Lol Chaco. And Circus, thanks for your response about your suspicion on me, believe it or not, that post helped me understand where you were coming from a lot(although I don't particularly agree with it). What I mean to say with my opinion with cutting off scum communication is this:
1. Scum still know who each other are. Their attempts at communication would not really help draw connections IMO(unless they tried to direct the whole team instead of say their plan), and the biggest and most useful connections would be based off regular interaction in the day, as with a game where they can communicate outside the thread. Forcing them to not communicate, in my mind, makes it a lot more similar to a normal game in how scum interact, without actually limiting our ability to connect them.
2. While(assuming 4 scum) we may gain four clears if we don't call out potential communication and scum coordinate, we lose 3 of them at the end of the day. When I say we force them to act independently, it refers to the night stage, not the day stage. We benefit more from having scum uncoordinated at night, because there are higher odds for scum to multihit, which gives us less clears but moves the game along at a more normal pace. If scum hits 4 separate people we lose a lot more than we gain IMO. If they double hit two people because they don't know what the others are doing, I feel it hurts us less. Perhaps less of a problem D1, but as the game moves forward this will make a HUGE difference in how long town has to find scum.
Now, I feel like I explained my thoughts better here than I had before, and hope, even if you disagree, you can now see where my head is at on this subject clearly.