Point being, no argument can be made to persuade one side or the other that theirs is correct or more logically sound than the other. Counter-arguments serve no purpose other than to trick dumbs that don't have a stance into agreeing with you I guess.
There is though, and that is exactly the point of my post, especially the last paragraph.
For example, the OP argument in this thread made some conditionals based on objective properties.
For example we could arrange his argument in the following way:
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Argument 1
1. If a mechanic (L-canceling) is absolutely superfluous and burdensome to the playability of game, the mechanic (l-canceling) should be removed. (Basic)
[This premise may not be objective, but it is a premise we all agree with based on what are practically universal values.]
2. If failing to execute of a mechanic (l-canceling) in its technical window of possibility is never advantageous for the player's possibility executing the mechanic, then the mechanic (l-canceling) is absolutely superfluous and burdensome to the playability of the game. (Basic)
[Now we're approaching objectivity. Of course, we all mean what "advantageous" means in this premise.]
3. Failing to execute l-canceling in its technical window of possibility is never advantageous for the player executing the mechanic. (Basic)
[This one is just a fact.]
4. The mechanic (l-canceling) is absolutely superfluous and burdensome to the playability of the game. (Modus Ponens 2,3)
[Straight up logic.]
5. The mechanic (l-canceling) should be removed. (Modus Ponens 1,4)
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I could have put more effort to make this argument void of subjective premises, but that would be missing the point.
An argument is wrong if it's refuted. One of the rebuttals involved finding counter-examples to premise 2. Not only is premise 2 not a strict conditional, and it conflicts with more "universal values".
The rebuttal could be expressed in the following manner:
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Argument 2
6. If there is value in the possibility of the failure in execution of a mechanic (l-canceling), then it is not the case that the mechanic (l-canceling) is absolutely superfluous. (Basic)
7. There is value in the possibility of the failure in execution of a mechanic (l-canceling) in its technical window of possibility. (Basic)
[Subjective premise we all agree with.]
8. It is not the case that the mechanic (l-canceling) is absolutely superfluous. (Modus Ponens)
[The following premises with a "|" before the number operate under an assumption. This part is easy to follow, don't be intimidated by the notation.]
|9. The mechanic (l-canceling) is absolutely superfluous and burdensome to the playability of a game. (Assume for negation introduction)
|10. The mechanic (l-canceling) is absolutely superfluous. (Conjunction elimination 9)
|11. It is not the case that the mechanic (l-canceling) is absolutely superfluous. (Repetition of Premise 8)
[As we can see from premise 10 and premise 11, we have a contradiction. Both claims cannot be true at the same time. Premise 11 is true, therefore the assumption made in premise 9 is false.
--> 12. It is not the case that the mechanic (l-canceling) is absolutely superfluous and burdensome to the playability of a game. (9-11 Negation Introduction)
A reductio ad absurdum argument is a form of negation introduction.
13. Failing to execute l-canceling in its technical window of possibility is never advantageous for the player executing the mechanic. (Basic)
[This is a basic premise from the previous argument.]
Now another assumption. This time it is premise 2 from Argument 1:
|14. If failing to execute of a mechanic (l-canceling) in its technical window of possibility is never advantageous for the player's possibility executing the mechanic, then the mechanic (l-canceling) is absolutely superfluous and burdensome to the playability of the game. (Assume for Negation)
|15. It is not the case that the mechanic (l-canceling) is absolutely superfluous and burdensome to the playability of a game. (12 Repetition)
|16. It is not the case that failing to execute of a mechanic (l-canceling) in its technical window of possibility is never advantageous for the player's possibility executing the mechanic. (14, 15 Modus Tollens)
[I took a route harder to understand for some here, but it's perfectly proper logic, and it illustrates a more vivid point.
|17. Failing to execute l-canceling in its technical window of possibility is never advantageous for the player executing the mechanic. (13 Repetition)
[Once again, we reach a contradiction between premise 16 and premise 17. Premise 16 only works within the assumption and 17 is actually true outside of it. Therefore...
-->18 It is not the case that if failing to execute of a mechanic (l-canceling) in its technical window of possibility is never advantageous for the player's possibility executing the mechanic, then the mechanic (l-canceling) is absolutely superfluous and burdensome to the playability of the game. (14-17 Negation Introduction).
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Since premise 2 in Argument 1 is false, as we can conclude with premise 18 of Argument 2, Argument 1 is wrong. All of these steps are perfectly logical. In order to refute this argument, you would have to make a damn good case against the basic premises.
Hopefully, this helps some people understand how they can be logically wrong, and how people ought to accept arguments based on their values.
This argument of course only deals with the argument in OP (aka argument 1 which is just wrong) and not with the more complex arguments of demarcation of shared values you're now focusing on, but those arguments could be made strict too.
Edit:
This forum needs better, more subtle shades of yellow.