JaegerEC
Smash Cadet
I'll upload some gamplay videos once I get 10 posts >_> Would love some constructive feedback on them ^__^
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Starting with gimping I've been doing Fairs, Spaced Uairs if my foe is off and above stage, and Nairs(mostly this, it lasts long, good priority vs other aerials, fast). Below stage I usually do run off ledge descending Dairs then when it launches them up I use a jump to chase or retreat back to ledge. Heavier chars are easy to WoP such as bowser(though in bowsers case shell armor might be a problem but I'm not sure if bowser has a move with SA if he's off stage, at least without SDing). Sometimes if they are hovering near ledge I do dash attack.Hi, I was wondering if you guys could help a new player out with tips. So I've basically scoured the whole forum. I main Jigglypuff cause she's just so fun to play. I'm doing good trading hits with people and racking up damage, what I'm having trouble with is killing people or gimping. I can't land rests and the only times I do are when predictable enemies use a gap closer towards me and I OoS rest them. Apart from that, I can never really combo into rest or use rest without failing and getting punished(insta -1 stock). I'm also having trouble trying to land or execute Bairs, since your back gets pretty vulnerable and most of the time I just get hit first. Lastly, I've read that utilt is amazing. However, I can't hit with it. Like since the hitbox is behind Jiggly I have a hard time turning around fast enough or judging when to use it( since people obviously vector away if I hit them upwards). Thanks in advance!
Yeah, speaking on the uses of Rest and how to finish off stocks as Jiggs, I would say she's much more defensive in that sense. Rest is rarely used as an offensive tool to take stocks unless you have a really good read on someone. Best way to use it offensively IMHO, is to use it after say, an up throw or an up air/up tilt and they've already used their jump AND you've noticed that they don't air dodge. Then you can just SH rest them as they come down. You can also punish them with rest if they like to land with Air Dodge if you notice that. You can jump off the stage and edge guard with rest but obvi would only recommend that if you're already ahead in stocks or you're in the 120%-150% range and your opponent is in kill % for rest. So it's situational, but pretty good when you know when to use it. A lot of characters have pretty linear recovery so you can definitely abuse that.Starting with gimping I've been doing Fairs, Spaced Uairs if my foe is off and above stage, and Nairs(mostly this, it lasts long, good priority vs other aerials, fast). Below stage I usually do run off ledge descending Dairs then when it launches them up I use a jump to chase or retreat back to ledge. Heavier chars are easy to WoP such as bowser(though in bowsers case shell armor might be a problem but I'm not sure if bowser has a move with SA if he's off stage, at least without SDing). Sometimes if they are hovering near ledge I do dash attack.
Rest is more punish tool than an attack in ssb4, if you ask me anywho. We can't really combo into it at least during percents where it would kill(EDIT: I think some people said something 'bout weak hitting Nair or Fair to combo into rest). so OoS, spotdodge, or literally stand there as they roll into you rest, is typically how its used. of course other jiggs not named SyncNatsyu might be more willing to be risky with rest and SH in for a hard read. or IIRC Krynxe has jumped off stage resting people.
Bairs are surprise attacks honestly. yes you can space with them but if your turned around they can tell what you're going for. Throw them in with Fairs and Nairs or empty jump in and fake a grab.
Utilt, I can't say much of. maybe someone else who's better at spacing on the ground than me can tell you more. But Utilt is great and incredibly fast way to KO someone in the hundreds. where before 100% we can kill with rest, and Bairs cover the percents between them. Though from my experience it seems more of a defensive than offensive unless you backwards SH, feint Bair, land Utilt. Or I'm just bad at it.
This is brought to you by a level 2 Jigg~
They're quite expensive to set up... The current options are buying a modkit yourself and modding the ds yourself or ship your DS to the seller who offers to do it for you.Does anyone know of a place I could get a 3DS capture card? If so, I will upload some videos of my jigglypuff games. As you will be able to tell, I am a pretty bad player, so I will need a lot of help. However, I have learned a lot from seeing you curtique other people already.
