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It's the friggin Koopa King....The tank that is Near Gold Bowser.

JCaesar

Smash Hero
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JCaesar
It's also sort of obvious from tourney results (hard evidence) that Brawl+ is WAYYYYYYY better balanced than vBrawl. Are you trying to insult our balance efforts? Because that's just laughable when you go back to vBrawl with it's 3 viable characters.

Characters will and should have bad matchups, and we will never achieve perfect balance, but we're doing a much better job than Sakurai did.
 

BG3

Smash Journeyman
Joined
May 25, 2009
Messages
294
Matchups like Wario vs. Bowser really make me think that you guys should spend more time on Brawl+. I'm not doubting your efforts, but I just think there are things(specifically like this mathcup) that just weren't looked at carefully enough, or for whatever reason were overlooked for something else. I really hope a little bit of changes will still be going even after you guys hit gold.
 

Bandit

Smash Lord
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So, you wanna play?
Matchups like Wario vs. Bowser really make me think that you guys should spend more time on Brawl+. I'm not doubting your efforts, but I just think there are things(specifically like this mathcup) that just weren't looked at carefully enough, or for whatever reason were overlooked for something else. I really hope a little bit of changes will still be going even after you guys hit gold.
This post is the reason why we SHOULDN'T make any changes.

Characters have bad match-ups. Deal with it.

A balanced game does not mean every match-up is 50-50. A balanced game means most/every character has a chance to be used in tournament and be able to win. It doesn't mean you can pick one character and never have to counterpick. That would be a bad game (see vBrawl).

Everyone seems to have a misconception of what a balanced game actually is.
 

V-K

Smash Ace
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Jan 26, 2009
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I think Bowser perhaps needs some special move buffs.

What about speeding up his down B? It could be similar to the move Honda in Street Fighter does.
 
Joined
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Why is everyone getting so defensive? >_>

It's also sort of obvious from tourney results (hard evidence) that Brawl+ is WAYYYYYYY better balanced than vBrawl. Are you trying to insult our balance efforts? Because that's just laughable when you go back to vBrawl with it's 3 viable characters.

Characters will and should have bad matchups, and we will never achieve perfect balance, but we're doing a much better job than Sakurai did.
Comparing the number of vBrawl tournaments to the number of B+ tournaments so far is just laughable...
vBrawl seemed pretty balanced at first too. And it had over a million people playing it within the first week of release.

I think it's safe to say that vBrawl has had a bit more help becoming broken so far.

This post is the reason why we SHOULDN'T make any changes.

Characters have bad match-ups. Deal with it.

A balanced game does not mean every match-up is 50-50. A balanced game means most/every character has a chance to be used in tournament and be able to win. It doesn't mean you can pick one character and never have to counterpick. That would be a bad game (see vBrawl).

Everyone seems to have a misconception of what a balanced game actually is.
A part of making every character viable is making sure that they don't have an instant win counter pick. If a match up is too skewed, it'll have to be changed or risk making the character inviable. Especially if this CP is viable and common.
 

matt4300

Smash Ace
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I'm curious what you mean by that. Meaning we'll never be able to make every character viable, or that the game is broken entirely?

Because it's sort of obvious that a game with 39 characters will have some terrible match ups and crappy characters.
No, we DON'T have to have any crappy characters... If a character has lots of bad matchups it should be a sign that that char needs buffs. I don't give a **** how conservative we have gotten. Not doing this is going against everything this game is soposed to be. Case in point... I see Mario getting buffed in the next 6 months, and I see Jiggs getting nerfed in the future.
 
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No, we DON'T have to have any crappy characters... If a character has lots of bad matchups it should be a sign that that char needs buffs. I don't give a **** how conservative we have gotten. Not doing this is going against everything this game is soposed to be. Case in point... I see Mario getting buffed in the next 6 months, and I see Jiggs getting nerfed in the future.
Yes, we do.

