Daltonthelou
Smash Rookie
This might be common knowledge but you can press jump and attack at the same time going backwards and not turn around while doing bairs
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That's interesting, but I can't quite imagine how it works. I'm not sure if I'm doing it right or what. I really like Jiggly's Bair, but I find it hard to use since I always have to face behind my opponent and I'm generally just new with Jigglypuff. >_<This might be common knowledge but you can press jump and attack at the same time going backwards and not turn around while doing bairs
Do you have any links to Hungrybox's Smash 4 stuff? Haven't seen a second of Jigglypuff play from him in Smash 4 yet.If you want to learn or work on how to approach, watch hbox. Both sm4sh footage and melee, she has to get in the same ways and her movements are nearly identical.
He played at tipped of 10 iirc but they didn't record anything.Do you have any links to Hungrybox's Smash 4 stuff? Haven't seen a second of Jigglypuff play from him in Smash 4 yet.
This was great to see, as I haven't seen much puff in smash 4 besides Awestin...
One of my matches. If you guys want me to post more, let me know.
Watch from about 2:40 to see a nice string of attacks followed by (me dying, then) a cool rest mindgame/setup. It's something that I do in Melee and I carried over >_<
Nice job.
One of my matches. If you guys want me to post more, let me know.
Watch from about 2:40 to see a nice string of attacks followed by (me dying, then) a cool rest mindgame/setup. It's something that I do in Melee and I carried over >_<
Right now there isn't too many guides due to the lack of gameplay footage, as most people don't have a capture card. Once the wii u version comes out, I'm sure we will get some in depth videosNice job.
I wish more people would dedicate to Puff or at least post in-depth videos on her.
I'm having a hard time landing bairs and fairs to gimp too, but I personally feel it's because I lack a c stick. In the meantime, try gimping with nair. Approach them in the trajectory you think they'll recover and throw out a nair. It has good active frames and will beat or trade with most up B's. It's what I've been doing until I get a c stick and properly edge guard with bairs to seal the deal.Gimping is another issues I've had as her jumps feel weird so it is hard to properly align my self adjacent to my opponent to set up for a B-Air, or F-Air.
Well you are right next to the blast zone if you're in a position to gimp. Might as well just end it if you can with a bair. I just need a c stick so I can land the friggin' thing.I get a lot of gimps with fair. Bair is silly to Gimp with, it's one of your best kill moves.
100% this. People take noteI usually get gimps using a combination of Fair and Nair. The Nair hitbox just lasts so long that it's fairly easy to just pull back and use it so they run right into you. It usually gets me those KO's that I would have missed by just going Fair and whiffing.
0_o While I am intrigued, I still don't see rollout having much use even if you can stop the charge. Now if she could store the charge, that's a whole different story. Can you imagine charging it up when you have the time and then unleash it in an instant with the ability to instantly turn it around? That would be pretty sweet.This might not be the right topic but according to Smash Wiki, "Charging Rollout can be stopped." but it does not tell you how. I have no idea. I pressed all the buttons. Who knows this?
Love corner to corner SH fair > full Hop fair > dash attack or OoS nair > SH fair > dash attack combos. Not sure why. (I need to fight a bowser, he looked terrifying walking towards you, let alone that run speed)
One of my matches. If you guys want me to post more, let me know.
Watch from about 2:40 to see a nice string of attacks followed by (me dying, then) a cool rest mindgame/setup. It's something that I do in Melee and I carried over >_<
Seriously, the priority on it is amazing. My gimping attempts were more successful when I started using nair.people underrate nair. It's probably Puff's best move, no joke.
No doubt the move is super useful now because of its increased knockback.100% this. People take note
people underrate nair. It's probably Puff's best move, no joke.
I can try to work on this, yeahIs anyone capable of compiling frame data for Puff? I am trying to get it now but its pretty difficult with what I have to work with.
Its alright, Ill keep on trying myself and see if I have any luck. Also is Jiggs capable of jab resetting characters in this game? I can do it with other characters but fail to do so with her =[I can try to work on this, yeah
edit: The 1/4 speed (hold L) is not as reliable as I hoped. I don't have a capture card, so I don't actually think I can collect accurate frame data. sorry
Like you said you get punished a lot for it. What I do is that I work on the shield 1-2 hit with standard approach (fair bair nair) and once 1-2 hit is in, you can try the pound. If done fast enough it will break the shield.Just wondering, how useful do you guys find Pound? I've been using it as one of my main approach options lately, and I'm wondering if I should stop. It's really nice for hitting them in the air and starting combos, but if you miss, you're left pretty vulnerable. Should I just try approaching with Fair, Nair, and Bair only? If so, when SHOULD I use Pound?
Yeah I've broken shields with Pound before, free Rest n_nLike you said you get punished a lot for it. What I do is that I work on the shield 1-2 hit with standard approach (fair bair nair) and once 1-2 hit is in, you can try the pound. If done fast enough it will break the shield.
You can also use the pound to almost kill at really high percents (like 200%) if your opponent seem to dodge every move you try, it can be a good mixup.
I use pound to conserve jumps, a way to get back on stage, and shield pressure. My approaches are from SH/FH, Fair, Dair, Nair. I save Bair for kills unless I'm facing backwards already and don't want to use a jump to turn around. Occasionally I use D-tilt and dash attacks.Just wondering, how useful do you guys find Pound? I've been using it as one of my main approach options lately, and I'm wondering if I should stop. It's really nice for hitting them in the air and starting combos, but if you miss, you're left pretty vulnerable. Should I just try approaching with Fair, Nair, and Bair only? If so, when SHOULD I use Pound?