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What you consider pointless and what other people consider pointless are not the same.The point is that almost nothing will change in high level play, but everyone else will be a lot better off. The only thing that what you call "rewarding dedication" will do is drive away people who don't want to put up with learning pointless things.
Why do you feel cheated when other players are simply using the tools given to them? Do you feel you need that crutch in order to win? Do you think that you would be able to perform on the same level if you couldn't rely on opponents messing up with no help from you?I don't consider it pointless. The top players miss enough cancels for it to be relevant. I really don't like the idea of any scrub being able to combo me and pressure my shield.
So what you're saying is that you're just salty and want others to suffer the same as you?I had to overcome the same skill gaps.
No, not salty. But if I did it then it should be easy for everbody who has real talent.So what you're saying is that you're just salty and want others to suffer the same as you?
There probably won't be any changes to the air game in smash 4 from brawl. If my previous post was irrelevant then so is this whole thread. It's aimed at lcanceling in general. We could put tn either melee or brawl discussion and it would fit just as well.Frame perfect Fox isn't even a phantom threat in a Smash 4 discussion because they would obviously change characters in accordance to the way the engine operates. Try again, please.
That is salt.No, not salty. But if I did it then it should be easy for everbody else.
You're correct, I don't like you very much, and I'll explain why. You are one of many in the Melee community who realize that Melee is a great competitive game (probably because it's really fun and has a decent effort -> satisfaction ratio), but have completely no ****ing idea why it is actually a great competitive game, and your hilariously bad arguments consistently represent that fact. You insult the game every time you imply that Melee would be a significantly worse game if L-Canceling were automatic, or any similar argument (including that Smash 4 would be a worse game with Auto-L-Canceling than with Manual L-Canceling). Many high-top level players in both the 64 and Melee community recognize that L-Canceling is, for all intents and purposes, mindless and pointless as a mechanic, and they are all able to do it with 99.9% consistency in a tournament setting.Strong bad really doesn't like me. Lol
Starting off very strong there, Vkrm. How many misses is "relevant"? 2? 3? 5? Is it per minute, per match, per tournament? What if I think a pro player needs to miss 100% of their L-Cancels for missing to be relevant? It's entirely subjective.I don't consider it pointless. The top players miss enough cancels for it to be relevant.
....what? I... You-what.I really don't like the idea of any scrub being able to combo me and pressure my shield.
Then why are you still arguing with me? You're backpedaling now. I've made it clear I'm talking about Smash 4 and you've made no objections. I've pointed out that right now execution is a balancing factor in Melee, but that that is bad game design. Any sweeping change is going to have to include balance tweaks to avoid it breaking the game, and I've been pointing that out over and over and over. So either you're backpedaling out claiming misinterpretation or you are rather dense in thinking that automated L-Canceling would be impossible to balance.There probably won't be any changes to the air game in smash 4 from brawl. If my previous post was irrelevant then so is this whole thread. It's aimed at lcanceling in general. We could put tn either melee or brawl discussion and it would fit just as well.
It's not though.I've already explained that my main reason for wanting l cancel to remain the way it is to keep the space animals from ****** the entirety of the cast. This argument only really works if you assume new players aren't gonna be able to learn lcancel which they can, I only wanted to provide evidence by using something I'm familiar with. That would be me.
My responses are in bold. Now i know why a cell phone doesn't really help me win arguments on SWF.You insult the game every time you imply that Melee would be a significantly worse game if L-Canceling were automatic, or any similar argument (including that Smash 4 would be a worse game with Auto-L-Canceling than with Manual L-Canceling).
I'm only arguing for melee esque cancels in a game that resembles melee. I'm not trying to get lcanceling into smash 4. My only goal this entire time was to point out the purpose it serves in the game it's actually in.
Many high-top level players in both the 64 and Melee community recognize that L-Canceling is, for all intents and purposes, mindless and pointless as a mechanic, and they are all able to do it with 99.9% consistency in a tournament setting.
I don't know about that. Im sure some people agree with me on the balance thing, and in my hood, *****s die over that 1 percent.