4.9: Sheik
4.8: Falco, Fox
4.4: Marth
4.1: Mario
4.0: Zelda, Samus, Luigi
3.9: Peach
3.8: Dr. Mario
3.5: Ice Climbers, Ganondorf
3.4: Pikachu, Link
3.2: Captain Falcon, Young Link
3.1: Jigglypuff, Ness
2.9: Yoshi, Donkey Kong
2.8: Roy
2.1: Kirby
1.8: Mr. Game & Watch
1.6: Pichu, Bowser
1.3: Mewtwo


This is the first Melee Tier List. Released about a year after the game's release. (October 2002)

Now, imagine if you will, your sentiment applied here. What if Captain Falcon and Jigglypuff were buffed? Or Mario, Samus, Zelda, and Luigi nerfed?

The game would be broken because of changes to a character we "think" is too good or inviable. If you change characters without letting the metagame evolve, you're swinging blind.

In short, crappy characters keep the balance. If we buff everyone beyond the criteria of "viable", then we run the risk of putting our feet in our mouths and having to nerf them later.

And the last thing you want is people thinking that once they get too good with their character, they'll be nerfed. That makes people quit playing
 

kr3wman

Smash Master
Joined
Feb 16, 2008
Messages
4,639
It's also sort of obvious from tourney results (hard evidence) that Brawl+ is WAYYYYYYY better balanced than vBrawl. Are you trying to insult our balance efforts? Because that's just laughable when you go back to vBrawl with it's 3 viable characters.

Characters will and should have bad matchups, and we will never achieve perfect balance, but we're doing a much better job than Sakurai did.
tourney results where only the top8 knows the **** game.
 

Plum

Has never eaten a plum.
Premium
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Jun 28, 2008
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Rochester, NY
The game can only serve to benefit from bad matchups.

Having bad matchups is only forcing you to be a better player with your character, or forcing you to pick up a secondary. Both situations serve to make you a more knowledgeable and better player.
It deepens the amount of characters in use from a tournament to tournament basis, and forces each player to have to learn more matchups.

Balance is completely relative. Compared to every other game in Smash B+ is far more balanced. Nobody can even determine a top 5 list without somebody differing in many characters. That's a great sign. Everytime I think a character is low tier, I see somebody do so well at working around character weaknesses that they look like a solid mid tier character. Again, great sign.

Most characters will need a secondary. Another great sign. That means that matchups are still diverse and the importance of effectively using the counterpick system is stressed.

I can't win with only DDD because a character like Falco is too much for him to realistically handle. I'm glad that I need to use G&W in those situations. I can't win with only G&W because I'll have Snake or Marth crushing me onstage. Again, I'm glad that I have to use DDD for those matchups. It means that B+ is doing its job; both of my characters are probably high tier and yet I still feel the need to have a secondary.

If Bowser can't deal with Wario, deal with it. Practice the matchup or pick up somebody who does better against him. Same goes for every character.
 

matt4300

Smash Ace
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Yes, we do.

4.9: Sheik
4.8: Falco, Fox
4.4: Marth
4.1: Mario
4.0: Zelda, Samus, Luigi
3.9: Peach
3.8: Dr. Mario
3.5: Ice Climbers, Ganondorf
3.4: Pikachu, Link
3.2: Captain Falcon, Young Link
3.1: Jigglypuff, Ness
2.9: Yoshi, Donkey Kong
2.8: Roy
2.1: Kirby
1.8: Mr. Game & Watch
1.6: Pichu, Bowser
1.3: Mewtwo


This is the first Melee Tier List. Released about a year after the game's release. (October 2002)

Now, imagine if you will, your sentiment applied here. What if Captain Falcon and Jigglypuff were buffed? Or Mario, Samus, Zelda, and Luigi nerfed?

The game would be broken because of changes to a character we "think" is too good or inviable. If you change characters without letting the metagame evolve, you're swinging blind.

In short, crappy characters keep the balance. If we buff everyone beyond the criteria of "viable", then we run the risk of putting our feet in our mouths and having to nerf them later.

