First of all,
Unvote.
This Day 1 sucks. All I'm reading is a ton of empty debate surrounding speculation of what that optimal infect strat is and how the town should act to prevent the different scenarios that people are arguing over which of them is more dire. That's a major reason why I'm having such a hard time reading people in this game; most of the debate isn't necessarily about what people are doing that is scummy, but what the scum would even want to do during day/night in the first place. In case most of you haven't realized, all the town has done today so far is run around like chicken's with their heads cut off debating fundamentally WIFOM issues.
We really need to go through a night phase before this game kicks off. This is something I'm thoroughly convinced of. My initial conclusion after reading everything was that we need to lynch someone who, if incapped and thus cleared tomorrow, will likely contribute the least in such an important position. It seems to me like these are the people the infected would ideally target from an infected PoV. By incapping people you're clearing them for a minimum of one day, so it would be in your best interested to keep players that are good contributors from being cleared as long as possible to as to keep people from trusting one another. I know that this conclusion seems awfully self-indicting considering my abysmal level of contribution in the game thus far, but all I can do is honestly say that I argue this notion under the hope (i.e. lofty assumption) that the rest of you would have faith in me being more productive once we get out of the mucky, ****ty day one BS.
Considering how ****ty my reads are today, my list of potential list candidates is pretty large. If I were to lynch someone based on their lack of utility IMO as a cleared townie, I'd have to go with any of the followig: Pythag, Mayling, Vyse, Kataefi, Xiivi. Nothing personal, but I just feel like I'd be able to learn the least from anything they'd have to say as a cleared town player.
On another important note though, I would like to see some more discussion about KevinM's laundry list of questions. Here are a few of my thoughts on the matter:
The list seems entirely too non-uniform. Creating such a list could easily be a guise under which questions to an infected's partners could be tailored in a specific or patterned way in order to facilitate night choice coordination. Kevin's lack of focus on the non-response of the vast majority of players bt heightened focus on what he deems "cop-out" answers makes me think that he's really only concerned with the answers of a few players, while the other questions were just "filler questions" so to speak, created entirely for the purpose of filling a list so as to prevent attention from being drawn to key individuals who are really the object of Kevin's attention. Furthermore, Kevin's substantial post detailing much of what he "would" do as an infected player REALLY rubs me the wrong way. It seems entirely too "gambity". Not only is it complete WIFOM, but it also just seems entirely too phony and serves no real pro-town purpose. I can't really think of any reason to justify going to such great lengths to establish what one would do as a mafia faction player barring attempting to use it as a WIFOM gambit to establish a more pro-town aura.
While ultimately playing Kevin's game makes me feel uneasy, I would like to engage in some more discussion concerning it. I guess I'll start by answering the questions directed at me:
KevinM said:
4. frozenflame751: You realize a game in which you can't die N1 makes me very wary of you correct? Do you plan on playing more like cop Frozenflame in which you make little posts but they're usually filled with a lot of concise content, or with no fear of dying do you plan on playing towards what we're more accustomed to?
No, I don't realize that nor do I understand why. Me being targeted at night will do just as good a job at revealing my alignment as me dying, except the potential benefit is if only one or two infected target me, I'll stay alive and be able to help everyone out as a confirmed survivor. Why this game's specific mechanics would make you any more wary of me simply escapes me.
As far as how I plan on playing is concerned, I plan on being about as involved as I typically am. I am very much of the opinion that discussion surrounding who to save from incap in coincidence with lynch discussion with the help of any and all confirmed townies is going to be the true core of this game, and is where the town is going to learn the most and perform the most effective scum hunting. I don't think our Day 1 situation is optimal for scumhunting and thus far its on goings have only served to further convince me of that. As such, you can expect me to be playing with greater investment once this day is over with.
Anyway, I guess the final question ends up being, KevMo wagon or utility based lynch? Pretty open to both atm but I'm sure you guys will have plenty to say to help me choose.