BigHairyFart
Salty Supreme
Ness is pretty good for Link, Lucas is a pain in the ass.
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Link's shield blocks Shadow Ball both in and out of crouch. A short-hopped non-charged Shadow Ball will go above his shield to his head, but you can get around those pretty easily.Does Link's Shield block shadow ball? If so then we can just tank it while Mewtwo is in endlag. Don't forget when you're walking your shield is still blocking.
If someone checks that then also see if Link blocks non charged, partly charged, and fully charged balls. Also if he blocks while crouching.
I've done this against a squirtle before, and it was highly effective.I think Bombs make Squirtle come out withdraw when they explode? It'll limit his approach options to jumping over the bomb w/ withdraw, running up and wavedash grabbing the bomb (wavedashing back and throwing at you or forward and trying to get behind you and throwing the bomb at you?), running through the bomb, SHFFLing in with an aerial, waiting the bomb out, or something else?
Ike has L-canceling in this though, combined with Fair's range and Link's mediocre run speed I don't think you can punish his Fair spacing.Not sure how well it would work in P:M, but in Brawl, I would "fake approach" to get Ike to use a move, then go in for a real approach in the heavy end lag
Roy's grab range is a BIT smaller than Marth's. Also if you're at a decent percent his Down Tilt will make you go into the knockdown state, so be careful of at (I'm pretty sure anyway... Can you tech roll when you CC stuff?)I played with this really good Roy today and I have some ideas on how to handle him:
Roy will generally try to get in and pressure you. If you're in your shield, clearly he'll try to grab you with his broken grab range. Grabbing leads to combos = sad Link. The moment you read the grab with an airdodge, SH Nair is a good option to get him out of the way. The Nair in general is probably your best bet on dealing with aggressive Roys. Also, good Roys WILL crouch cancel, but you can CC him back. Most moves, excluding Roy's Fsmash, can be CC'd and be followed up into. The Fsmash is the one move you DO NOT want to get hit by. Try to keep away from being in front of or behind him by using the projectiles. You also have a great advantage on him when you're far away.
Note that Roy beats Link on the ground but Link beats Roy in the air. Link has a good grab game on Roy, too! Dthrow --> Utilt leads to a lot of combos on Roy. Knock him off stage, the place you want Roys to be, and you can edgehog his bad recovery.
Neutral game-wise... The rang and bombs are good at slowing him down, but expect a lot of PS'ing. You generally just want to stay away from his grab range, because that's where Roy will start pounding you hard.
I saw Hylian doing some Link dittos. They were going in! Lol, with Problemo our Link dittos are just a patience testing campfest. Very interesting to see the exact opposite spectrum in the ditto MU.I'm pretty sure there's a twitch archive of JCaesar's New Year's Smashfest. He goes R.O.B. against Hylian's Link a fair amount, so if you can find it I recommend watching the matches for tips.
Link has trouble against straight aggression/rushdown.Link/Marth favors Link.
Does Link have any counters or even bad matchups? I'm pretty salty about how hard he wrecks both Kirby and Bowser, but don't really know what to do about it.
edit: How does Diddy do?
I disagree. The matchup was known to be pretty even in Melee, and Link has been dramatically buffed for PM.If you're going to say it favors Link then you have to give reasons.