And the last thing you want is people thinking that once they get too good with their character, they'll be nerfed. That makes people quit playing
This has only ever happened to ness. I don't belive the nerfs bowser got were nessesary and, we had no business buffing jiggs or lucario like we did. I would rather us buff someone too much because then we see where the line really is for that char. Then we can go just below it like with ness.

Nerfing a char to much is the same deal like with kirby. I'm sure the next set will have the perfect kirby. This has not been done to some chars like mario, and ivy. They just havent had the support the nesses and D3s, but I wasnt talking about nerfing or buffing anyone now... Thats why I said 6 months. Our criteria of viable is shakey at best. We will see how well bowser and mario are doing by then.

This games balance is still far better than every smash thus far, but there is still work that can be done. Since we can already see that now its easy to assume that thats only gonna get worse as people get better at the game. Hazzah for patches..
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
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How about we stop discussing tier lists, Brawl+'s balance, who needs buffs and nerfs (or was 'unjustly' treated) and go back to the topic at hand. You guys either need to start discussing the Wario matchup and what you can do to help sway it a little bit, or move onto another character or other Bowser discussion. This topic is going the wrong way and I can tell you now Veril is raging and gonna hand out infractions.

I don't play either character so my advice or experience is limited but this matchup is very tough for Bowser. If he tries to heavy armor his aerial approaches Wario is just going to bite him. Angled F-tilts at least help bat away some approaches as does Flame Canceled and angled Fire Breaths. Those are the only things that help me when I get Bowser in random friendlies. Maybe Cape can stop by and offer some help.
 

BG3

Smash Journeyman
Joined
May 25, 2009
Messages
294
This post is the reason why we SHOULDN'T make any changes.

Characters have bad match-ups. Deal with it.

A balanced game does not mean every match-up is 50-50. A balanced game means most/every character has a chance to be used in tournament and be able to win. It doesn't mean you can pick one character and never have to counterpick. That would be a bad game (see vBrawl).

Everyone seems to have a misconception of what a balanced game actually is.
I know what balance is, and I'm pretty sure nobody was expecting the game to have all 50-50 matchups, that's obviously impossible. I guess my main point of that post is that even when gold is hit, will balance changes occur here and there? We can't predict the future, so anything could suddenly come up to make X character a little too good/bad.
 
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This has only ever happened to ness. I don't belive the nerfs bowser got were nessesary. We had no business buffing jiggs or lucario like we did. I would rather us buff someone too much because then we see were the line really is for that char. and we can go just below it like with ness. Nerfing a char to much is the same deal like with kirby. I'm sure the next set will have the perfect kirby. This has not been done to some chars like mario, and ivy. They just havent had the support the nesses and D3s, but I wasnt talking about nerfing or buffing anyone now... Thats why I said 6 months. We will see how well bowser and mario are doing by then.

This games balance is still far better than every smash thus far, but there is still work that can be done. Since we can already see that now its easy to assume that thats only gonna get worse as people get better at the game. Hazzah for patches..
Samus and Dedede say hi, friend.

Did you not get the point of that tier list I just posted? We haven't even been on the current physics for 3 months. We don't have any idea how the meta game will develop, and as such we have no idea how the characters will match up with an advanced meta game.

EDIT:
Apologies for helping derail the topic. I'll shut up now. >_>
 

matt4300

Smash Ace
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USA-AL
Samus and Dedede say hi, friend.

Did you not get the point of that tier list I just posted? We haven't even been on the current physics for 3 months. We don't have any idea how the meta game will develop, and as such we have no idea how the characters will match up with an advanced meta game.

EDIT:
Apologies for helping derail the topic. I'll shut up now. >_>
Yeh I got the point of the tier list. I also edited my post.... but lets take goodolganons advice... Vids like the ones posted are toxic to a competitive fighter community.

Im going to a tourney tomarrow, and will be playing + I'll test some other bowser matches against some good players around me, and come back with something to talk about.
 

goodoldganon

Smash Champion
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Sounds good matt. I'm excited to see how Bowser fairs. I've always liked him and am starting to play new characters now and am considering Bowser. Good luck.
 

