You have a very flawed view of melee's meta if you think it's just about trying to get the other person to screw up a cancel. Melee is about being mad careful, and trying to engage the opponent when it suits your character.
Where in the world did I say anything amounting to that? I said that L-Cancelling in particular does not add any meaningful decision making. Melee is about not approaching, making your opponent think you're approaching, punishing an opponent's approach, getting away with approaching because the MU says you have to, being Falco and getting to approach for free, and pressing your advantages whenever they are presented to the extreme. Some of that is sarcasm.
That's a terrible misinterpretation of my sentence if you seriously got that from it.
Do you take time out of your day to make sure youre walking is on point? If you did youd trip less often. Lcanceling is a bit trickier than walking.
Actually, it's not trickier, I just have more practice walking.
The value of lcanceling is obvious to anyone in this thread so Ill adress the cost. I absoulutely agree that l canceling is Important, I dissagree with your assumption that new players would just give up on it, because you yourself pointed how vital it is to win matches. You definitely over estimate it's importance though. I'd put money on mango or pp beating you (or me) with what ever bizarre rules you want to use. The actual cost is having to meticulously build up skill until you can nail cancels somewhat regularly.
You are seriously underestimating it's value if you think a competent player would lose against someone who loses the safety provided by L-Cancels. Spacies can't pressure nearly as effectively without L-Cancels. Hell, NO ONE can. Even Jiggs needs L-Cancels or her wall of aerials is incredibly unsafe on a character who only needs 40 percent to die.
In general, I think you've missed the point of what I'm saying.
I'm not talking about it's value in melee when the alternative is to get full landing lag. I'm talking about its value in comparison to automatically getting half the lag in terms of what it adds to the game. Where is the significant decision making that outweighs the players you lose that would've played but never got over the tech skill hurdle that L-Canceling contributes to?
Is practice a bad thing? Not according to marvel players.
But Marvel is INCREDIBLY easy on the entry level. Pick Hulk, Sentinel, Wesker. Incredibly easy to use. You don't need to practice very much to compete with other low level players. And you can win matches against players somewhat better than you (not worlds better, but still better than you) off of cheesey X-Factor level 3 Wesker or Sent. That's why it gets SO MANY PLAYERS. Because, in addition to being super fan service, it's easy to play at the bottom level, easy to see rapid improvement with very little work, and easy to feel motivated to continue by cheesy one shot wins against better players with the snowballing XFactor mechanic. Melee, while also being super fan service filled, is incredibly hard for new players and it's hard to see improvement because you're getting smoked constantly by people who are just a little better than you playing auto-pilot Falco, you have to spend time practicing to be able to even play, and it's very difficult to start winning when it snowballs so very hard off of losing your stock first. Where's your comparison?
Just read your bit on canceling being stupid easy. I think you're wrong. But just so you i actually advocate stricter timing on cancels. There is an inconsistency in your argument though. if it's so easy why do new players miss it so often?
....... It's not an inconsistency. I actually just addressed WHY it can be a problem for new players and easy for veterans. It is not hard once it become muscle memory, but first it has to reach that point and you lose players before they ever reach that point because they are turned off by their lack of progress.
And Im very curious as to why you feel cheated when you get punished for missing a cancel, but hitting someone when they attack in a predictable fashion is okay. I see them both as mistakes.
And where the **** did you pull this from? I'm not sure you can reach that far down your ***.
Where in the hell did I say I felt cheated for missing an L-Cancel. Where did I ever imply that at all? I've played this game for years and have pointed out that I have the mindset I previously highlighted as necessary to stick it out with the game. I'd appreciate it if you wouldn't try and assign me an incorrect mentality when I've given you no reason to.
Missing L-Cancels is part of Melee and if it happens, it does because that's the way the game is played. I messed up a part of something necessary to play the game I want to play and I shouldn't have done that. However, that's no license to ask for that to be included in the next installment.
Missing an L-Cancel is a mistake, but it is not one that comes from an incorrect decision such as approaching in a predictable manner. I am never going to choose not to throw Marth's Fair at you when I think it's the right decision because I'm afraid of missing an L-Cancel.
It's bad game design because it's not a two-way street like punishing a predictable approach is. You have to recognize my predictable approach, read that I will do it again, choose the corresponding countermeasure, and execute said action. This allows me to recognize that I am approaching predictably and vary my choices and punish if you continue to assume I haven't learned and is an all around deeper exchange. If I miss an L-Cancel, all you have to do is grab me. I will make the same decision in the future, but not miss the L-Cancel and you will not be able to shield grab me. There is no further exchange. It is very surface level and does not add at all to risk-reward analysis.