They contradict each other by design.Your reasons for each stage contradict each other lol.
On FD you get laser camped because it's not "too small", and the horizontal distance on FD is not conducive to low % rests.
I'd rather go for the sure thing with uthrow > rest than gamble on a techroll or slow getup.I honestly think platforms help more than they hurt when it comes to rests. Sometimes they interfere with upthrow rest, but they make up for it with upair -> techchase -> rest.
its nto a sure thing because DII'd rather go for the sure thing with uthrow > rest than gamble on a techroll or slow getup.
There is no risk of wiffing a rest with an uthrow, DI being very visible makes it obvious when the rest is there and when it isn't.its nto a sure thing because DI
I don't think resting a techchase is any riskier, you can react to how they are teching before hitting down-b.There is no risk of wiffing a rest with an uthrow, DI being very visible makes it obvious when the rest is there and when it isn't.
However, If they don't DI perfectly (which even M2K messes up), the rest is almost guaranteed.
I don't think side platform camping is the issue. At least for me, the issue is when they get the lead and then camp the top platform. Then you have to use so many jumps to get to them that they can usually react and reposition to have the advantage.tl;dr: go under platforms and upair.
I'm not sure how you define approaching and retreating, but you should definitely approach with it at certain percents against pretty much all characters when it will combo into another bair, because when they are close to the ledge they have to either di in and eat more bairs or di away and risk getting edgeguarded.I've been thinking about how to use bair better, and I've came to the conclusion that I shouldn't be approaching with it. I think the majority of bairs done should be when I'm retreating (something about an extended hitbox?).
Thoughts?
Idk... but DoH moved to Nova, so I'm getting peach practice!!! Mabye I'll finally stop losing to Dop.Mahone why do you suck?
'no risk of whiffing a rest' is not the same as it being a 'sure thing.' of course you're not going to just randomly commit suicide after you up throw, but it can it will usually be DI'd out of. uthrow -> techchase on platform is probably more reliable unless your opponent is so comfortable against jiggs that he does things like know not to try to tech the uthrow.There is no risk of wiffing a rest with an uthrow, DI being very visible makes it obvious when the rest is there and when it isn't.
However, If they don't DI perfectly (which even M2K messes up), the rest is almost guaranteed.
Someone who has moderate experience with decent jiggs players will not fall for platform rests reliably......unless your opponent is so comfortable against jiggs that he does things like know not to try to tech the uthrow.
...you get to hope your opponent messes up, which is not the best way to play.
I love doing that to spacies if I'm not sure my upair will connect after Uthrowing them.so sometimes i'll upthrow them to a platform then just jump up there and wavedash down and try to grab them again. it's not as reliable since they can still DI the upthrow, but in practice, if you upthrow someone with jiggs 2-3 times, they're not going to DI it optimally every time.
also it's just kind of **** to keep a combo going with jiggs when you technically could have ended it already. it makes them lose morale =D
Ya i feel like this is one of those things that makes sense and works, but no one does it lolLegit double post:
I just had a thought for the peach matchup that could be useful: always light shield instead of "normal" shield. I don't know if it's something known, but when peach Dsmashes your shield, you always get shieldstab'd on the last hit, whereas the knockback your lightshield undergoes gets you away from peach during the first 3 hits or so.
I tested it out while playing with #51 and it worked out perfectly.
Wow thanks man...Here i got you.
ya its the same idea, different spacing and shieldstun thoughSo it's basically the same as resting falco's fsmash oos, you can only do it if they seriously misspace it?