The Cape

Smash Master
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May 16, 2004
Messages
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Carlisle, PA
Well I just have to ask (since all I hear about right now is complaints about Bowser being bad, which is laughable).

So what are problems people have with Bowser? Matchups and such?
 

CountKaiser

Smash Lord
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In space
I don't think the problem is Bowser being bad, as he isn't. I think it's mainly the Bowser vs. Wario matchup and the impact this has on the balance of brawl+.
 

Jiangjunizzy

Smash Lord
Joined
Nov 9, 2006
Messages
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irvine, CA
We saw one instance of a bowser who had no idea what he was doing vs a wario that did, and that's enough to rule the matchup unfavorable? That's really quick judgment.

And I like how Ally can totally insult an entire project and people let it slide just because he's Ally. That's pretty bada$$.
 

Veril

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We saw one instance of a bowser who had no idea what he was doing vs a wario that did, and that's enough to rule the matchup unfavorable? That's really quick judgment.

And I like how Ally can totally insult an entire project and people let it slide just because he's Ally. That's pretty bada$$.
I think its time for me to weigh in on this. There are a few points that I think everyone should consider. This is unless you want to read my wall of texts, which I know most of you don't.

1. Bite to rebite is only a legit true combo if Bowser DI's up. Don't DI up unless you're at really high %.
2. Bite to tech-chase bite or nair isn't guaranteed at any%.
3. King Kong isn't good at this matchup at all, and doesn't adapt. He never combo breaks, misses crucial techs, and continually jumps into the bite when if he had spaced better it would have been fine.

DI down at low % and tech (tech roll away if applicable). If Wario approaches you can up-b him.

You don't need to DI at high %. If he tries to combo just fair. It comes out on frame 6 and beats the bite if spaced right.

This topic is going the wrong way and I can tell you now Veril is raging and gonna hand out infractions.
No, that's not the case at all. Though these threads are often frustrating, when someone at Ally's level posts, I pay close attention to what they are saying... while pacing, chain-smoking and drinking black coffee of course... thinking of a smart and appropriate response to what he's said.

Bowser counter?: adv vs. Bowser: 26, bite comes out frame 8, 5 frame jump startup.
aerial followup window: 21
DI and teching advantage: ~10

combo break options:
-Up-b: inv, hits frame 6
-nair: hits frame 6
-fair: hits frame 6
-side-b: hits fairly late but allows for isjr fair which properly spaced will beat the bite iirc.

No guarenteed low% followups if the bowser DI's down and techs (or tech rolls). No guarenteed followups at high %. Don't jump into the ****.

I'm going what players should do when confronted with epic b*******: try to get around it, understand what's actually happening and how it could be escaped. Wario's bite isn't massively better advantage-wise than a good throw. It is certainly really good, but it isn't an infinite or even a high % loop.

Here's the basic rundown of bite to bite: Its got 10 frames of lag, so you can't read DI on reaction, it has to be predicted. But its got lots of hitstun, ~36+ frames. So you've got a starting advantage of about 26, on Bowser if the Bowser doesn't DI. Take away 5 for the jump startup and you've got an adv of 21... the bite grabs of frame 8. So purely on paper, without taking knockback or DI or teching or ANYTHING into account, its possible to do. You also can hit with the sex kick portion of nair and combo that into bite.

If you take knockback into account this only works at low % on bowser. At higher % it won't even be a real string. If you take DI and tech-rolling (and not CPing rainbow cruise >.<) into account, its just not as dominating as it seems in those matches cause the advantage isn't high enough for Wario to have any guaranteed followups.



The Bowser he played, whether he is bad or good, completely failed to adapt to the bite and made an enormous number of technical errors. The grounded bite does not true combo into aerial bite, even frame perfect, at anything beyond low %. Even without DI... even on Bowser. The beginning of the third match is a great example of how King Kongs technical mistakes led to the **** that Ally inflicted.

