illinialex24
Smash Hero
Ok.
Match 1:
You did fairly well avoiding the explosives and the rest but your fair spacing left you way to vulnerable to his grab. You also staled your fair way too early like this so it didn't become a kill move. When bair has more knockback than fair, your doing something wrong. Try spacing with bair more because it leaves you a fair amount less vulnerable to a grab. Next, you had a lot of opportunities for a grab. Grab much more often. Do a U-throw on Snake after a pummel or so. Also, early on where you would go over him to a bair but you would clash with his shield on the forward way can be U-tilted early on. Use more pound and try to go through less often so he's not really suspecting it.
And here's the kicker. Stop using rollout! Notice you died when you used rollout and got 18 damage on him for it. You got hit by a grenade the other time. On Final D, rollout isn't a very good option and just sets you back.
That Snake needed work because he wasn't "cooking" the grenades, meaning it was fairly easy to avoid the overall damage from them. Mix that in with not enough tilts and jabs made this match a bit easier than it should have been.
Match 2:
Much better job getting grabs, but you still had way too much fair spacing. Unfortunately, spacing like this should have never resulted in your 3 stock. Although you had some flashy edgeguards, don't expect to be so lucky on a Marth unless you are really spacing well next time. Any time a Marth gets 3 stocked by a Jigglypuff, he is either spacing terrible, has bad DI's, is too much in the air and isn't forcing you to eat his F-tilt/Dancing Blade, or just SDed way too much. He had fairly bad DI's and wasn't fast falling to get back to the stage. Its gonna be harder to edgeguard a Marth well because of his Up B's invincibility frames. Much better job in this match but I would like to see some more quality opponents.
Match 1:
You did fairly well avoiding the explosives and the rest but your fair spacing left you way to vulnerable to his grab. You also staled your fair way too early like this so it didn't become a kill move. When bair has more knockback than fair, your doing something wrong. Try spacing with bair more because it leaves you a fair amount less vulnerable to a grab. Next, you had a lot of opportunities for a grab. Grab much more often. Do a U-throw on Snake after a pummel or so. Also, early on where you would go over him to a bair but you would clash with his shield on the forward way can be U-tilted early on. Use more pound and try to go through less often so he's not really suspecting it.
And here's the kicker. Stop using rollout! Notice you died when you used rollout and got 18 damage on him for it. You got hit by a grenade the other time. On Final D, rollout isn't a very good option and just sets you back.
That Snake needed work because he wasn't "cooking" the grenades, meaning it was fairly easy to avoid the overall damage from them. Mix that in with not enough tilts and jabs made this match a bit easier than it should have been.
Match 2:
Much better job getting grabs, but you still had way too much fair spacing. Unfortunately, spacing like this should have never resulted in your 3 stock. Although you had some flashy edgeguards, don't expect to be so lucky on a Marth unless you are really spacing well next time. Any time a Marth gets 3 stocked by a Jigglypuff, he is either spacing terrible, has bad DI's, is too much in the air and isn't forcing you to eat his F-tilt/Dancing Blade, or just SDed way too much. He had fairly bad DI's and wasn't fast falling to get back to the stage. Its gonna be harder to edgeguard a Marth well because of his Up B's invincibility frames. Much better job in this match but I would like to see some more quality opponents.