Starting off very strong there, Vkrm. How many misses is "relevant"? 2? 3? 5? Is it per minute, per match, per tournament?
I'd say just missing 1 is enough if your opponent plans on missing 0 when he nets that punish.
What if I think a pro player needs to miss 100% of their L-Cancels for missing to be relevant? It's entirely subjective.
A completely arbitrary statement, so absolutely useless.
this is stupid. I'd like what I said above to point out that anything more than zero missed cancels could lose the match for you, but its very rare that I post and people interpret it as what I really meant to say.
Do you fully comprehend what this sentence means? You're implying that one aspect of having control of your character is the only one.
What? How did I imply that
Suddenly, because L-Canceling is no longer manual, your opponent, who hasn't played the game for very long (because he would need to be able to L-Cancel) is able to consistently space moves in a string, reacting to DI all the while, timing fastfalls correctly as well. And when hitting your shield, he's able to shine -> jump cancel with a shorthop -> aerial -> fastfall, mixing up the timings of the aerials and fastfalling, all of which he's suddenly capable of doing because L-Canceling is no longer manual Yes. No. You're completely belittling everything else that goes into controlling your character in SSBM and I won't allow it.
None of that is particularly hard difficult as long as were talking about shield pressure. As long as DI is a part of the equation I guess I agree.
If you love SSBM so much, stop insulting it in this despicable manner.
I know I said I might pick apart two of your posts, but I don't want to subject myself to that level of stupidity again, so I'm just going to make a blanket paragraph here as to why L-Canceling sucks.
Advanced Techniques are important. We know this. However, L-Canceling is a very unique AT. And not in a good way. For Dash Dance, Wavedash, FastFall, Shorthop, etc.... they're all extra options that you can do or not do. The fact that you can decide between a shorthop and a full hop adds depth because now every time you jump, your decision tree branches. However, L-canceling... you never decide to not L-cancel. The mechanic doesn't add depth because right before you land, there isn't a decision tree, you just do it. Furthermore, unlike wavedashing, fastfall, etc. which are all mostly positioning tools, your opponent cannot interact with your L-Cancel. Like, if someone wavedashes back and you overshoot with an aerial to catch it, you've successfully interacted with and countered their WD back. There's literally nothing you can do to "punish" someone for L-Canceling. That on top of decision tree stuff is why L-Canceling sucks.
A very brawlist way of seeing it. Games like street fighter and marvel have no scruples about giving the more technical player the advantage in a few circumstances. Not mention you lose alot of chances to **** up your opponents cancel when the game cancels his lag for him.
And don't bring up random dodging with landlag animations, it's not relevant, and I've known about it longer than you've been on Smashboards.
If you already new about the reason not to attempt an cancel why wasn't this mentioned earlier when you said that there aren't reasons not to lcancel. I guess that's because l canceling is still the way to go.
You do know that Strong Bad is a Melee Back Roomer, right?brawlist
Not gonna lie, I too have found most of his arguments very weak, or not real arguments at all, regardless of me taking the same stance as him on the matter.Vkrm please stop posting. People like you give Melee players a really, really bad name.
You're only saying that cause strong bad kicked my **** in. I guess I should try to get my ideas across more clearly. I don't think its my ideas that are wrong, I just do a bad job of expressing myself via text.Not gonna lie, I too have found most of his arguments very weak, or not real arguments at all, regardless of me taking the same stance as him on the matter.
Correction, I only decided to post that because Strong Bad said it. I'd been thinking as much since your first few posts in this thread as well as in the P:M thread, but didn't feel the need to voice my frustration until someone else expressed the same.You're only saying that cause strong bad kicked my **** in. I guess I should try to get my ideas across more clearly. I don't think its my ideas that are wrong, I just do a bad job of expressing myself via text.
This is something I don't think I understand yet, and you seem like a sensible person on that side of the fence, so.How many inputs is acceptable for a certain feedback? That's the line drawn.
There isn't even an argument that can be made to persuade someone whether it's a good or bad thing, because it's entirely a personal issue where a person draws the line.