First, he missed a tech. At really low% you have to DI down and tech with Bowser, otherwise its a true combo into a grab, which in turn combos back into bite at very low %. Instead of even rolling away, he got bit again and gimped. Once Bowser gets to about 50% or so, the bite can't combo into anything other than possibly DACUS. Bowser should NEVER DI UP unless he's risking getting put offstage at high % (when nothing will string or combo from bite anyway). DI down and away to tech-roll at low % and Wario has no guaranteed followups. At higher %, if you are above the stage you can actually do a retreating klaw hop and Wario can't bite or nair you before you can properly space an fair.

tl;dr: King Kong failed to tech or combo break properly. I replicated all the non-lolcruise situations frame perfect. The bite is not as good as Ally makes it appear.
 

Glick

Smash Lord
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Mar 19, 2008
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Seriously guys? That bowser was playing Vbrawl styled bowser.

Brawl+ bowser has a ton more advantages then just fair.

Nair combos into a ton of moves.

Side b kills. up tilt can combo into up air. especially on wario.

he didn't use back air at all. it's way more useful thanks to the incredible lack of landing lag on all of bowsers aerials.

He didn't up throw ONCE. You can combo into a killing move you know. and you can combo into a grab as well.
He didn't use flames(jump canceled ones, might I add) to counter the bite.
And i feel bad that he's getting ****ted on now, because we have to prove that you guys are seriously doing it wrong if you think bowser is a bad character.


That's along with the fact that he wasn't adjusting to bite and wasn't capitalizing on the fact that bite actually has cooldown. Bowser has ftilt, side b, up tilt and all his aerials to kill. all which are fast.
 

BadGuy

Smash Journeyman
Joined
Feb 24, 2008
Messages
284
I think Bowser perhaps needs some special move buffs.

What about speeding up his down B? It could be similar to the move Honda in Street Fighter does.
Bowser doesnt need buffs, down b is already unbelievably powerful. Learn to use what you have and gain some exp.
 

matt4300

Smash Ace
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Dec 23, 2007
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Well I just have to ask (since all I hear about right now is complaints about Bowser being bad, which is laughable).

So what are problems people have with Bowser? Matchups and such?
Naw, I don't think any of us think bowser is bad at all. I joined in the argument of bad bowser player vs ally good wario player because ally said the game will never be very well balanced and tatsuman said that we will always have bad chars. Which is really annoying seeing as how I main 2 of the soposed "bad" characters...

Funny that it took 2 videos of bowser getting totaly *** ****ed to start a real match up discussion.

I really wanna see if the data veril just proposed really works off paper.
 

Veril

Frame Savant
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Its not just on paper. I test combos and setups frame-perfect, controlling both characters completely. Its the most legit method of confirming whether something is a true combo or escapable. I've had to do it a fair amount looking at CGs and such.

I'm really good at mapping out situations that involve frame traps. People get the impression that frame data is worthless because there are hardly any true combos in vBrawl. That and most people who cite frame data don't actually know how to manipulate it... whereas I'm one of the best at this.

Bowser can escape bite combos with DI. He can even escape them without DI after like 50%.

Oh, a fun fact I know most of you aren't aware of: you can ledgegrab before you're completely out of the hitstun state. For the purpose of ledgegrabbing, the game acts as though you were only suffering vBrawl levels of hitstun. I know... Your minds should be blown. I've known about this since 4.0, its kinda important in situations where you could DI down and ledgegrab or not and die from a gimp.
 

Alphatron

Smash Champion
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Aug 5, 2008
Messages
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Bowser doesnt need buffs, down b is already unbelievably powerful. Learn to use what you have and gain some exp.
This. It does a whopping 20% damage, can be ledge canceled, can punish moves, and can be false comboed into. It's pretty awesome, despite the lag.
 

Dark Sonic

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Jun 10, 2006
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Oh, a fun fact I know most of you aren't aware of: you can ledgegrab before you're completely out of the hitstun state. For the purpose of ledgegrabbing, the game acts as though you were only suffering vBrawl levels of hitstun. I know... Your minds should be blown. I've known about this since 4.0, its kinda important in situations where you could DI down and ledgegrab or not and die from a gimp.
Dammit Veril, why'd you have to tell them this!?!

