Finally, we have inhale breaks. Those of you who aren’t in the backroom might be wondering why in the hell I would even mention this, as how can having an enemy escape an inhale ever be a good thing? Well friends, there are some fun and interesting things that can happen out of an inhale break, which we shall now talk about (Also, none of what I’m about to mention works for D3’s inhale breaks or inhale breaks with D3’s power.).
On certain characters, Kirby can get a footstool on his opponents when they break out of inhale in the air, provided that Kirby is not moving in a horizontal direction and that the opponent DIs a certain way. This is quite simply amazing since it means that some characters simply cannot avoid dying if they get inhaled then brought offstage (they get FSed if they try to break out, or risk buffering an aerial if we starshot them, which on certain characters will kill them no matter what they buffer, or they get Kirbicided). Of course, a meager footstool won’t kill them by itself unless you managed to fall pretty close to the blastzones. However, I have also found that on every character, we can follow a footstool with a FF Dair which itself can be followed up by another footstool (FS>FF Dair>FS will kill on every legal stage by the way, unless there is a floor of some kind in the way.).
I have compiled a list of all the characters that this does and doesn’t work on, along with which way they have to DI, though more testing is required for this, as I have not had time to test every character (nor do I think I need to, as for some characters it is pretty obvious what happens.).