'k i'll look at it more closely later.
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Okay in terms of how you were approaching him...
1. too much fair
2. don't always do rising aerials (as soon as you jump), he just kept reacting to them. Specifically you did this a lot with your fairs. you don't want to be jigglypuff and predictable at the same time, everyone can react to your **** with a little bit of foresight.
You can do a double fair thing on falcon’s shield the same way jiggs usually uses bair...and it can sometimes be more helpful than doing the same thing with bair vs. falcon, because it gets you closer to him, which is good...but you weren’t doing this, you were fairing once and then trying to do something else. Rising fair through falcon (i.e. aiming to land behind him) is like one of the most punishable things you can do in this matchup and you did that several times
in other words you needed to stay on him but not try to cross him up so much. more bairs probably would have been better.
he kept stomping you. sometimes uptilt can catch falcon out of his jump and he gets raaaaped but if they know about this they can be more careful and not get hit by it ever. two things you can do about that...
1. upair instead of uptilt. it's slower since you have to jump, and still trades somewhat often or gets beaten, but can still be helpful since jigglypuff trades are so heavily in her favour.
2. wait for him to stomp and either shield or get out of the way. Ideally the second one since then you can hit him or something.
i don't even really know what happened on dreamland, you just got hit by everything lol. again though i wouldn't CP falcon to dreamland, his only strength in the matchup is his ability to run circles around you, so i tend to go for smaller stages. but yoshi's is still a bit risky, as with fox, since he can kill you so fast.
i actually kind of like FD in the matchup, even though that seems to contradict what i just said. i figured out why i like it once but now i forget. <_<
falcon puff is sort of weird, it's campy and not campy at the same time. you camp him...somewhat aggressively...for position, and once you're near him and/or he's in shield you can do whatever you want. but he still has that initial ability to keep you out if he does all his aerials really early.
also. you spent too much time in the air. falcon wants you to jump so he can hit you with upair and nair and such. you want to play this matchup more horizontally...unlike vs. fox, jigglypuff doesn't gain anything when coming from above falcon's head.
i think you should have stuck to the ground more and shielded more. not TOO much more shield, but definitely more--sometimes he was being a bit reckless with aerials himself, but it was working because you were trying to attack at the same time.
for the most part in this matchup though, crouch replaces shield. it's probably faster to say you should crouch more. but like, sometimes he would jump across the stage and dair, and that's when you should shield, so...in this case kind of start with shield and once he starts punishing it switch to crouch.
Hmm...i guess this entire matchup is trying to get falcon to shield and then punishing the hell out of him for it. being up in the air not only lets him hit you more easily, but also makes it much harder to punish him in time when he shields or misspaces something. thus you want to carefully zone him, largely with bairs, until you get close to him, at which point you win the matchup
i'm glad i did this actually, i think i clarified this matchup more for myself in the process. and...this is way too long but rather than edit it i'm just going to leave everything. mostly out of laziness but also since it might be more helpful this way.
oh and, DI. that one combo at like 0:45 was just bad DI. but yeah i figure you know that already.
also for future reference
http://www.youtube.com/watch?v=9pmg4pCoYmk&t=9m22s
you don't actually have time to wd oos and regrab here, fox can actually just upsmash you first