Now everyone's gonna do this on Sonic's d-throw and it'll be utterly useless again Q_Q. (seriously though, can you at least look it over again? for some reason, most people don't know that you can DI his throw down and tech right in front of him almost like melee Fox's d-throw, offering absolutely no frame advantage. PLEASE look at this throw again.)

As for the Bowser discussion. How does Bowser do against Pit? I'm noticing that he tanks quite a few moves, most noticeably nair, side B and f-smash (but ironically doesn't tank jab? wtf?) How well does this normally translate into actually fighting him? (I haven't fought a good 6.0 Bowser yet, so I wanna know what kind of stuff Bowser generally does vs fast campy characters compared to what he does with aggressors)
 

Alphatron

Smash Champion
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Aug 5, 2008
Messages
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^He tanks jab. I'm not sure how I missed typing that in. Jabs and getup attacks are universally tanked by Bowser. And he only tanks the first hit of fsmash.

Campy characters don't equate to bad matchups but are generally annoying to face off against.
 

AllyKnight

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Okay look, NO ONE can tell if there's a broken *** character right now with the constant changes and all. But when the game is stable, A top tier or massive representation will start appearing, don't think your game is unique, there's a high tier or top tiers in every game. Bowser gets ***** by Wario. for being too big. The end.
 

BadGuy

Smash Journeyman
Joined
Feb 24, 2008
Messages
284
As for the Bowser discussion. How does Bowser do against Pit? I'm noticing that he tanks quite a few moves, most noticeably nair, side B and f-smash (but ironically doesn't tank jab? wtf?) How well does this normally translate into actually fighting him? (I haven't fought a good 6.0 Bowser yet, so I wanna know what kind of stuff Bowser generally does vs fast campy characters compared to what he does with aggressors)
Fast campy huh? Pit is a troublesome foe, but as long as i can force him to trade hits with me, its an easy fight. Get in close and use flying slam to create pressure on using shield and get him to start running away, then work in fair when his back is turned.

I prefer bowser bomb against pit simply because pit's forward b and arrow spam shuts down the forward smash when he's focused and on the offense. However once he's in the air and starts getting desperate and using fair, it's just a matter of how good your spacing is now for fsmash to land.

Tank crawl really helps against tilts, this has been a major break through for bowser against projectile users, especially samus.
 

kr3wman

Smash Master
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Feb 16, 2008
Messages
4,639
Seriously guys? That bowser was playing Vbrawl styled bowser.

Brawl+ bowser has a ton more advantages then just fair.

Nair combos into a ton of moves.

Side b kills. up tilt can combo into up air. especially on wario.

he didn't use back air at all. it's way more useful thanks to the incredible lack of landing lag on all of bowsers aerials.

He didn't up throw ONCE. You can combo into a killing move you know. and you can combo into a grab as well.
He didn't use flames(jump canceled ones, might I add) to counter the bite.
And i feel bad that he's getting ****ted on now, because we have to prove that you guys are seriously doing it wrong if you think bowser is a bad character.


That's along with the fact that he wasn't adjusting to bite and wasn't capitalizing on the fact that bite actually has cooldown. Bowser has ftilt, side b, up tilt and all his aerials to kill. all which are fast.
more *******.

Jesus guys, don't insult people better than you.
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
I wanna see a serious vbrawl Dedede vs. DK/Mario/Luigi/Samus/Bowser set in which the aforementioned five get infinited by Dedede on all 3 lives in all 3 matches. Make sure the players are both good.
 
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Has anyone else played around with an aggressive offstage Bowser? His fair can mean death if hit offstage, and Bowser can chase surprisingly far horizontally.
Bair edgeguard offstage is also an effective option. Its angle is just mean, and it flat out destroys predictable recoveries. Its priority and hitbox are nothing to be toyed with either.

Seriously though, can you at least look it over again? for some reason, most people don't know that you can DI his throw down and tech right in front of him almost like melee Fox's d-throw, offering absolutely no frame advantage. PLEASE look at this throw again.
Sonic's dthrow actually gives a very slight frame advantage when DI'd and teched. Like, 3-4 frames at the most. Although I only tested on Luigi when I was playing around with the debug pause code earlier. His floatiness could have something to do with it.

