Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Well, ****.TheMaskedNitpicker said:It has recently come to my attention that WiFi battles in Black and White are finally adopting a console-style pre-match. What does this mean? It means that when you start a battle against another player, you get to see the species of all six of their Pokémon and they get to see yours. Then you choose which of your Pokémon to send out first.
From what I gather, this happens in every Wi-Fi match, even Friend Code matches, so any new simulator for the 5th gen games is most likely going to adopt it as well.
This may seem like a very minor change to some of you, but as someone who has played an extensive amount of Pokémon Battle Revolution using this rule, I can tell you that it is significant.
It shakes up the concept of a 'lead' Pokémon. No longer will you be required to always send out the same Pokémon at the start of every match. This is not to say that the concept of a lead will immediately or completely die. At first people will make teams like they always have, with an intended lead Pokémon that sets up Stealth Rock and/or other effects. But sometimes, they'll get to the pre-match screen and realize that their lead is going to be crushed by their opponent's lead and decide to lead with something else. Eventually, people will start designing their teams differently, bearing in mind that any of their Pokémon could potentially enter a match first.
It also severely reduces the importance of 'scouting'. You can see the species of all of your opponent's Pokémon right up front. A knowledgeable, skilled opponent is going to be able to figure out what moves and abilities your Pokémon is likely to have from the combination of Pokémon on your team.
In my experience, this change is very good for the game. Picking your lead(s) adds an entirely new layer of strategy. Pre-knowledge of an opponent's team gives skilled opponents a bigger edge, since they can predict switch-ins of Pokémon that have yet to enter the match.
Discuss.
Wi-fi/wireless is simply the basis for the simulators.Dear Wi-Fi elitists,
Eat a ****.
Sincerely,
All the Shoddybattle and Pokemon Online users you've been making fun of for years
Yeah, but Aqua Jet won't get priority...Good news, Encourage raises the power of ALL moves, not just moves with status effects. This means Aqua Jet and the like get boosted.
Fraligator just differentiated itself from Gyardose. Encourage essentially boost its attack over GDoses. Him possessing Aqua Jet also is a key difference, and makes up for their difference in speed. Will this be enough of a reason to use the gator over the dragon karp?
Pokemon with 0 weaknesses tend to be pretty meh.Electric type with Levitate has 0 weaknesses.
Who, Bolteros? The Legendary?Electric/Flying with Levitate is hilarious. This is confirmed to be its ability, right?
Sableye would be terrible even if he did have weaknesses. Spiritomb is better by a decent amount, but Ghost/Dark typing isn't good in general since even though it has 3 immunities it still only resists a type that happens to be the worst STAB in the game anyway. Shibirudon is resistant to Electric and Steel, both common types, and immune to Ground, another extremely common type. His stats leave something to be desired but he's got the best typing out of all the 0 weaknesses so far.Pokemon with 0 weaknesses tend to be pretty meh.
they can carry lefties and in a few turns, the HP is maxed out, giving them their focus sash back, for example, forrey only needs 2 turns (from max life) to recover off SR damage with leftiesWhat? How does that counter shadow tag? 1. They switched in on entry hazards, they lost their sturdy. 2. how does that help them rapid spin a ghost pokemon?