I guess it's time for me to voice my opinions on Link and his matchups (tl;dr warning). To be perfectly clear, these are all just my opinions from my own experience, and I welcome any opinions / discussions you'd like to have from this.. Heck, that's why I'm writing it.
First off, I was a Fox main in FL for most of my Melee career, with Link as a second. For an extended stretch around the 2007-8 timeframe, I ditched Fox to main Link (mainly because I was bored) and became one of the better Link players in FL. I won a couple smaller tournaments and placed decently (top 10) in a few bigger ones, playing as Link/Zelda only. I only say this to make the point that I have a decent amount of Melee Link experience / knowledge, which mostly transfers to PM... mostly.
In Melee, Link was kind of the definition of middle-tier, and was just about the "median" character in the tier list, beating most mid and low-tier characters, and losing to most higher-tier characters.
His worst matchup was almost undoubtedly Sheik, who could CG to death every life. He also had negatives (but not unwinnable) against Fox and Falco. Fox because shine spikes were darn near unavoidable against a good player (you had to cut your grapple early and recover high to have any shot of getting back); and Falco basically because Laser overrode almost anything you wanted to do (it even canceled your boomerang for a short time after release, which meant you couldn't "fire back"). After those three, he had fairly even matchups against most of the rest of the cast, including Marth (sorry Hylian, but I don't think that was worse than 5-5 to 6-4 adv Marth).
His main strengths in Melee were his projectile zoning with 'rang and bombs, his brutal gimping/edgeguarding, and his fairly high priority attacks, some that were actually fast. His main weaknesses were his easily comboable weight, and terrible priority / mixups on his recovery. I never really considered his slow speed much of a weakness, because he really could control about half a stage with projectiles and his range, so it never really felt like "keep-away", like it did for other chars (Zelda, etc)
Putting this here because I'll reference it later... Link didn't really have much trouble putting damage ON anybody... he had great combos, including pseudo 0-deaths on spacies with decent tech reads, and really could combo almost any character weight pretty effectively. He also didn't have much of a problem killing with his gimp options and decent kill moves. He also had good setups/traps in the neutral game to actually land attacks. Pretty much, he was kept down by his terrible defense, imo.
Jump forward to PM, where Link has received
significant buffs, specifically in attack cooldowns, range, and recovery; as well as getting buffs to all three of his projectiles, with no significant nerfs (to my knowledge) other than boomerang range (which could be argued as a buff), and tether range/usability off stage (but again, his overall recovery is better, so no real complaint here).
For his recovery, he's essentially been given a third jump with AGT, and his upB has MUCH more priority, so "lol shine spike" is less of a problem for him, particularly when you consider his tether is a good mixup option. His air movement is also much better, so overall, you are given more options and it's easier (by far) to recover in PM.
While Link has received these buffs, the Melee top tiers have been mostly unchanged. Because of this, most of his bad matchups from Melee (many of which weren't terrible) have gotten quite a bit better for him. His worst matchup of Sheik has been made a lot easier due to the removal of the CG. Fox can't just "nope" his recovery nearly as easily (albeit you still have to be careful), and Falco lasers are more easily PSed, and don't cancel out the thrown boomerang (which is a bigger difference than it sounds here).
The flipside of this coin is that there are now Brawl characters to learn and deal with, and admittedly, I don't know them as well...
So onto matchup talk-
I basically divide his matchups and strategies out to several different groups (obviously this is too general and not everything applies to every matchup, but they're all fairly similar, imo)
Zoning chars (Ivy, Bowser, Ganon, etc... essentially slower chars with good range and priority tools):
Link doesn't have too much trouble against zoning characters, because frankly, he has more zoning options with his zair and projectiles than practically any other char in the cast. Zair is a surprisingly safe poke against taller characters, which can actually combo into a lot of options, and doesn't really leave the Link open to punishment. And we all know the projectiles uses. Essentially, I believe all of these matchups are no worse than even, and a patient Link has the tools to beat them.