Ah, okay. I guess I'll get around to taking a normal video later then.They're quite expensive to set up... The current options are buying a modkit yourself and modding the ds yourself or ship your DS to the seller who offers to do it for you.
You can just use your phone or any other camera. I used a book to do my video.
I personally like 3-stock a lot more. I guess 2-stock can make things "easier" in a sense for Jiggly but idk I just don't like the flow of the match. Makes some characters like Lucario really annoying to fight against because of if you get KO'd first you just lose straight away. I just don't like losing 1 stock and basically being in danger to lose the whole game. Doesn't give you a lot of time to read and adapt to your opponent.The most important thing with Jiggs is getting the first KO. What do you guys prefer? 3 stock matches or 2? 2 stock matches are better for whoever gets the first KO, and makes rest kos better percentage wise. It also means KO moves need to be landed less.
From my experience, I have had lots of trouble with Ness too. The best counter I've found so far is to take Ness to Lumiose City, or use your jumps to fake approaches and mix up when you actually approach.I also think that she has a bad match-up against Ness. Can anyone confirm or deny?
I feel like some of those un-teched nairs in the second match could be followed up with dash attacks, or fsmash, or even another aerial. Great rest punishes in the last match.My apologies for the double post, but now that I have 10 posts I'm gonna be posting a lot more gameplay for you guys to look at. Gonna be uploading a lot more to my youtube channel as well, so stay tuned ^__^ I'll just edit this post with more videos for a while as to not spam the thread.
https://www.youtube.com/watch?v=7enogw6W20Y&list=UUpBJt1uoSkD-8i6SGTeYhDA&index=4
https://www.youtube.com/watch?v=fAQa5GlNAVw&index=3&list=UUpBJt1uoSkD-8i6SGTeYhDA
https://www.youtube.com/watch?v=xuwgK8G3gRQ&index=1&list=UUpBJt1uoSkD-8i6SGTeYhDA
I dunno how to embed videos imma noob
Like that
Thanks! Yeah these matches are actually kinda old my tech chasing/combo'ing wasn't too great. Got better. Gonna upload more matches tonight before I get too sleepy/busy with homework you guys are deff gonna enjoy these matches.I feel like some of those un-teched nairs in the second match could be followed up with dash attacks, or fsmash, or even another aerial. Great rest punishes in the last match.
Throws while powerful vs little mac are very predictable. LMs gameplan is too stay as close to the center of the stage as possible and he can do this freely vs Jiggs cause she yields no projectile. Not too mention, LMs approach with the intent of not getting grabbed using high push block moves to keep them outside grab range.This might be a better question for the Little Mac forum but how do you reliably get him off stage and gimp? Gimping Mac with Puff should be the easiest thing but my strategy of shieldgrab > backthrow off stage > ariels no longer proves effective as he's always above the stage and can side B back, which I'm pretty sure outprioritizes anything I can reach him with.
this is amazing.Okay guys, this can be potentially great. I forced a getup from a missed tech with a weak dash attack. It was definitely enough frame advantage to land a rest. Im having trouble replicating it, lets figure this out guys.
She can, but unfortunately for her, shes the lightest character in the game and this works on characters much heavier than her. Ding and vectoring will only do so much to prevent it from happening. though, I suppose the matchup has to be tried out first before anything is said. Tho IMO this is going to be one of her worst matchups, even if he doesn't pull off this trick.A few things about that, first off, she cant vector the throw? Jigglypuff has the ability to alter trajectory upwards more than any other character. Second thing is what if she vectors the actual up b move so the second hit connects? Also this is only going to work at low percents, if I hit them first, Ill just fly around and run the clock if people try this, if they hit me then thats fine, I can play again. Also, we are going to know what customs are being used before the game starts, so its not like it can be a surprise. Seems like a gimmick because of vectoring.