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Good to know to do more close-range moves [and zair] and less boomerang. I think I shield too much so I'll try to buffer out a lot more [spotdodge/roll/not shield in the first place] and I'll try to SDI down/tech roll out more as well [or SDI up -> nair or double jump, or through him or away depending on if I think he's gonna fsmash or whatever - but more c-sticking when in shield or hitlag].Videos would be cool. Spam Fair/Nair/Zair profit is the best. Boomerang isn't that useful unless you're doing it so the tip will barely hit them because Down B exists. You could leave a bomb on the ground for random Instant AGT's in neutral.
Doing get caught up with his current moves, throw out a DI depending if you think he'll finish the combo or continue it and while you aren't thinking about DI too hard think about his next moves. Is he abusing the same combos? Can you SDI down hard -> roll away? etc.
Couldn't have put it better myself.it makes him do one thing, which is kinda sorta something
SHFFL uair is a good way to answer Falcons that fullhop a lot. Don't do it vs SHing Falcons. It's also a good poke if he's on a platform [so is utilt/usmash but you can cover more space with SH uair under a platform on various stages].Couldn't have put it better myself.
I like, wouldn't ever grab vs. Falcon except in a combo. Did he just do a terribly mis-spaced aerial on your shield? Don't grab, he'll Jab -> Grab into death combo.
SHFFL Up Air in neutral sounds like a good way for Falcon to get free combos (or knee, you're boned either way). In combos sure.
Also make sure you ALWAYS end combos with Falcon offstage. Did you just do 80% of damage from one combo? YES. Is he above you and has gotten onto the stage safely? YES. Are you completely boned because loldeathcombos? YES!
Always end combos with him offstage, even if you have to cut them short. Of course Falcon has to TYPICALLY (not always) be in at least mid percent but still.
If they're mis-spacing dtilt you can grab them or SH nair as a punish as well. Marth players should have spacing down but as a Link player it's basically our job to be inside or ourside tipper range at all times, so if you can mess up their dtit spacing you can punish more effectively.If Marth or Roy starts D-Tilting your shield you're boned lol. Just mix up between Up-B, SH retreating Zair, and roll and stuff.
If they tipper dtilt I think they can jump faster than grab reaches them, but as far as I know, dtilt is interruptible like frame 20 or 21 and hits frame 7-9, so if they tipper us frame X, they'll still hit frame X [or a little later from pushback], so there is like a 20 frame window between dtilts. If they're misspaced [as I said earlier], that's definitely grabbable.Afaik they can D-Tilt faster than our grab. Also if they're spacing correctly you shouldn't be able to get the strong hit, this lets them CC your weak Nair and since it'll be hitting on the upper part of their body it leads to a free grab/D-Tilt/F-Smash.
If your bomb trades with their second D-Tilt then typically you'll be in a worse position then them. I guess it depends on percentages though. If you're low percent you can prob ASDI down (then tech if it's Roy). If they're low percent then they win the trade pretty much.
I may be wrong.
It's not necessarily awful, but it is a losing MU... get grabbed once, you're tech-chased as hard as by Sheik [harder?] and MK has good finishing options. The chaingrab is definitely not easy [way harder than most chaingrabs and also much riskier due to the punishment for whiffing] and MK's small frame means that while we can combo him decently, our best tool for doing so [uair] requires more precision than in most MUs, while his multiple jumps give him a much easier time landing if we ever launch him a little too high. MK definitely combos Link harder, the difference being that MK is much lighter.It seems bad, but it's really not. Metaknight has the speed, and the tech chases, and the edgeguarding. Link has the range, can potentially chaingrab from like 50-death, and Metaknight is just as much combo food for Link as the other way around.
thats what i thought as well. maybe we could get that changed on the MU chart unless someone else has evidence to support the current statement that hasn't been thought of/mentioned. it definitely surprised me to see that charizard and link were stated as being worse MUs for roy then DK.It's not +2 lol maybe back in 3.02. Right now it's either dead even or slightly in Link's favor. That's how I feel about Marth and Ike too. Zair is what's really hard to beat as FE characters, not projectiles.
Don't worry. I'm reading and recording.thats what i thought as well. maybe we could get that changed on the MU chart unless someone else has evidence to support the current statement that hasn't been thought of/mentioned. it definitely surprised me to see that charizard and link were stated as being worse MUs for roy then DK.