Well, I got introduced to the competitive scene about a couple of months ago, and I think I have improved a lot and that now, my Olimar is somewhat decent, so I feel like a complete noob asking this... but it has to be asked!
After watching videos of the best Olimars out there, I have noticed that, when hanging from the ledge and according to the situation, they would let off and U-Air through the stage in order to clean the viccinities and return to the stage safely. I have searched for threads or similars that explained how to do this exactly, but to no avail. I would try it out in Training Mode through trial & error, but I can't do it consistently, unless I have Tap Jump On (by doing a complete circle with the joystick counterclock-wise at the left ledge, and clockwise at the right ledge, while holding the C-Stick up once the second jump is used), which, as far as I know, is not really good for Olimar.
So, what is the best way to do this consistently? Do you let go of the ledge by holding the control stick down or to the opposite direction of the stage? Is it ok if I have to tether after this or the sole momentum granted by the U-Air should be enough to re-grab the ledge?
Thanks in advance (;
This is how I do it:
1. Drop off of the ledge.
I push "Down" on the control stick slightly to do this, but you have to be aware of what you're doing.
You can fast fall it or just do it normally, but you should know which you're doing because the timing for the jump will change.
You can press in the direction opposite the direction you're facing to do so, I just prefer pressing down.
2. Wait a moment to ensure that you'll be even with or under the ledge after using the second jump.
During the time that you're falling, you can adjust your horizontal position to choose where your fastfall will land, start holding up on the control stick for the Uair, or both by holding diagonally up and left/right.
3. Roll your thumb from "X" to "A" (assuming you have "X" set to jump and "A" to attack).
This is inputting an attack immediately after jumping. If you held up on the control stick in the previous step, an Uair will come out. If you held nothing, it'll be a Nair.
4.
If you ended up even with the ledge after the Uair finishes, you should regrab the ledge automatically.
If not, you'll need to tether. If you're under a solid ledge (like the ones on FD), you'll have to drift back out from under it before tethering.
Can olimar make every character approach? I see a lot of olimars approach I think but everyone tells me not to. I think I'm neutral most of the time tho. When should I start approaching?
Olimar's Pikmin are excellent shields. IIRC, the only characters you might not actually outcamp are Fox/Falco/Wolf.
You should "approach" if the situation isn't profitable for you, like if the opponent is at an easy kill percentage and has no intention of approaching whilst you are at a relatively low percentage
-OR-
if the opponent is offstage/on the ledge/in the air and you could create a high-pressure situation by getting under/zoning them
-OR-
to catch them off-guard.
I'm sure there are several other circumstances that I'm forgetting.
For example, Kirby with Olimar's power can be difficult to deal with without approaching and powershielding the pikmin.
If anyone wants to add to this, I'd appreciate it.