Ally said:
Okay look, NO ONE can tell if there's a broken *** character right now with the constant changes and all. But when the game is stable, A top tier or massive representation will start appearing, don't think your game is unique, there's a high tier or top tiers in every game. Bowser gets ***** by Wario. for being too big. The end.
No one is making the case that Brawl+ has perfect balance. Yes, its impossible to foresee just how the meta game will develop and fix every little balance issue. However, no one is trying to. The only goal as far as balance goes is making sure every character at least has a chance to the best of our ability.

Trying to balance a 39 character roster perfectly is absolutely impossible to do.
 

V-K

Smash Ace
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Bowser doesnt need buffs, down b is already unbelievably powerful. Learn to use what you have and gain some exp.
I know that you can use Bowser´s down b for ledges like people also did in Melee.
But did Sakurai seriously make it for using it this way?
Compared to Yoshis down b it´s kinda bad.
 

BadGuy

Smash Journeyman
Joined
Feb 24, 2008
Messages
284
Has anyone else played around with an aggressive offstage Bowser? His fair can mean death if hit offstage, and Bowser can chase surprisingly far horizontally.
Bair edgeguard offstage is also an effective option. Its angle is just mean, and it flat out destroys predictable recoveries. Its priority and hitbox are nothing to be toyed with either.
.
Bowser has an amazing edgeguard game, that most people tend to over look or don't even realize bowser is capable of. Nair stops many attacks in mid air and can be chained into another attack by jumping, then up b to recovery back to the stage. And yes, bair is a good edgeguard attack, try hanging off the side of the stage and wait for your opponent to get close enough, then jump off the ledge and bair em.


I know that you can use Bowser´s down b for ledges like people also did in Melee.
But did Sakurai seriously make it for using it this way?
Compared to Yoshis down b it´s kinda bad.
I completely disagree. Bowser's Bowser Bomb is a terrifying move. It can ko light weights at 50 percent, and is reasonably fast if you're creative enough to trick someone into falling for it. Bowser bomb is my 2nd favorite ko move, and i heavily rely on its crazy power to get early ko's.

Check out my channel to see Bowser's potential being used properly.
http://www.youtube.com/user/vincentninja68#g/u
 

CountKaiser

Smash Lord
Joined
Jan 16, 2009
Messages
1,370
Location
In space
Boozer+ is so ridiculous. I just picked him up for fun, and already my friend hates me because of Crouch armor and Side B shenanigans.

I might actually use Bowser as a secondary now, since he's so good.
 

Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
Brawl+ bowser is amazing now O_O

I'm actually tempted to say he's TOO good, but I don't have enough experience playing as and against him.

He's like the new Potemkin
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
Nah, he's not too good. He's fine. The crouch armor helps as well as some other changes he received (like fsmash for instance).

While I've been focusing on brawl+ Bowser more, I've noticed that his weaknesses are still there and rightfully so. Also, to BadGuy, how do you pull off DownB so often without your opponent's punishing you for it? In some of your videos, I've noticed that even when you missed your opponent didn't bother to punish you enough.
 

BadGuy

Smash Journeyman
Joined
Feb 24, 2008
Messages
284
Nah, he's not too good. He's fine. The crouch armor helps as well as some other changes he received (like fsmash for instance).

While I've been focusing on brawl+ Bowser more, I've noticed that his weaknesses are still there and rightfully so. Also, to BadGuy, how do you pull off DownB so often without your opponent's punishing you for it? In some of your videos, I've noticed that even when you missed your opponent didn't bother to punish you enough.
I get lucky, most of the time, i don't care if i get hit, or if i miss, i have total faith and rely on bowser's heavy defense to tank through any damage my opponent hits me with. I usually avoid being attacked simply because i keep my opponent on their toes, doing attacks and changing my pattern to decrease the odds of being read and punished.
 
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