Fast/Small/combo characters (Kirby, MK, Mario, Jiggs, Lucario etc...chars that have the ability to get in and combo you, but generally low-priority):
These are the characters that are generally annoying to play because they can do mean things to you, and are quick, but your sword helps you have a favorable matchup against them. In particular, Fairs and Jabs just overprioritize them, and are effective at keeping them away. Keeping a boomerang out is generally a good idea to screw with their approaches. Whenever I see "how do I beat ____" about these characters, my internal response is "hit them with your sword". That's essentially how I feel about them. Fair and jabs, mixed with nairs and projectiles just overprioritize these characters and make it very hard for them.
Again, for the most part, I don't think any of these chars are worse than even.
Shield-pressure monsters (Fox, Falco, Sheik, Lucas, ZSS, etc):
I agree with most of you that his hardest matchups are against characters that are able to apply consistent shield pressure. Link doesn't have great OOS options, so he has to rely on keeping these characters away from him to win the match. However, I think he has the tools necessary to keep these chars out. Details below:
Fox/Falco: They're always going to be hard... but I don't think they're bad matchups anymore. Again, they can combo Link like crazy, but he can give it right back, and should live longer than they do, because he fairly handily wins the edgeguarding vs recovery war now with his Nair alone (my opinion). SH Nair off stage to DJ Nair again essentially poops on all of their options (assuming good timing on your part) (this was also true in Melee). Add that to possible arrow/bomb work, and it's a nightmare for the spacies to get back. Meanwhile, Link's recovery has been buffed to the extent that they have trouble gimping him. Spacies have a slight advantage in the neutral, but Link can get his hits in, combo them to death or edgeguarding, and kill them offstage. I honestly think these are slightly in Link's favor now, although I realize I might be in the minority. (I think the Falco matchup is slightly easier than the Fox one because Shine > usmash is harsh, but both slightly in Link's favor). The additional stages also all help Link.
Sheik: I think this is an even matchup now. No CG, but she still has decent combos (but hey, so do you), and the recovery vs edgeguarding game is basically a wash. ledge-hog to pullup upB or ledgejump Dair is very good against her recovery, but she can needle you out of yours, if you're not careful.
In the neutral, eh, it's also kind of a wash. She's faster, but you have slightly more priority and options with the projectiles... Honestly, I think this is a fun matchup now. (bravo, PM team)
Lucas: (mostly theorycraft here) I can honestly see this one being very hard, and possibly one of Link's worst matchups. The exceptions being that you win the range war pretty handily (PK freeze is a huge part of Lucas's game and Link just beats it), and you can combo / kill Lucas pretty well. I don't know enough here to really say anything else. I don't think it's worse for Link than 6-4 adv Lucas.
ZSS: (again, mostly theorycraft here) Link players hate this matchup. ZSS players hate this matchup. Can't we just CF ditto instead? From what I've seen, ZSS has a pretty linear approach (although she is fast) that mostly centers around stun shot. But like Lucas, Link wins in range, and boomerang is a lifesaver to throw her off, so I'm really conflicted about this one. 10-10 matchup in both their favors.
Marth: I didn't really know where to classify him, so I'll just break him out here. The matchup was fun in Melee (I still consider it mostly even), and now, Link has more range to actually contend with him, and can still beat Marth's recovery with Nair. Link is very good at basically hovering just outside of Marth's range and still poking him with 'rang or zair, then actually landing grabs if you can ground the Marth player. I think this one is in Link's favor now.
Ok tl;dr time.
I don't think Link has any significantly negative matchups in PM. barring some CG that I don't know about, or something like it, I think that you are no worse than 6-4 against any character in the game (and only that bad against a few), and any matchup is winnable with the correct play method. 1 note there is that you do have to play different styles against different characters, so keep that in mind.
Please let me know any thoughts you have. I like meaningful discussion.
Universal truths:
Zair is underused
Jab jab > dsmash/dtilt is godly (although I prefer dsmash)
Nair simply beats the recoveries of about half of the cast in PM, and is a great gimp tool (especially on stages that you can knock them UNDER) (
Nair gif posted by Praxis)
Usmash under platforms is amazing.