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Sarcasm wasn't intended :\..........................................I'm detecting slight sarcasm here......
Dude, is there anyway you can upload Mushroom kingdom 2 the re haxOk, fixed the link. Thanks for notifying me on that.
This data seems like it has a lot of potential, but I am a bit confused how these IDs can be utilized. Would I find the block of code that specifies pk thunder, for example, and change that id to another id to get samus' charge shot? Or something like that?just for reference
http://code.google.com/p/vgce/wiki/ssbmStageID
that list helped me out when i was messing with peach's files a while ago! arcentral's ssbm stuff is a hidden gem.and here to see another list of hex values for things you can change it to http://arcentral.net/ssbm/desc/objectmod.html
hrm is it playable as a vs mode stage in debug mode though?Well, you can always go to the debug mode.
I think it's playable this way.
...I know this is wayyy off Milun, but I just tested your updated Big Blue-no cars (w/road) today. Works like a charm now, no long odd polygons taking up the screen. Very very nice. (=EDIT: Ok, while I have yet to test them with a DVD, I'm fairly certain the new version of the Big Blue hack is line-free, as the issue was most likely caused by me resizing the smaller cars incorrectly. I have found a way around it (by making the cars fall through the road at the start), and it should work properly now.
http://www.youtube.com/watch?v=SYkp6oKlA2Y - I've updated the link.
There's a code on ARcentral that prevents freezing. And I agree, that stage is actually really fun. Zones on the sides are a bit close, and ceiling is very high, but it's not a bad stage at all.edit: checked gamefaqs, and it seems the grab the trophies stage freezes after a few seconds, presumably when the trophies start falling
SSBM v1.00
0A469140 00000048
0447E6BC FF6E0021
0A469140 00000041
0447E6BC FF6E0022
0A469140 00000042
0447E6BC FF6E0023
0A469140 00000044
0447E6BC FF6E0024
0A469140 00000028
0447E6BC FF6E0025
0A469140 00000021
0447E6BC FF6E0026
0A469140 00000022
0447E6BC FF6E0027
0A469140 00000024
0447E6BC FF6E0028
0A469140 00000018
0447E6BC FF6E0029
0A469140 00000011
0447E6BC FF6E002A
0A469140 00000012
0447E6BC FF6E002B
0A469140 00000014
0447E6BC FF6E002C
0A469140 00000808
0447E6BC FF6E002D
0A469140 00000801
0447E6BC FF6E002E
0A469140 00000802
0447E6BC FF6E002F
0A469140 00000804
0447E6BC FF6E0030
[collapse=AR]
48DC-4ZVR-HF2BZ
PMJM-NNZQ-CUFTC
WN3A-WTHE-PJ4EV
P172-HQUC-J7VFV
XVNY-9WUH-NDJ6K
GBAJ-JDVQ-YK4H1
9ZFN-YP5E-VJ6C6
EM36-NYHU-HZH3V
XGV8-F0TF-NXE02
AJAZ-GC09-02N2W
UN79-GPXZ-JMHJQ
NU3B-H33H-QJ94V
6Z6Z-GCDC-U1RAC
1ACM-D6A1-03ZDW
PAJ6-6FU5-3KRWC
3VC0-EZ2V-QME6V
GKN1-WVZ0-ANAEH
2RNJ-R9VB-RP9W2
58QU-QXPC-WACKW
G94Z-HZW8-VNPXF
6MAV-B1YA-WXB21
JWJG-8VC0-23BRZ
JT2H-6KQ0-2Z41K
5XKG-5361-G46KH
UQGP-5Y58-M611Q
V8TH-TDK9-KE2HX
TVZ1-EE9G-0ZNTB
KDXZ-HX6C-6RF4X
CUTX-YH1Y-Z2EF9
64J6-EC67-G1M4Q
8EH0-T533-TCQV3
RNF8-56GC-4YGYZ
00G7-QN23-FGQY8[/collapse]
I was specifically talking about stages that you can't get to normally. I don't know what makes stages easy for you to hack or not, so I was thinking that perhaps some of the target test or trophy tussle stages could be good for you. You're really the only one hacking stages, so what do you want in the alternate selection?Um... not sure exactly what you mean by that, but I should be honest in that I've never even attempted to hack target test and friends, due to not expecting them to be easily available.
But if you're referring to which stages I've currently hacked which we're easy, then I'll go with the two MK's, and maaaaaybe Great Bay. Those are the few whom I can model hack with relative ease.
Do the stages really need to be balanced though? I think it's worth making crazy stages just to mess around with them, even if they aren't competitively viable and Nana becomes useless.Stage idea wise, I'm pretty sure a flipped Battlefield would cause a lot of camping at the bottom. But even if it didn't, there aren't any stages available to me for easy hacking that contain (Ice-Climber friendly) walkthroughs.
There is also a block that is inside the stage around the middle, but it is too high up so anyone that does a move that has a fairly big down hitbox will hit it. Most of the time this just causes you to miss an L cancel because you hit the block but sometimes it is a bomb block and you die o_OOyyy, Milun, just to let you know... on the Green Greens stage, there's a single block floating in the sky, somewhere above the left platform. You can see it in Debug Mode. It's kinda funny, as soon as someone hits it and gets rid of it, it's gone for the rest of the match... so... I don't know if this was intentional or not.