Kind of in the same way that I ignored that kid Master Knight DH? lolIt did give me a great signature though.
Am I to assume you ignored me because you have no counter argument?
This is completely false. I'm good at logic and argumentation. It's the only thing true in the world.Noirscythe is just as bad if not worse, Vkrm.
How many times does the player have to lose for it to be relevant? 1,2,3,4,5,6,7,8,9? It's entirely subjective, amirite?Starting off very strong there, Vkrm. How many misses is "relevant"? 2? 3? 5? Is it per minute, per match, per tournament? What if I think a pro player needs to miss 100% of their L-Cancels for missing to be relevant? It's entirely subjective.
A completely arbitrary statement, so absolutely useless.
Yeah, it's paradise right there, I envision it. I could just do drillshine infinites and falco shield pressure against people my level before any of us even develop the tech-skill to do anything out of shield.....what? I... You-what.
Do you fully comprehend what this sentence means? You're implying that one aspect of having control of your character is the only one. Suddenly, because L-Canceling is no longer manual, your opponent, who hasn't played the game for very long (because he would need to be able to L-Cancel) is able to consistently space moves in a string, reacting to DI all the while, timing fastfalls correctly as well. And when hitting your shield, he's able to shine -> jump cancel with a shorthop -> aerial -> fastfall, mixing up the timings of the aerials and fastfalling, all of which he's suddenly capable of doing because L-Canceling is no longer manual. Yes. No. You're completely belittling everything else that goes into controlling your character in SSBM and I won't allow it. If you love SSBM so much, stop insulting it in this despicable manner.
Look at this man, laying it down. I'm honestly shocked no one even brought up this argument before. Shame on you guys.Advanced Techniques are important. We know this. However, L-Canceling is a very unique AT. And not in a good way. For Dash Dance, Wavedash, FastFall, Shorthop, etc.... they're all extra options that you can do or not do. The fact that you can decide between a shorthop and a full hop adds depth because now every time you jump, your decision tree branches. However, L-canceling... you never decide to not L-cancel. The mechanic doesn't add depth because right before you land, there isn't a decision tree, you just do it. Furthermore, unlike wavedashing, fastfall, etc. which are all mostly positioning tools, your opponent cannot interact with your L-Cancel. Like, if someone wavedashes back and you overshoot with an aerial to catch it, you've successfully interacted with and countered their WD back. There's literally nothing you can do to "punish" someone for L-Canceling. That on top of decision tree stuff is why L-Canceling sucks.
There's literally nothing you can do to "punish" someone for L-Canceling.
And don't bring up random dodging with landlag animations,
it's not relevant, and I've known about it longer than you've been on Smashboards.
No, I actually care more about logic. If someone presents an argument that logically disproves mine, I'll shift to it once I understand it.I feel like noirscythe cares more about winning the argument then he cares about actually being right. When he's representing an argument that is proven to be ineffective at demonstrating his points he defaults to insults. I mean it's funny, but everytime it happens we lose sight of what were actually supposed to be discussing. Noirscythe, do you feel the need to respond to rykers or strongbads post? You should be able to find some holes.
That's all well and fine, but the nature and cause of someone's stance in this discussion isn't something that can be persuaded in one direction or the other by argument. Neither side is right in this particular case. Or most cases really. That's why debates don't award points for being right, but rather for presenting your argument and why you stand where you do on it properly. "I've decided I'm right until I can be proven wrong" sounds like angry 16-year-old logic, no offense.No, I actually care more about logic. If someone presents an argument that logically disproves mine, I'll shift to it once I understand it.
I acquaint yourself with what the word "prove" means and how it works. It's actually quite different from "assert with utter unwarranted confidence in a way it will probably impress the uneducated."
>'I care about logic'.No, I actually care more about logic. If someone presents an argument that logically disproves mine, I'll shift to it once I understand it.
I acquaint yourself with what the word "prove" means and how it works. It's actually quite different from "assert with utter unwarranted confidence in a way it will probably impress the uneducated."