Dear Nintendo,
I am coming to you attempting to represent the interests of homebrew hacking. Not homebrew hacking in the sense that many of you may see it; that is, the nightmare that is making people able to pirate your Wii games (and to be honest? This should die. It's giving the rest of us a very, very bad name). No, I mean the homebrew hacking most obviously alive in the Smash Universe. Some of you may know what I refer to, the modification known as "Brawl+". It's proving that homebrew hacking is helping to sell games, consoles, and the like. Allow me to explain.
Super Smash Bros Melee was an absolutely incredible fighting game. Nobody will ever contest this. It was on famous video gaming tours for 8 years alongside games like Street Fighter, Tekken, Counterstrike, and the like. And it had a huge fan-base, many of which did not take kindly to the latest Super Smash Bros game, Brawl due to how the game runs (I'm not going to bore you with professional terms; basically people didn't like how it became slow, more camping-oriented, and in several degrees, very unfair). So the hardcore melee fans stopped playing super smash bros brawl and stayed with melee-in many cases, not even buying a Wii. See what I'm getting at here? The way brawl ran made fans no longer attracted to it, and they didn't buy the following products such as Super Smash Bros Brawl.
Then, the homebrew channel came along, and several people who were disappointed with how brawl ran decided, "Hang on, we can make this game more like what we wish it was!” They created a game modification community, which is virtually unparalleled, by any other-well, at least any other where the producers of the game don’t actively encourage the modification thereof. They created a version of the game we know as Brawl+, which is built to be more balanced, more fast-paced, and more technically oriented. And you know what? It draws people in. Not a huge draw, but let me put it this way-they didn't bring it the latest updates of Brawl+ on the PAL version of SSBB, so I am importing an American copy of Brawl. That is, buying another version of the same product. Other friends of mine who have been introduced to the game have gone on to get Wiis and copies of Brawl; they were certainly not interested in it before. The success of Brawl+ is evident; just look at any of the major Super Smash Bros tournaments or forums. I'd even argue to the point that if Nintendo brought out Brawl+ as a new game (compare street fighter to super street fighter, for example), threw in a new stage or two, a new character or two (which already exist in the smash workshop!), then people would eat this stuff up! They would buy the game again. The Brawl+ modifications are not licensed as far as I know, so that's basically making the same game again with someone else's work thrown in to make far more money.
Why did I mention this? Why is it so important? Basically, the whole argument in this letter is "Stop trying to remove homebrew (other than piracy) from the Wii". And I can imagine that Nintendo isn't that interested in just doing the will of a niche group such as us. So I'm going to be explaining why the homebrew channel can/would (!) increase Nintendo's earnings and profit-why it's good for
you as a company. Remember, almost everything I'm going to speaking of not only already exists, but is
built to work with older versions of the Wii without any bugs already.
How I originally came to the thought of this open letter was a post I made on smash boards; I'll enclose it I suppose.
Quote:
What percentage of homebrew users use homebrew exclusively for things like Brawl+, BBrawl, homemade chars; in general, brawl hacking? [change brawl hacking to general game hacking, I suppose; similar mods]
What percentage of homebrew users come to hacked games over the homebrew channel because of this?
What percentage of homebrew users pirate games?
How many people are more interested in the Wii because of brawl+, the homebrew channel, and game modification (not pirating, just changing things) in general?
How many people buy the Wii for one or two choice titles?
How many people would be more interested in these titles if they could personalize it, make it weirder and more fun (Mario cart items that are more crazy, bizarre Luigi physics in NSMB, brawl+, etc.)?
Unquote.
This is the short, but hard to understand version of what I'm about to say. I'm saying that more people would be interested in the Wii if we could modify things; personalize it. At the same time, the whole "gateway" function of the Homebrew Channel as a whole would vanish. What I mean is that if you included a local version of Gecko OS or a Homebrew Channel with far less options (could probably just get someone from an organization like the infamous Team TWiizers to do it for you for free. Seriously.)
Now, let me delve a little deeper into it.
What positive influences could placing a native homebrew/Gecko application on the Wii have?
- It lowers the motivation of hackers. Supply and demand-theoretically, if less people want the hacks because it's system default, Team TWiizers, who create the hacks for the system patches, (and these hacks allow piracy!) would not have as much reason to continue hacking because less people would be interested in them. Profit either way for Nintendo. Hell, according to rumor, they sent you an email detailing how to stop pirated games and not homebrew; maybe they are against the whole piracy business and would gladly work together with you to put something like this together. I wouldn't disregard it as option if they sent you a peace message like that.
