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falsespamming it will get you punished
lol oh dynce.All ganon mains secondary mk... if you haven't noticed.
It's actually quite brilliant, cause mk covers all of ganon's bad match-ups.
I'm like 98% sure you won't find anything there. That info was directly from smash-lab research... idk if I'll get in trouble given the vagueness of my response though, lol.I'll go to the MK boards now for complete clarification.
What's up Olimar mains?
I have a couple of questions I want to ask and I'd like you guys to help me answer them. They're all related to Norfair by the way.
1) How does your character fare with just the stage? Does your character benefit from the layout and the numerous hazards or do they normally hinder you?
2) How does your character generally fare on this stage against certain matchups? Does he excel in a lot of them and only has a few bad MUs, or is he generally bad on this stage against a large portion of the cast?
3) What are some general strategies for your character on this stage? Controlling the center? Stalling? Staying mobile?
4) Overall, would you say that this stage is mostly good for your character, mostly bad, or depends?
Thanks in advance!
This mass survey across most of the character boards is admin approved.
It only really works if you have a full/near-full shield. Otherwise, it'll get poked.1. I'm getting ***** by some freshly squeezed nado. I tilt my shield up but everytime it was instantly poked (note this was about halfway through the nado, so might just be that, thought i'd check.) My question is this, is it viable to tilt the shield up as Oli against it?
Well, if he's doing that in a set pattern, move toward him to bait Nado out and hit it with an UpB. If you use the default control scheme (or close to it), you should consider setting Y or X (whichever one you don't jump with) to Special to help with jump-canceling your UpB.2. MK goes down air camp... down air camp... down air camp... waits for me to do something > Nado
My question: whut do? I've tried waiting for practically non existant gap in down airs to up air... get nado'd, i've sat back and camped with pikimin throw, he down airs the pikmin away, and plenty of other various tricks, most of which failed miserably.
I don't really know much about this one. We have rules against scrooging and planking here. ^^;3. What do you do if MK is dead set on scooging/timing out oli? The only sure fire way I've found works is to punch the player in the face.
He only starts his nados in the air so I can't grab him lol ><You can pivot grab or dash grab nado
If you know he's gonna nado, then count his jumps, wait for it, grab.
Uh if he's planking.. ANTIPLANK
Yeah, I'll have to try spot dodging.It only really works if you have a full/near-full shield. Otherwise, it'll get poked.
If he's hovering it over you, you could spotdodge between hits near the end to help with this a bit. You have to learn the timing, though.
Well, if he's doing that in a set pattern, move toward him to bait Nado out and hit it with an UpB. If you use the default control scheme (or close to it), you should consider setting Y or X (whichever one you don't jump with) to Special to help with jump-canceling your UpB.
I don't really know much about this one. We have rules against scrooging and planking here. ^^;
If he's just avoiding contact, I've found that being patient and trying to punish his landings or poke him with UpB kind of works.
Most important are probably Usmash OoS and whistle bounce (and pivot grabbing, if you count that as an AT. XD) Olimar doesn't have a ****-ton of ATs to learn or anything.Q1: What are the most important AT's every olimar should know? (i.e Instant Return, Whistling etc.)
Q2: What are some things that we should do against nado? (i.e yellow f-smash > bottom of nado etc.)
Falco is generally considered our worst at the moment.Q3: What are our top 3 worst MU's?
Whistle Bounce, Airdodge, surprise aerials, save your second jump, Whistle -> Aerial, footstool, etc.Q4: How should we mix-up our recovery & landing so that we don't get to predictable?
Because people are interesting and prefer to play more than one color.Q5: Why isn't everyone using homolimar? Doctor's wear blue gloves and save lives all the time :0
But it's scientifically proven that homolimar is the best, your logic is questionable 0___0
"Usmash OoS"
I just want to be 1000% clear just so that I don't confuse it with anything else lol. USmash OoS is PShielding (or not) an attack and U-smashing right after right?
""
- Grab/pivot grab (only low nados)
- (Jump-canceled reverse) UpB (doesn't have to be a specific pikmin, but the number of pikmin determine the duration)
- DI out -> whistle last hit -> Punish
- DI out -> Nair the top
- tilt shield up -> spotdodge near end -> punish
- tilt shield up -> punish after end (full shield)
Thanks for dish
"Whistle Bounce, Airdodge, surprise aerials, save your second jump, Whistle -> Aerial, footstool, etc.
A common method is to come from under using the second jump and Uair to get people off the ledge before tethering.
It's kind of hard to answer a question about something so broad and situational. ^^;"
I knowIt's just that from all the matches I've played lately and the feedback I've received, DI'ing & Recovering are my main weakpoints.
"Because people are interesting and prefer to play more than one color."
I don't use that color because i need origomar for SV, delphino, FD, PS1, YI, and sometimes RC. I need Silvermar for lylat, BF, and sometimes RC. Rojomar is needed on my castle and halberd. Negromar is what the doctor ordered on FrigateQ1: What are the most important AT's every olimar should know? (i.e Instant Return, Whistling etc.)
whistle bounce, pivot grab, boost pivot grab, Jump-Cancelled Upsmash Out Of Shield, pikmin pluck cancel
Q2: What are some things that we should do against nado? (i.e yellow f-smash > bottom of nado etc.)
yellow fsmash at bottom of nado, this technique only works if your opponent isn't mashing on the B button or if they just started the nado. Up-B if its coming from the air. Grab it. Shield it, tilt your shield up, and punish. Roll away, let it follow you, perfect shield it, punish. When low on shield, shield it, then spotdodge and hope it ends. Nair at the top of it. Upsmash at the bottom of it just when it starts.
Q3: What are our top 3 worst MU's?
In order: Falco, MK, Marth
Q4: How should we mix-up our recovery & landing so that we don't get to predictable?
Whistle bounce, use aerials, airdodges, and whistles, up-B before you reach the ground, mix up landing on the main stage, the edge, and platforms
Q5: Why isn't everyone using homolimar? Doctor's wear blue gloves and save lives all the time :0
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Now see, dabuz isn't too lazy to include the jump-canceled part. XDjust want to be 1000% clear just so that I don't confuse it with anything else lol. USmash OoS is PShielding (or not) an attack and U-smashing right after right?
Well, that's something that comes largely from experience. You should learn the directional attributes of the moves that seem to be killing you.I know It's just that from all the matches I've played lately and the feedback I've received, DI'ing & Recovering are my main weakpoints.
To be honest it's not worth it in any situation i have seen yet. You are better off camping under the platform. I mean, maybe you can use it to trick your opponents when they have invincibility and you are running around. But other than that, there isn't really anything i can see it as the "best option"What are some ways Oli can take advantage of platform canceling? All I can think of is Utilt, Jab, and shield/spotdodge, since our pikmin-based moves always whiff due to the minor desynch caused by PCing.
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you can hit down to platform cancel? maybe then...ill have to check later :DDon't use the C-stick to platform cancel. Use down on the control stick to PC.
You won't get the "desynch" that way.
Just try holding down when jumping and releasing it as you pass through the moving platform.