Fenrir VII
Smash Master
- Joined
- Sep 9, 2005
- Messages
- 3,506
Honest question here, but how does Mario reliably get a grab on Link?
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by positioning himself just outside of zair range, waiting for a boomerang, sh bairing through the boomerang, wavelanding jab to grab. as mario you basically have to just keep closing the gap while avoiding his projectiles. when mario is on top of you it can be hard to get him off in this game.Honest question here, but how does Mario reliably get a grab on Link?
..You taught M2K how to beat you?This is exactly what I thought would work, and it just didn't, literally tried everything, when me and M2K played friendlies we went to FD and he told me to try getting out of it, I spent the entire time trying lol nothing worked, then he just abused that in our match in GF, I knew I was screwed so I just messed around with secondaries the last 2 matches
On the plus side, maybe he doesn't think Link is broken anymore...You taught M2K how to beat you?
What is wrong with you man ;_;
Well I mean if it works then it would've been found out eventually, I'd rather win with my opponent knowing everything they can possibly do, think about as I evolved the metagame at light speed, but yea I just really screwed myself over lol..You taught M2K how to beat you?
What is wrong with you man ;_;
You are supposed to evolve your own metagame not his hahaha. I understand what you mean though.Well I mean if it works then it would've been found out eventually, I'd rather win with my opponent knowing everything they can possibly do, think about as I evolved the metagame at light speed, but yea I just really screwed myself over lol
Ugh I know lol, I really just want a Link to win a large tournament, I don't care who it is hahaYou are supposed to evolve your own metagame not his hahaha. I understand what you mean though.
Dude I know it's nuts, the boomerang is good enough to negate fireballs/pills coming at you from the ground, but when Mario does a full jump, he can shoot 2 fireballs and manage to get an aerial out on your shield, then jab -> grab, I don't know what to do lol, I'll have to figure something outYeah, it's gonna be tough. Mario can force you in a corner with those fireballs and jab your shield where you must roll or be grabbed.
Maybe this is why I was confused. I jab a lot, and it really shuts down Mario's options. If he approaches from above, utilt or smash, otherwise, zone him out with sword. *shrug*You need to jab a lot, it kills the fireballs and outranges most of marios moves. Have you use it smartly though cause if you just spam it won't work obviously.
Yes, nair is great against him as well.If Mario is approaching with FH DFireballs can't you just FH Nair through it?
I think Link is lucas's worst match-up >_>. You just hit him and then he dies lol. Never let him recover by just nairing any of his recovery options, if you grab him you can chaingrab into utilt fair or just nair him offstage. Spam nair a lot as it beats his entire moveset and CC a lot.What does Link do about Lucas?
It seems like he can barrel in on me even AFTER I hit him.
Lucas is a positive MU for Link. . .?I think Link is lucas's worst match-up >_>. You just hit him and then he dies lol. Never let him recover by just nairing any of his recovery options, if you grab him you can chaingrab into utilt fair or just nair him offstage. Spam nair a lot as it beats his entire moveset and CC a lot.
I think MK is a pretty hard matchup for link... His groundspeed and size lets him get around the spam, and his grab combos are legit...I can help with Fox, Marth, Ganon and M2. (Not M2K level, but SFL has a M2)
I'm going to ask for all the help in the world with MK. Plup was really hard to fight.
Yeah, it took me a couple of matches to realize that SH Rang was bad, and I couldn't adjust fast enough so I let him get in a bit too often like that.I agree. I'm not sure it's as bad as a 7-3, but I'd put it firmly in mk's favor.
The local MK player believes it's in Link's advantage, though...
The good news is that Link can combo / kill him pretty well, but getting the first hit is pretty hard.
Couple tips from my side... standing 'rang is better than sh rang against him, because it doesn't go over his head as much. Angled down sh rang seems to be incredibly avoidable.
If for some reason, he approaches with something other than grab, crouch cancel gives you a punishment option like dsmash, grab, or jab jab something.
I am finding that you can pseudo abuse spot dodge to make him think again about grabbing.
Also, I like bombs in the match, for setting ground traps to make dash attack risky, and for edgeguarding.
If I didn't make it clear before, I'm not crazy about using boomerang in this matchup. It's safe enough to throw one out, but you can't rely on it like usual. If you have time, throwing one backwards to jump over it and make him shield while you approach is surprisingly not terrible, but very situational.
As for stages, I personally like the smaller ones (smashville, green Hill zone, etc) in the matchup, along with FD and arguably the stadiums.. He gimps you so well that large edges don't help too much. It also limits his mobility a bit.
Completely agree.I don't think it's THAT bad... It's just not easy.
Unless Link has terrible MUs that I haven't played, I don't think he goes 3:7 with anybody
Completely agree x2The stage I won on was FD, I feel like platforms help MK WAY more than Link.
It's just... Really hard to land that against him in any kind of neutral situation. It's good if you can guess him out, but small target + good dash dance makes it trickier than most chars. I actually have similar trouble hitting Marth with it for the same reason.Would zair possibly be good in the MU? Like, almost landing zairs?
I thought about it after the set, and with MK's body type it seems like it'd be useful.
I'd have to agree. Use all of your projectiles and never let him in. Once kirby is in, he really ****s up your day. If he's getting too close, jabs definitely help with breaking up his approaches.Camp.
Camp more.
From what I've played, that's how you beat Kirby. Only hit him with your sword when he's in stun from rang/bomb.
Well put. Jest keep your spacing with projectiles and as always DON'T GET HITKirby is kind of like MK without his sword or ground speed... you really can fortress outside of his range and keep him out. Nair also stuffs a lot (including his recoveries).
Kirby players haaaaaate this matchup, from what I've heard.
Btw, side note... Your Links should not be getting CC punished... Link has the tools to stay out of punishment range from a CC against most if not all of the cast. Space your fairs/zairs, or just throw stuff. Don't be too aggressive with laggy moves (which are most of Link's attacks).
I brought this up in the Roy thread, but I think it's a very solid 6-4 in Link's favor. Think Roy has a hard time approaching, they combo each other pretty well, but Link has that advantage, imo, and they kill each other about equally well.What's the Link boards opinion on his MU vs Roy?