:3That means he started his WoI after the dair and before the footstool.
That is hilarious and disappointing at the same time.
10bittersweetmoments
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:3That means he started his WoI after the dair and before the footstool.
Footstool does take away someones jump if they have two. A footstool can take away their second jump, making it fairly useful.:3
That is hilarious and disappointing at the same time.
10bittersweetmoments
Unless its G&W. Or Metaknight. Or King Dedede. Or Kirby, or some others lolIf you footstool someone as Jigglypuff you can almost always get a KO via gimping.
You can totally gimp DDD after a footstool spike. You can stage-spike with f-air, harass with d-air, or FF into a WoP far enough that he has to use his recovery. As DDD being forced to up-b is essentially being gimped. After a Footstool spike you can hit GW out of his up-b with f-air. Really the only one who can't be gimped is MK.Unless its G&W. Or Metaknight. Or King Dedede. Or Kirby, or some others lol
Does this surprise anyone?You can totally gimp DDD after a footstool spike. You can stage-spike with f-air, harass with d-air, or FF into a WoP far enough that he has to use his recovery. As DDD being forced to up-b is essentially being gimped. After a Footstool spike you can hit GW out of his up-b with f-air. Really the only one who can't be gimped is MK.
All you have to do with DDD is hit him enough so he has to up b onto the stage, then you have a free rest.You can totally gimp DDD after a footstool spike. You can stage-spike with f-air, harass with d-air, or FF into a WoP far enough that he has to use his recovery. As DDD being forced to up-b is essentially being gimped. After a Footstool spike you can hit GW out of his up-b with f-air. Really the only one who can't be gimped is MK.
Space, space and more spacing. Use pound, bair and dair. Use your ridiculous DI ability to move in after his attacks which you avoided by moving out and bair or pound him to Mexico.whats a good way to approach a marth, marths give me too much trouble with jiggz D:
Thinkaman, Meow, PND, Jigglesthepuff, G-regulate I believe, formerly Bowyer, myself and I'm forgetting some names. Lonejedi as well.Who are the Top jigglypuff players?
You know like the best?
Thinkaman.Ahh so there are quite a few
Thanx
Who in your opinion is the best?
He's in St. Louis lolIght Thanx
isn't he in Australlia?
Who do you think is the best US wise?
He actually doesn't have any. I've just talked to a lot of people who have played him lol. And heard about him.O
:X
lol
Thanx again
I'll go check his vids out
He is also the most literate of anyone here. Every post (though rare) is pure, readable ****.He actually doesn't have any. I've just talked to a lot of people who have played him lol. And heard about him.
Check out his combo vid, its awsome. (it's at the end of alex's guide)O.O
dang it lol
Well ehh who's the best Jiggs vids to watch?
Bowyer?
Nah video archive isn't great. Check out the combo videos in my guide.Check out his combo vid, its awsome. (it's at the end of alex's guide)
Also Meow's combo vid has got to be the best ever made.
I reccomend going to the video archive thread on these boards.
Jigglypuff best accents characters with great ground games that make up for Jiggly's lack thereof.really i thought mk and jiggs would have really good ledge game if they were together.
You want to save Fair for killing. Stale Bairs, SH Nairs, Pounds (and my personal favorite, SH Dairs) are all effective ways to approach.What's the best way to approach? I would think it would be Fair or Pound..
Which is why you SH the Pound so you won't get grabbed. Pound has an incredible duration for it's hitbox, and Fair should still be saved for offstage WoP kills.pound doesnt seem like a good approach cause you could get grabbed more easily while fair you can just throw into them and pull away quickly
Nah, try to stale bair and use dair as a distraction. They will get hit by it buts it not your goal to hit with it so your in safe range.Or alternatively, you could just use both and stale dair, seeing that it's multihit, afterall.
When I'm down a stock I just play normally. I bair space and try to grab them and throw them off the ledge. off-stage I try to setup a fair immediately or a sourspotted fair to fair.How do you guys feel when you're a stock behind an opponent? Do you find it frustrating to get the stock back in your favor or what?
Also, should Jigglypuff be placed defensively or aggressively?
I'm no Jiggz main, but IlliniAlex is my buddy. :DQ. What's your opinion? Does lag give Jigglypuff an advantage or an Disadvanatge against most enemys?
DisadvantageQ. What's your opinion? Does lag give Jigglypuff an advantage or an Disadvanatge against most enemys?
Unless if your playing the IC's, it hurts. Unless you actually change your style, in which it can help. However, I do not have a wifi based strategy. And sup Milk?I'm no Jiggz main, but IlliniAlex is my buddy. :D
Anyways, It all really just depends what character your fighting, as it does with other characters as well.
Depends. Against a Marth you'll get royally ****ed over. Same with G&W. Same with Olimar. Against an IC however, you can fairly predictable. Same with a Diddy Kong. Same with a Ganon. Not too obvious but for some, even if they predict what you'll do they can't effectively punish it.Is it okay to be predictable with Jigglypuff's aerial game? Or can it be potentially harmful?
Sorry if Im asking to many questions .__.
I wouldn't think IC mains would do anything better then mediocre on lag.Unless if your playing the IC's, it hurts. Unless you actually change your style, in which it can help. However, I do not have a wifi based strategy. And sup Milk?
In regards to this, what he's basically saying, you can be predictable as long as the character you're fighting against has a hard time or can't punish it.Depends. Against a Marth you'll get royally ****ed over. Same with G&W. Same with Olimar. Against an IC however, you can fairly predictable. Same with a Diddy Kong. Same with a Ganon. Not too obvious but for some, even if they predict what you'll do they can't effectively punish it.
At low % it is very effective to use a combination of well spaced, retreating (wavelanded as needed) b-airs and f-airs with a grab and pummel thrown in periodically. On some characters this is a really good formula that you can safely follow.Is it okay to be predictable with Jigglypuff's aerial game? Or can it be potentially harmful?
Sorry if Im asking to many questions .__.