I actually disagree with never using certain moves. (besides up-B and d-tilt)
I've been using u-tilt more and more, even if it's still only like... once per 3 stocks. Uair-utilt-uair is my new favorite thing to do whenever a 0-10% opponent does something really punishable. And of course, u-tilt is the ultimate emergency killing move. Rest KO level +50% = automatic death by u-tilt.
Jab is a very limited use, but still a use. I use it maybe once in every 2 or 3 games. There's a couple VERY specific situations where jab is the right move to use. The first is when someone has surprised you with a roll to the edge... You were probably ledgehopping a bair onto the stage or something to pressure them, except they roll around you and plan on punishing you. You don't have time to grab, but you don't want to shield or roll away. (Especially against opponents with good grabs.) In this exact situation, I will jab them so that they fall off the stage to the ledge and I can escape.
Once in a blue moon I will jab-cancel a grab. It's not very good, but unexpected enough to work once.
I will throw out an f-tilt maybe once every 20 games. It's like, what you do instead of a standing grab when they are above 150% and in front of you.
I will spam Rollout as a means of recovery and to punish random jumping until they prove that it isn't going to work.
I've been using u-tilt more and more, even if it's still only like... once per 3 stocks. Uair-utilt-uair is my new favorite thing to do whenever a 0-10% opponent does something really punishable. And of course, u-tilt is the ultimate emergency killing move. Rest KO level +50% = automatic death by u-tilt.
Jab is a very limited use, but still a use. I use it maybe once in every 2 or 3 games. There's a couple VERY specific situations where jab is the right move to use. The first is when someone has surprised you with a roll to the edge... You were probably ledgehopping a bair onto the stage or something to pressure them, except they roll around you and plan on punishing you. You don't have time to grab, but you don't want to shield or roll away. (Especially against opponents with good grabs.) In this exact situation, I will jab them so that they fall off the stage to the ledge and I can escape.
Once in a blue moon I will jab-cancel a grab. It's not very good, but unexpected enough to work once.
I will throw out an f-tilt maybe once every 20 games. It's like, what you do instead of a standing grab when they are above 150% and in front of you.
I will spam Rollout as a means of recovery and to punish random jumping until they prove that it isn't going to work.