Krynxe
I can't pronounce it either
You're the only one who didn't know thisPlease tell me I'm not the only one who didn't know this. http://www.youtube.com/watch?v=cMYxIIE4vWc&feature=endscreen
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You're the only one who didn't know thisPlease tell me I'm not the only one who didn't know this. http://www.youtube.com/watch?v=cMYxIIE4vWc&feature=endscreen
Cause ICs are lame. I heard all the cool guys go here.Don't link puff players getting ***** without any critique or insight in the puff boards man... thats kinda ****ed up, why wouldn't you just post that in the ics thread
i believe if you do wobbling correctly/a certain way, then you can't get out at 0%...@shroudedone wobbling doesn't make a huge difference, since you can get out of it at low percents and if you get grabbed with nana close by they can kill you mad early even without wobbling (weird grab combo--> upsmash). bair is actually pretty bad against both ic's in my experience, the distance at which you can safely bair them is very tight, so pretty much unless you're hbox and have flawless spacing they're gonna wd oos punish you a lot. weaving nairs is definitely the go to spacing move imo
nair rest doesn't actually work on nana if the ic light shields, which fly started doing like halfway through the set
aha don't worry, if you knew me in person you'd know how difficult it is to offend meOh ****, I didn't realize that was someone who frequented SmashBoards... I just thought it was some random Puff, and I honestly just clicked the vid because of Fly. But not random in the sense that you're bad or something cause your Falco easily did better than mine would have. Now I feel like a ****. rofl My bad.
Get up close and personal instead because it's a stationary, shielding Marth?How do you avoid getting faired OoS by Marth when you're spacing bairs?
Stay low. Your objective against Marth is to grab him, contrary to popular belief.How do you avoid getting faired OoS by Marth when you're spacing bairs?
He only shields when I leave the ground, and then he fairs on reaction as soon as I'm within range. It seems impossible to get in when airborne, and staying on the ground is just too slow.Get up close and personal instead because it's a stationary, shielding Marth?
Should I be doing a lot of WDing back away from the fair and then trying to punish the whiff, or should I be trying to get him to fair and then come in with stuff like WD turn around grab? For low bairs, do just just mean SH AC bairs to keep him honest?Stay low. Your objective against Marth is to grab him, contrary to popular belief.
Wavedashing is your best friend. You should use bair frequently, but stay the **** down.
Maybe I am going to deep with my bairs, but even when I space them well and fade away, I just end up giving up space.Fair oos is actually fast enough to hit spaced bair -> retreat? That seems like it shouldn't work at all...
It isn't but if he's waiting for you, rush him the **** down since he's basically giving you a free opening to get your crouch game going in front of him.
I CC a lot and it tends to work a decent amount, but then I get to higher %s and I'm just recovering for days and even fairs won't get CCed.^good idea. Worst thing I can think of is you have to crouch cancel a fair.
Let's say I need to touch the ground to refresh jumps and a fox is approaching with a nair, what should I do. Someone had told me to buffer an upsmash, shielding doesn't seem like a good idea.
It's likely dependent on how he's approaching with nair, but generally I'd say it's good practice to waveland back (for shorthop nair)/forward (nairplane) instead of just hitting ground and letting it smack your shield/spotdodge.Let's say I need to touch the ground to refresh jumps and a fox is approaching with a nair, what should I do. Someone had told me to buffer an upsmash, shielding doesn't seem like a good idea.
Then stop approaching with bair and start using shorthop nairs.He's not waiting for me to hit his shield. He's fairing as soon as he sees me coming in, and if I feint, then he fairs again (SH double fair) before I can punish the first. I've been FHing most of my bairs, so maybe that is the issue. That's also why I don't use a lot of empty hops now that I think about it. I'm too high off the ground to just land next to him without him reacting. My weaving is also probably just bad though.
Yeah, I actually realized last night watching vids that I could AC nair into grab. I do a lot of AC nairs, but he ends up just shielding and I was too afraid to land in front of him and get grabbed. I guess I should also try crouching under grab. I guess that just feels gimmicky to me because I'm not used to it.It's likely dependent on how he's approaching with nair, but generally I'd say it's good practice to waveland back (for shorthop nair)/forward (nairplane) instead of just hitting ground and letting it smack your shield/spotdodge.
Then stop approaching with bair and start using shorthop nairs.
There's also always the option of making him approach. It's not like he can shoot lasers at you.
Dear KirbyKaze,Bones
Sounds like a weaving thing
Marth has like no range when he jumps OOS to fair because he's not starting it with a dash nor is it using WD momentum
You can probably SH towards him and fade back as an effective bait tbh so long as you stay outside of his jump forward fair range (or dip in for like a split second and then leave ASAP)
This doesn't sound complicated to beat
You'd be the one to tell me, perhaps they meant utilt I can't really remember nor do I know.you can't buffer an upsmash....
r-really? Now I know people have talked about it to me before which had just confused me because I didn't understand what they were talking about. This actually clears up a lot of **** I was trying which isn't possible, I've got to pick and choose who I listen too cause it never made much sense to me.there is no attack that you can buffer in this game.
This is generally true about almost every matchup in the game, honestly.you can force marth to come to you, but 100% camping will get you wrecked if the marth is good. predicted movement is really easy to punish on both sides in this matchup, so you really ought to be balancing your offense and defense and adapting to your opponent. If you go into a match thinking you are just going to camp the marth and he just plays to eat up stage space and predicts your retreats you're going to get wrecked so hard