- More people would be interested in buying the Wii. I don't think any gamer who's really looked at it can deny that Wii is the worst console of this generation. It sells a lot of consoles, and that's good enough for you. Mostly to the casual crowd, and I’d be the first to say that there’s nothing wrong with that. However, the entire hardcore gaming crowd is alienated by it. Let's face it, there aren't many good tournament games on the Wii (tournament games in the sense that a hardcore gamer would look twice at them). Guilty Gear, Guitar Hero/Rock Band, Super Smash Bros... the list is short, and several games on it are alienating, again, due to random factors, bizarre gameplay, and imbalance. Brawl is probably the most obvious, followed by Mario Kart. Yeah, yeah, I know. You guys are the "casual console" and I know you are very attached to that image. But this would not make it less of a casual console, while at the same time upping the hardcore image. Why? Well, the casual player will either ignore this feature, use it for things like texture hacks (because seriously-dressing up Captain Falcon in SSBB as Green Lantern or Fox as a stormtrooper is pretty cool) and even crazier gameplay. So more fun for casuals, and the feeling "I can do what I want with this, screw the tournament games". On the other hand, the professional gamer will look at the game, remove as many flaws as he can, and enjoy the game. So suddenly you get the attention of more gamers as a cool, potentially hardcore console. In fact, people are drawn to the Wii who are especially interested in creating bizarre environments in their games-this niche is a lot larger than you would think.
- More "bad" games move. Let's take a look at some Nintendo titles that utterly failed. I look at some and say, "Hmm, a patch could fix this." Or a slight retweak of the engine. Who knows. With this, you wouldn't have to patch a game to make it good-the players can do it themselves! So that means (some examples) GHWT doesn't have a very irritating difficulty curve regarding the tap solos, some FPSs that need it get improved Wiimote support, Mario Kart becomes more fair and fun. Extend this argument to already very good games, and you can still do great things like tweak the difficulty, make the physics silly, or make the game more competitively fair. So add More "good" games move too; good games get even better.
All in all, there is no true downside to this. Everything you would need to make this work is right there. Gecko is open source; it's merely a matter of making it a wad file (And there's an application for that too!) and adding it to the Wii system menu. The work of one person in an hour. As in, it took me an hour; and I am NOT good with hacking, let me tell you. An experienced hacker would need maybe 15 minutes for that on a Wii, which is tooled to prevent it.
There is no conceivable downside to this that I could think of, but one or two problems were made apparent to me by a few colleagues on the forums, so I figured I might as well address them.
"Nintendo will never do this. Contrary to what you think, it is not because they are stupid, or petty, or mean-spirited. They must protect their intellectual property so they can conceivably continue to make money off of it, because otherwise someone would get the bright idea to try selling something like Brawl+ for money, and not pay Nintendo a dime despite using 90% of their work."
Well there's a simple fix for this, I imagine. What Intellectual Property Licenses could fit the niche of "I bring out a product without open source or free licensing, but as long as you own a license, you can modify it as you wish. These modifications may not be sold; the modifications themselves are treated as freeware." Something close to that; I mean, how hard is it to police that the .gcts (and to a lesser extent the changes to .pac files) stay free? If someone (other than Nintendo, of course, because they own the basis for these files) breaks that rule and tries to sell a hacked end product, then the customers will be able to turn him in, duh. I'm sure this is possible.
"Everyone will want to play their own version online, how do you plan on pulling THAT off?"
I point to how Brawl+ does it right now. Brawl sends only basic game information such as rules and stages over wifi, plus the commands the players enter. So of course, if you have a different codeset than your opponent, something weird will happen where each player ends up seeing something else. If the codes are the same (or there are no codes), then it works just fine. There is nothing wrong with this solution; if you're playing a modded game against someone with it unmodded, then something is probably wrong with what you're doing anyways.
I honestly see this as a perfect way for you, Nintendo, to at the same time gain attention from the hardcore crowd, increase your adoration around the casual crowd, gain a new rep as the customizable console, and potentially lower the risk of piracy with almost no work-I do not see the downside. So in conclusion, I'm just going to hope that you at least consider what I'm saying in this letter, and wish all the best for the future of Nintendo.
Sincerely and wishing Nintendo success in all endeavors,
-<my name goes here on the letter>, AKA Budget Player Cadet, longtime Nintendo fan