CountKaiser
Smash Lord
That'd be something for Project M to look into.
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Ah. I saw a couple of times in your vid that your opponent would instinctively shield the DownB even though they weren't going to be hit by it. Then, by the time they let go of their shield, you're already out of lag. I see what you mean though as I stopped throwing it out as much and I've been landing it a bit more often. Especially against characters who don't have enormous hitboxes on their fairs and uairs.I get lucky, most of the time, i don't care if i get hit, or if i miss, i have total faith and rely on bowser's heavy defense to tank through any damage my opponent hits me with. I usually avoid being attacked simply because i keep my opponent on their toes, doing attacks and changing my pattern to decrease the odds of being read and punished.
Interesting idea for an aesthetic fix.I want the chomp to be his new pummel, provided it has the same amount of frames as the one he has now. Then there'd be no reason to deny it.
^YES, please, Veril! <333I want the chomp to be his new pummel, provided it has the same amount of frames as the one he has now. Then there'd be no reason to deny it.
The only issue with bite as his new pummel is that it's so fast, you can't even tell that he's biting, there needs to be some slight slow down on the animation and maybe some tinkering in the animation to make it look like a bite. Maybe increase the damage to 2 per bite in exchange for the slowed down pummel speed?Interesting idea for an aesthetic fix.
@The rest of the Bowser+ posters: how would you feel about that cosmetic change?
Seconded. If someone manages to get hit by it, they don't deserve a free shot at knocking us off again.Hmm... there seems to be a problem with Bowser's aerial upb. Everytime I got hit with it while Bowser was recovering, it dragged me along with him but I was able to get out of the hitstun before the landing lag ended and was able to throw him off the stage again repeatedly. Maybe give the end a little knockback so they don't end up right next to you?
Oh, ****. I never knew about Bowser's ledgegrab range being that bad. Can I see a list for all characters, puh lease?Bowser has the shortest ledgegrab range in the game and his up-b has a very poor vertical recovery.
Other changes to Bowser: from 6.0 to gold
*Bair 361° -> 20°: now matches strong hit
Alrighty, but 160 degrees upwards without DI then, or is it including Sakurai Angle DI.361 is 169 in hex, which is that pesky sakurai angle.
UpB OoS.So, Im having a problem with counterpicking Chad in B+, His main is lucas, So ill go to Bowser for counterpicking his lucas the first match.
Second match, he pulls out falcon, hes very pro with falcon, as he is a top player in melee, and the skills obviously transfer over. Now either I dont know the falcon matchup with bowser, or Falcon just destroys bowser in every way.
Dont get me wrong though, I am very very good with bowser in B+, but I dont know the matchup that well, and I havent put an enourmous amount of time into him like I have Ganondorf. But im wondering if anyone knows how a top bowser vs falcon match would play out. I cant stay my main, Ganon in this matchup vs lucas, as its too one sided, so he pulls out falcon for an almost gauranteed win, thoughts?