professor mgw
Smash Champion
Going to a tourney today, any quick tips for facing against Falco?
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Common new Olimar mistakes? All right, I can take a shot at that.
- Rolling to get around -
Rolling as an evasive action isn't necessarily bad (unless you're being super-predictable about it), but frequently rolling (like to get around) can get you punished. If you're having trouble staying onstage or maintaining stage control, this may be a contributing factor.
- Not spacing Fsmash -
Fsmash is a trap. It has a long-lasting hitbox that can outlast spotdodges/airdodges and can catch people running in. It can be somewhat safe if you're using it properly, but if you're hitting shields point-blank with it, you're going to get destroyed.
- Jabbing everything -
This one is probably just me, but I used to jab to cover everything and got punished a bit for it.
- Recovering improperly -
You have a few options for recovery, but you have to pay attention to what the opponent is doing. When you're knocked away and after you've finished momentum canceling, look for a purple in your line and use Uair or whistle to bring it to the front (if you have enough time). Purple toss is a useful tool for recovery (knocking them off the ledge, forcing them to evade/take a hit if they're coming out to gimp you, etc.) and you can still Uair them off the ledge if you need to. If a purple isn't available, look for a yellow. The larger hitbox means a slightly larger window to tap them off of the ledge with Uair.
Olimar has some good offensive options (aerials and pikmin toss) and defensive options (whistle, whistle bounce, airdodge, footstool) and you aren't restricted to using just one tactic to recover. It's quite common to mix whistle with an offensive option (like whistle to Nair). Fastfalling and immediately airdodging is also incredibly useful, but you need to be careful about doing that out over the edge. Like Hilt said, you should pay attention to when you use your double jump. Different people have different preferences, but many Olimars prefer to come up from below the opponent with a DJ Uair or hold a purple to throw from stage level to clear the ledge.
Sorry, I've forgotten where I was going with this. The point is that Olimar has some good tools for recovering, but you do have to actively think about what you're doing. If you do get smacked with something with some horizontal knockback (or low knockback, depending on where you are) after using your second jump, there is a good chance you're losing a stock.
And to add one to the list, try to DI up, all the time. Its really the only way not to get gimped.Sky Pirate brought up good points, and those are definitely problems you'll see in a lot of Olimars. The first two involve options that Olimar has that aren't necessarily bad options, just bad situations in which the options are used.
What the first three involve is the situation of the Olimar being too close to his enemy. Rolling haphazardly in fear, fsmashing anxiously, jabbing out of habit are all mistakes you'll see made when the Olimar is closed in on. Regarding the third, Olimar's jab is very, very flawed. Even if the opponent is hit by the first hit of the jab, the last hit is not guaranteed. They're able to shield the last hit and punish you for it. Be careful when using jab. If you're able to get the move off, it's actually worth it (it does 15%, which isn't bad for a frame 4 jab), but it's way too easy to get punished for it.
What was said about fsmash can also be applied to grab. Grab is not fast, by any means. Not to mention the fact that Olimar doesn't get grab armor, like every other character does. So when competing with another move the opponent might through out, grab will oftentimes be beat out at point blank.
Throw pikmin.What is the best way to deal with Toon Link's down smash when you are at low percentages and you get hit at the edge of the stage? As you know the horizontal knockback sends you fairly far away, so Toon Link can easily edgehog as soon as he hits you, making Up B practically useless. I tried SDI'ng out of the second hit, but apparently you can't, and even DI'ing up leaves you somewhat hopeless.
When he says above 30ish, he means 24% lolDon't get downsmashed at 0%. Just camp him until you are above 30ish and the 2nd hit will start sending you up.
The guy with whom I played just stayed at the edge, no matter how high his percentage was. Since the only Pikmin that can cause knockback are purples, I have to get closer in order to try and get the kill, thus, risking myself to get downsmashed.Throw pikmin.
I was under the impression that olimar could out projectile toonlink. if this is the case, just don't engage and keep throwing pickmen.The guy with whom I played just stayed at the edge, no matter how high his percentage was. Since the only Pikmin that can cause knockback are purples, I have to get closer in order to try and get the kill, thus, risking myself to get downsmashed.
If he's just sitting at the edge, perhaps you should consider farming for something like... five purples and a yellow.The guy with whom I played just stayed at the edge, no matter how high his percentage was. Since the only Pikmin that can cause knockback are purples, I have to get closer in order to try and get the kill, thus, risking myself to get downsmashed.
That is the BEST situation for Olimar to be in. Throw away every pikmin that isn't a purple + yellow at low percents, blue at high percents. Get a perfect line up, then proceed to win.The guy with whom I played just stayed at the edge, no matter how high his percentage was. Since the only Pikmin that can cause knockback are purples, I have to get closer in order to try and get the kill, thus, risking myself to get downsmashed.
I honestly don't see how you can state the answer to your problem in the explanation of why it is giving you trouble .-.The guy with whom I played just stayed at the edge, no matter how high his percentage was. Since the only Pikmin that can cause knockback are purples, I have to get closer in order to try and get the kill, thus, risking myself to get downsmashed.
thanks for this. i dont think i really have problems with this. i think i just have to get better for now since my recovery is getting better still and i dont have the other problems. i feel that recovery is always a problem for the most part tho.@jellybeanman, You asked this question a little while ago, below are the answers that were given, found a couple pages back in this thread:
And to add one to the list, try to DI up, all the time. Its really the only way not to get gimped.
This helps a surprising amount. Knowing your hit boxes as well as having a good understanding of how long before you can throw out other moves makes it really easy to get better when playing against other players.- Playing on your own (with a still opponent or a level 1 CPU) can help you to get a feel for Olimar.
Don't rely on CPUs for matchup experience, only for a punching bag.
Spacing. Experimentation with different ways of approaching and following up. Like, sure, you could Dthrow to Chain, but you could Dthrow to Fair. You could Dthrow to Uair to Nair. Practicing stuff like that. Work on stuff like pivot grabbing. Spiking above the ledge. Basically just creating a flow chart in your head of all the different possible things you could do. Getting an idea of what kills when. Feeling out the character, figuring out where each move puts them and what come after. Stuff like that.by playing lv 1 cpus and other low cpus what exactly am i supposed to be practicing? i have wifi but that doesnt really improve my gameplay so much as look for reads and mu experience. im looking for ways to get good mix ups and tricks and be able to use them effectively. i can only do that in tournaments really but its kinda too late by that time :/ plus i dont go to as many as i'd like
I think B-sticking helps with Wavebouncing?Thanks for the answers to my question. I was wondering, is there any controller set-ups that are more effective for playing olimar then the standard one? I heard of players using b-sticking or setting r to attack, are any of these control methods better?