this is what i mean, you could have just said competitive smash, but you had to bring in 4-5 other factor that dont really pertain... also if you are spending 50 secs. thinking about the people on SWF only for them to ignore your thoughts and continue on their blissfully ignorant path anyways, than urdoinitrong.
Sometimes, the point
is driven home. Sometimes, it is not. Some people are stupid, others are not.
just to be a ****, are you saying that 50 seconds is immediately now?
"50 seconds" was an arbitrary amount of time to signify that I don't have to spend a lot of time over-analyzing things, I just read people's post and almost immediately am able to see how and why they are wrong.
its still a poor hypothetical because if everyone GOOD ( which really doesnt matter in the context of this example) played MK, none of the other characters would matter no matter what happens because they would get beat by the good people that use MK
It still would not make the other
characters any more or less viable!
even if this is true this is not the original point that was made, and i dont know why you bring that up when the original thing you said was "everyone good playing MK"
This was to illustrate the point that the other characters would not be any less viable, they'd just be played less.
if that happened, there would have to be a reason and i motion that he would be the only viable character, if for some reason that happened, because there would have to be a reaosn for that to happen.
Now you're just desperately grasping for straws. Yesterday you said point blank that if everyone played MK, he'd be the only viable character. Now you're trying to revise your own argument to make it less stupid.
You
never said anything even remotely like this before. You just said that if everyone started playing MK tomorrow, he'd be the only viable character. There was no proviso for that MK's metagame would have to have changed. This debate has always been about the current metagame with a single hypothetical change (which characters people play).
No, it does not work that way!
Tournament results are not the end-all and be-all of tournament viability. Melee Peach places well
much less frequently that Melee Falcon, yet Peach is the better character. Everyone playing MK tomorrow would not change anyone else's viability, you just admitted to this by revising your own argument into
"Well, he would be... if, uh, something changed, making him much more viable than anyone else because that'd be the only reason why everyone would switch over."
Thus, you just proved me right. Tournament results are
not the end-all and be-all of character viability. Thus, you claiming I got "destroyed" in that argument is total fiction and your sig is entirely misleading and
stupid.
I believe Yuna and Da KID seem to disagree on what constitutes viability. Yuna's understanding that viability is based on character ability and Da KID's understanding that it is based on tournament results are both valid.
da K.I.D. is arguing that tournament results are
all that matter when it comes to character viable (I'm forced to assume since he ridicules my argument that tournament results
aren't all that matters when it comes to character viability).
A character is nothing but what the player brings to the character, but at the same time, players can do more with some characters than others.
Just because
you cannot take Peach to her highest level does not mean other players can't. Character viability is the known ceiling of how far a character can be taken, not how far a specific player (who might not even be very good) can do it.
If no one has the ability to realize the potential of a character, then the character is unviable, because it cannot be utilized properly.
No, it is not. It'd still be viable. Just because people
choose not to use that character doesn't mean that character is any more or less viable. The minute someone capable picks the character up, they'd be able to place well as them (if they were anyone good with them).
Character viability is just that,
character viability, not
player skill. It is the theoretical
human ceiling to how far a character can be taken, not how far it
is currently being taken. How many Mario and Doctor Mario players do we see in Melee? Almost none.
Yet they are both quite viable.