Pound does 64% of a full shield.
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I cannot support this theory enough. This is how I do all my damage and set up kills. Also... haven't read the entire thread yet, but no one has discussed rest from rolls. I see so many people roll around constantly, easy to get a few rests once you pick up on it. Only requires your brain, no up-air into up tilts. lol100% this. People take note
people underrate nair. It's probably Puff's best move, no joke.
We litterally posted this video at the same timethis is incredible. I could have sworn this didn't work when I tried it before, but now I'll definitely have to look more into it! This could be a very exciting and helpful tool for jiggs
thanks to @ThaWhiplash for sharing this video with me
I agree 100% with jiggs' uptilt. I never realised how great it was until i accidentally KO'ed someone at about 120%+ with it. It makes her up smash seem utterly useless by comparison.Jiggs landing lag is above average vs the cast. Nair, Fair, Uair is 15 frames. Bair is 18 frames, Dair is 30, but we don't land with it and lots of chars are actually laggier. If only we had Falcon upair lag aka like 8-9 frames. We would be able to up air to rest a lot easier and at higher percents.
Also, everyone use up tilt more omg, the move is amazing for catching landings because if they air dodge you can up tilt them again for free. Its the least laggy tilt she has. It sets up juggles, it kills earlier than her up smash can. The best part is that its disjointed as heck. Seriously, its ridiculous, once we see the characters hitboxes, people are gonna be like uhh, who made this?
Up tilt kos Mario around 130 with Puff at 0 on FD. The knockback scaling is really high, with Jiggs at 100 it'll KO Mario around 110-115. I wanna see more uptilts guys.
whoa, well now I know where each of Pika's kill moves went to.Uptilt kill percentages:
Mario: 133%
Luigi: 128%
Peach: 123%
Bowser: 148%
Yoshi: 135%
Rosalina: 117%
Bowser Jr: 140%
Wario: 140%
Game&Watch: 112%
Donkey Kong: 152%
Diddy Kong: 133%
Link: 139%
Zelda: 123%
Sheik: 121%
Ganondorf: 142%
Toon Link: 127%
Samus: 137%
Zero Suit Samus: 122%
Marth: 131%
Ike: 143%
Dedede: 157%
Little Mac: 129%
Fox: 121%
Jigglypuff: 106%
Greninja: 126%
Captain Falcon: 141%
Tested on FD, at same % (Training mode). I also might have sourspotted some and didn't catch it, so take these with a grain of salt. I didn't finish all the characters; the second set there are just characters of interest. I think this is a good enough representation to say when it's within kill range for a particular weight class.
Note: I'm not actually critiquing(one I'm not an amazing Jigg and 2 I get distracted easily)just noticed some thingsHere's a video of me playing Jiggs in for glory mode. I'm not an expert, just getting into the competitive aspects of Smash and would love for those who are experience to critique me.
Pika can't kill outside of gimping so to him those percents are amazing.Those are all still such high percents, I feel jiggs potential lies in the ability to take stocks quickly at low percents with rest setups and carrying people to the blastzones. Having to rely on uptilts to kill is a really bad plan imo
ThisRolling is not a method of transportation.
Is all of that based on no vectoring?Sorry for a double post or if this is improper
Too make it easier on the eyes here's the WIP uptilt percents posted above by @ drakeirving ,organized.
(also since they are starting to get buried)
Organized by percents first, names second
---
Jigglypuff: 106%
Game&Watch: 112%
Rosalina: 117%
Fox: 121%
Sheik: 121%
Zero Suit Samus: 122%
Peach: 123%
Zelda: 123%
Greninja: 126%
Toon Link: 127%
Luigi: 128%
Little Mac: 129%
Marth: 131%
Diddy Kong: 133%
Mario: 133%
Yoshi: 135%
Samus: 137%
Link: 139%
Bowser Jr: 140%
Wario: 140%
Captain Falcon: 141%
Ganondorf: 142%
Ike: 143%
Bowser: 148%
Donkey Kong: 152%
Dedede: 157%
---
and the Rest percents posted by @Molsondrinker
---
Jigglypuff - 43%
Game & Watch - 46%
Kirby - 49%
Rosalina - 50%
Sheik - 52%
Fox - 52%
Pikachu - 52%
Olimar - 52%
Peach - 53%
Palutena - 53%
Zelda - 54%
Zero Suit Samus - 54%
Meta Knight - 54%
Greninja - 54%
Toon Link - 55%
Falco - 55%
Wii Fit Trainer - 55%
Luigi - 56%
Ness - 56%
Sonic - 57%
Villager - 58%
Pac-Man - 58%
Yoshi - 59%
Pit - 59%
Robin - 59%
Dark Pit - 59%
Mario - 60%
Diddy Kong - 60%
Marth - 60%
Little Mac - 60%
Doctor Mario - 60%
Lucina - 60%
Bowser Jr - 61%
Samus - 61%
Charizard - 62%
Duck Hunt - 62%
Shulk (no monado arts) - 62%
Link - 63%
Lucario - 63%
Rob - 63%
Wario - 64%
Ganondorf - 64%
Bowser - 66%
Ike - 66%
Falcon - 66%
Megaman - 66%
Donkey Kong - 71%
DeDeDe - 78%
---
Thank you for the well thought out response, it means a lot! I'll definitely try to work on this, thanks!Regarding facing players who do what LightningLuxray faces, you simply need to change how you attack shields and don't commit as much into attacks.
In example, if you nair their shield and retreat, you are preventing shield grabs and if they roll behind you, you will hit them as you retreat. This is how you should be using nair anyway until their shield is weak and you can poke at their head with it from above. If they roll away, sure you may not have hit them but they just lost space and eventually they won't have any left behind them. When this happens, their option to roll away is removed, so its easier to read them as they will likely roll behind you at this point, even if its not safe at all and for little reason.
Remember, every time they roll away, they give up some stage control and when they roll behind you, its a free 6% from nair plus followups. They shouldn't be shield grabbing you if you retreat and space aerials properly. I understand its hard to do online in lag and without a cstick. Don't just hit peoples shields with fair and expect to not be punished, its not safe.
Also youre using Jiggs! Float towards them, don't even throw a move out, float back, see what they do. Players like this have a deceptively strong but predictable set of strategies, if you figure them out you won't ever lose to it anymore.
Projectiles are easy, you can crouch under a lot of them and for most, once you get in close enough just nair through float towards them and punish their cooldown. Jiggs is pretty good vs projectiles.
Do things like weave in, weave out. Did they hold shield? Yeah they did, I'm gonna float in next time and just land and grab them. Yeah it worked, oh well, I guess I have to do this until it stops working. Oh it didn't? That's a shame xP
I know its a replay but for a second there when I was watching both at the same time I thought you were playing without touching the 3ds ><I played against a Lucina today. I wanted to save a replay of the times I lost but I forgot to. Here are the two I remembered to save:
I personally feel I missed too many possible punishes on her charged neutral B and the counter... Mostly lack of mental anticipation of that choice by them.
I also couldn't really catch when and why that player would use counter. There was one instance where I kept jumping in their face hoping to bait a counter but it didn't work. I'm also curious what you all think about punishing missed techs, sometimes the dash attack works sometimes it doesn't... I've been considering using pound for it's high priority or maybe SH Dair / Nair?
Towards the end of one of the matches they kept spamming it and I honestly felt like I got lucky with both wins, they made some really odd recovery mistakes.
Thoughts please?
Oh and let me know how the quality looks. I recorded it using my Nexus 5 and wasn't too sure if the percentages were visible enough. EDIT: btw I've muted it cause there was a lot of background noise, etc. Your headphones / speakers aren't broken!